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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/delegated_renderer_layer_impl.h" | 5 #include "cc/delegated_renderer_layer_impl.h" |
| 6 | 6 |
| 7 #include "cc/append_quads_data.h" | 7 #include "cc/append_quads_data.h" |
| 8 #include "cc/math_util.h" | 8 #include "cc/math_util.h" |
| 9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
| 10 #include "cc/render_pass_draw_quad.h" | 10 #include "cc/render_pass_draw_quad.h" |
| 11 #include "cc/render_pass_sink.h" | 11 #include "cc/render_pass_sink.h" |
| 12 | 12 |
| 13 namespace cc { | 13 namespace cc { |
| 14 | 14 |
| 15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(int id) | 15 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl(int id) |
| 16 : LayerImpl(id) | 16 : LayerImpl(id) |
| 17 { | 17 { |
| 18 } | 18 } |
| 19 | 19 |
| 20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() | 20 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() |
| 21 { | 21 { |
| 22 clearRenderPasses(); | 22 clearRenderPasses(); |
| 23 } | 23 } |
| 24 | 24 |
| 25 bool DelegatedRendererLayerImpl::descendantDrawsContent() | |
| 26 { | |
| 27 // FIXME: This could possibly return false even though there are some | |
| 28 // quads present as they could all be from a single layer (or set of | |
| 29 // layers without children). If this happens, then make a test that | |
| 30 // ensures the opacity is being changed on quads in the root RenderPass | |
| 31 // when this layer doesn't own a RenderSurfaceImpl. | |
| 32 return !m_renderPassesInDrawOrder.isEmpty(); | |
|
jamesr
2012/11/27 01:34:46
is this logic preserved somewhere or just gone? ar
| |
| 33 } | |
| 34 | |
| 35 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const | 25 bool DelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const |
| 36 { | 26 { |
| 37 // The root RenderPass for the layer is merged with its target | 27 // The root RenderPass for the layer is merged with its target |
| 38 // RenderPass in each frame. So we only have extra RenderPasses | 28 // RenderPass in each frame. So we only have extra RenderPasses |
| 39 // to merge when we have a non-root RenderPass present. | 29 // to merge when we have a non-root RenderPass present. |
| 40 return m_renderPassesInDrawOrder.size() > 1; | 30 return m_renderPassesInDrawOrder.size() > 1; |
| 41 } | 31 } |
| 42 | 32 |
| 43 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re nderPassesInDrawOrder) | 33 void DelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<RenderPass>& re nderPassesInDrawOrder) |
| 44 { | 34 { |
| (...skipping 127 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 172 quadSink.append(copyQuad.Pass(), appendQuadsData); | 162 quadSink.append(copyQuad.Pass(), appendQuadsData); |
| 173 } | 163 } |
| 174 } | 164 } |
| 175 | 165 |
| 176 const char* DelegatedRendererLayerImpl::layerTypeAsString() const | 166 const char* DelegatedRendererLayerImpl::layerTypeAsString() const |
| 177 { | 167 { |
| 178 return "DelegatedRendererLayer"; | 168 return "DelegatedRendererLayer"; |
| 179 } | 169 } |
| 180 | 170 |
| 181 } // namespace cc | 171 } // namespace cc |
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