| Index: src/compiler/machine-operator.h
|
| diff --git a/src/compiler/machine-operator.h b/src/compiler/machine-operator.h
|
| index 8a16fcaae98a2614b33f7da284ea103664124262..141586965b0d249a6a3f362765c4448d504d9550 100644
|
| --- a/src/compiler/machine-operator.h
|
| +++ b/src/compiler/machine-operator.h
|
| @@ -74,18 +74,16 @@ class MachineOperatorBuilder final : public ZoneObject {
|
| // for operations that are unsupported by some back-ends.
|
| enum Flag {
|
| kNoFlags = 0u,
|
| - kFloat32Abs = 1u << 0,
|
| - kFloat32Max = 1u << 1,
|
| - kFloat32Min = 1u << 2,
|
| - kFloat64Abs = 1u << 3,
|
| - kFloat64Max = 1u << 4,
|
| - kFloat64Min = 1u << 5,
|
| - kFloat64RoundDown = 1u << 6,
|
| - kFloat64RoundTruncate = 1u << 7,
|
| - kFloat64RoundTiesAway = 1u << 8,
|
| - kInt32DivIsSafe = 1u << 9,
|
| - kUint32DivIsSafe = 1u << 10,
|
| - kWord32ShiftIsSafe = 1u << 11
|
| + kFloat32Max = 1u << 0,
|
| + kFloat32Min = 1u << 1,
|
| + kFloat64Max = 1u << 2,
|
| + kFloat64Min = 1u << 3,
|
| + kFloat64RoundDown = 1u << 4,
|
| + kFloat64RoundTruncate = 1u << 5,
|
| + kFloat64RoundTiesAway = 1u << 6,
|
| + kInt32DivIsSafe = 1u << 7,
|
| + kUint32DivIsSafe = 1u << 8,
|
| + kWord32ShiftIsSafe = 1u << 9
|
| };
|
| typedef base::Flags<Flag, unsigned> Flags;
|
|
|
| @@ -201,11 +199,9 @@ class MachineOperatorBuilder final : public ZoneObject {
|
|
|
| // Floating point abs complying to IEEE 754 (single-precision).
|
| const Operator* Float32Abs();
|
| - bool HasFloat32Abs() const { return flags_ & kFloat32Abs; }
|
|
|
| // Floating point abs complying to IEEE 754 (double-precision).
|
| const Operator* Float64Abs();
|
| - bool HasFloat64Abs() const { return flags_ & kFloat64Abs; }
|
|
|
| // Floating point rounding.
|
| const Operator* Float64RoundDown();
|
|
|