| Index: src/gpu/GrAAHairLinePathRenderer.cpp | 
| diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp | 
| index f9b0c5a7ffca5f536c5207711ad58bd2c7491626..6101c9ba5be3b0e01888467838278dc87fe7b5b3 100644 | 
| --- a/src/gpu/GrAAHairLinePathRenderer.cpp | 
| +++ b/src/gpu/GrAAHairLinePathRenderer.cpp | 
| @@ -10,7 +10,6 @@ | 
| #include "GrBatch.h" | 
| #include "GrBatchTarget.h" | 
| #include "GrBatchTest.h" | 
| -#include "GrBufferAllocPool.h" | 
| #include "GrContext.h" | 
| #include "GrDefaultGeoProcFactory.h" | 
| #include "GrDrawTargetCaps.h" | 
| @@ -870,10 +869,8 @@ void AAHairlineBatch::generateGeometry(GrBatchTarget* batchTarget, const GrPipel | 
|  | 
| size_t vertexStride = lineGP->getVertexStride(); | 
| int vertexCount = kLineSegNumVertices * lineCount; | 
| -        void *vertices = batchTarget->vertexPool()->makeSpace(vertexStride, | 
| -                                                              vertexCount, | 
| -                                                              &vertexBuffer, | 
| -                                                              &firstVertex); | 
| +        void *vertices = batchTarget->makeVertSpace(vertexStride, vertexCount, | 
| +                                                    &vertexBuffer, &firstVertex); | 
|  | 
| if (!vertices || !linesIndexBuffer) { | 
| SkDebugf("Could not allocate vertices\n"); | 
| @@ -908,10 +905,8 @@ void AAHairlineBatch::generateGeometry(GrBatchTarget* batchTarget, const GrPipel | 
|  | 
| size_t vertexStride = sizeof(BezierVertex); | 
| int vertexCount = kQuadNumVertices * quadCount + kQuadNumVertices * conicCount; | 
| -        void *vertices = batchTarget->vertexPool()->makeSpace(vertexStride, | 
| -                                                              vertexCount, | 
| -                                                              &vertexBuffer, | 
| -                                                              &firstVertex); | 
| +        void *vertices = batchTarget->makeVertSpace(vertexStride, vertexCount, | 
| +                                                    &vertexBuffer, &firstVertex); | 
|  | 
| if (!vertices || !quadsIndexBuffer) { | 
| SkDebugf("Could not allocate vertices\n"); | 
|  |