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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGeometryProcessor_DEFINED | 8 #ifndef GrGLGeometryProcessor_DEFINED |
| 9 #define GrGLGeometryProcessor_DEFINED | 9 #define GrGLGeometryProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrGLPrimitiveProcessor.h" | 11 #include "GrGLPrimitiveProcessor.h" |
| 12 | 12 |
| 13 class GrGLGPBuilder; | 13 class GrGLGPBuilder; |
| 14 | 14 |
| 15 /** | 15 /** |
| 16 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the
n it must inherit | 16 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the
n it must inherit |
| 17 * from this class. Since paths don't have vertices, this class is only meant to
be used internally | 17 * from this class. Since paths don't have vertices, this class is only meant to
be used internally |
| 18 * by skia, for special cases. | 18 * by skia, for special cases. |
| 19 */ | 19 */ |
| 20 class GrGLGeometryProcessor : public GrGLPrimitiveProcessor { | 20 class GrGLGeometryProcessor : public GrGLPrimitiveProcessor { |
| 21 public: | 21 public: |
| 22 /* Any general emit code goes in the base class emitCode. Subclasses overri
de onEmitCode */ | 22 /* Any general emit code goes in the base class emitCode. Subclasses overri
de onEmitCode */ |
| 23 void emitCode(EmitArgs&) override; | 23 void emitCode(EmitArgs&) override; |
| 24 | 24 |
| 25 void setTransformData(const GrPrimitiveProcessor&, | 25 // By default we use the identity matrix |
| 26 const GrGLProgramDataManager&, | 26 virtual void setTransformData(const GrPrimitiveProcessor&, |
| 27 int index, | 27 const GrGLProgramDataManager& pdman, |
| 28 const SkTArray<const GrCoordTransform*, true>& transfo
rms); | 28 int index, |
| 29 const SkTArray<const GrCoordTransform*, true>&
transforms) { |
| 30 this->setTransformDataMatrix(SkMatrix::I(), pdman, index, transforms); |
| 31 } |
| 32 |
| 33 // A helper which subclasses can use if needed |
| 34 template <class GeometryProcessor> |
| 35 void setTransformDataHelper(const GrPrimitiveProcessor& primProc, |
| 36 const GrGLProgramDataManager& pdman, |
| 37 int index, |
| 38 const SkTArray<const GrCoordTransform*, true>& t
ransforms) { |
| 39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); |
| 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms)
; |
| 41 } |
| 29 | 42 |
| 30 protected: | 43 protected: |
| 31 // Many GrGeometryProcessors do not need explicit local coords | 44 // A helper for subclasses which don't have an explicit local matrix |
| 32 void emitTransforms(GrGLGPBuilder* gp, | 45 void emitTransforms(GrGLGPBuilder* gp, |
| 33 const GrShaderVar& posVar, | 46 const GrShaderVar& posVar, |
| 34 const SkMatrix& localMatrix, | 47 const char* localCoords, |
| 35 const TransformsIn& tin, | 48 const TransformsIn& tin, |
| 36 TransformsOut* tout) { | 49 TransformsOut* tout) { |
| 37 this->emitTransforms(gp, posVar, posVar.c_str(), localMatrix, tin, tout)
; | 50 this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout); |
| 38 } | 51 } |
| 39 | 52 |
| 40 void emitTransforms(GrGLGPBuilder*, | 53 void emitTransforms(GrGLGPBuilder*, |
| 41 const GrShaderVar& posVar, | 54 const GrShaderVar& posVar, |
| 42 const char* localCoords, | 55 const char* localCoords, |
| 43 const SkMatrix& localMatrix, | 56 const SkMatrix& localMatrix, |
| 44 const TransformsIn&, | 57 const TransformsIn&, |
| 45 TransformsOut*); | 58 TransformsOut*); |
| 46 | 59 |
| 47 struct GrGPArgs { | 60 struct GrGPArgs { |
| (...skipping 12 matching lines...) Expand all Loading... |
| 60 if (mat.isIdentity()) { | 73 if (mat.isIdentity()) { |
| 61 return 0x0; | 74 return 0x0; |
| 62 } else if (!mat.hasPerspective()) { | 75 } else if (!mat.hasPerspective()) { |
| 63 return 0x01; | 76 return 0x01; |
| 64 } else { | 77 } else { |
| 65 return 0x02; | 78 return 0x02; |
| 66 } | 79 } |
| 67 } | 80 } |
| 68 | 81 |
| 69 private: | 82 private: |
| 83 void setTransformDataMatrix(const SkMatrix& localMatrix, |
| 84 const GrGLProgramDataManager& pdman, |
| 85 int index, |
| 86 const SkTArray<const GrCoordTransform*, true>& t
ransforms) { |
| 87 SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[ind
ex]; |
| 88 int numTransforms = transforms.count(); |
| 89 for (int t = 0; t < numTransforms; ++t) { |
| 90 SkASSERT(procTransforms[t].fHandle.isValid()); |
| 91 const SkMatrix& transform = GetTransformMatrix(localMatrix, *transfo
rms[t]); |
| 92 if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) { |
| 93 pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHand
le(), transform); |
| 94 procTransforms[t].fCurrentValue = transform; |
| 95 } |
| 96 } |
| 97 } |
| 98 |
| 70 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; | 99 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; |
| 71 | 100 |
| 72 typedef GrGLPrimitiveProcessor INHERITED; | 101 typedef GrGLPrimitiveProcessor INHERITED; |
| 73 }; | 102 }; |
| 74 | 103 |
| 75 #endif | 104 #endif |
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