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Side by Side Diff: samples/dartcombat/player.dart

Issue 11314019: Using 'interface' and 'abstract' for methods should produce error (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 1 month ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 /** A local player (API known to the main isolate when creating players). */ 5 /** A local player (API known to the main isolate when creating players). */
6 interface Player default PlayerImpl { 6 abstract class Player {
7 7
8 Player(); 8 factory Player() = PlayerImpl;
9 9
10 final Future<SendPort> portToPlayer; 10 final Future<SendPort> portToPlayer;
11 11
12 void setup(Window window, int player); 12 void setup(Window window, int player);
13 13
14 void set enemy(SendPort portToEnemy); 14 void set enemy(SendPort portToEnemy);
15 15
16 void set _portForTest(SendPort testPort); 16 void set _portForTest(SendPort testPort);
17 } 17 }
18 18
19 /** A remote enemy (API visible to a player to communicate with the enemy). */ 19 /** A remote enemy (API visible to a player to communicate with the enemy). */
20 interface Enemy default EnemyImpl { 20 abstract class Enemy {
21 Enemy(SendPort port); 21 factory Enemy(SendPort port) = EnemyImpl;
22 22
23 /** tell the enemy that we are ready, receive confirmation asynchronously. */ 23 /** tell the enemy that we are ready, receive confirmation asynchronously. */
24 Future<int> ready(); 24 Future<int> ready();
25 25
26 /** shoot asynchronously. */ 26 /** shoot asynchronously. */
27 Future<int> shoot(int x, int y); 27 Future<int> shoot(int x, int y);
28 } 28 }
29 29
30 30
31 /** 31 /**
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98 98
99 /** message indicating that the enemy is ready to play. */ 99 /** message indicating that the enemy is ready to play. */
100 static const ENEMY_IS_READY = 3; 100 static const ENEMY_IS_READY = 3;
101 101
102 /** message describing a shoot action. */ 102 /** message describing a shoot action. */
103 static const SHOOT = 4; 103 static const SHOOT = 4;
104 104
105 /** message to set up a test port, used to make tests non-flaky. */ 105 /** message to set up a test port, used to make tests non-flaky. */
106 static const SET_PORT_FOR_TEST = 5; 106 static const SET_PORT_FOR_TEST = 5;
107 } 107 }
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