| OLD | NEW |
| 1 Name: HTML5 Game Benchmarks | 1 Name: HTML5 Game Benchmarks |
| 2 URL: git://github.com/sibblingz/PerfMarks | 2 URL: git://github.com/sibblingz/PerfMarks |
| 3 URL: http://spaceport.io/community/perfmarks | 3 URL: http://spaceport.io/community/perfmarks |
| 4 Version: 0 | 4 Version: 0 |
| 5 Date: May 14, 2012 | 5 Date: May 14, 2012 |
| 6 Revision: c2dcbffeb492430c27160cb1ba5d6f1a2bf75d0a | 6 Revision: c2dcbffeb492430c27160cb1ba5d6f1a2bf75d0a |
| 7 License: Various, see license file | 7 License: Various, see license file |
| 8 License File: LICENSE | 8 License File: LICENSE |
| 9 | 9 |
| 10 Additional files, not in the original suite: | 10 Additional files, not in the original suite: |
| 11 README.chromium | 11 README.chromium |
| 12 | 12 |
| 13 Modifications to the test suite to enable running as a cross browser performance
test. | 13 Modifications to the test suite to enable running as a cross browser performance
test. |
| 14 js/index.js | 14 js/index.js |
| 15 | 15 |
| 16 How to update: | 16 How to update: |
| 17 | 17 |
| 18 In js/index.js, change the 'step' attribute to add the required console.log | 18 1. In js/index.js, change the 'step' attribute to add the required console.log |
| 19 statements. Below is the patch. | 19 statements. Below is the patch. |
| 20 | 20 |
| 21 diff --git a/js/index.js b/js/index.js | 21 diff --git a/js/index.js b/js/index.js |
| 22 index 2c23d0d..059a57a 100644 | 22 index 2c23d0d..059a57a 100644 |
| 23 --- a/js/index.js | 23 --- a/js/index.js |
| 24 +++ b/js/index.js | 24 +++ b/js/index.js |
| 25 @@ -36,17 +36,25 @@ define([ 'tests/performance', 'testDom', 'testRunner', 'tabl
es', 'util/report', | 25 @@ -36,17 +36,25 @@ define([ 'tests/performance', 'testDom', 'testRunner', 'tabl
es', 'util/report', |
| 26 function runPerformanceTests(callback) { | 26 function runPerformanceTests(callback) { |
| 27 callback = ensureCallback(callback); | 27 callback = ensureCallback(callback); |
| 28 | 28 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 42 + return testDone(err, name, results); | 42 + return testDone(err, name, results); |
| 43 + } | 43 + } |
| 44 }); | 44 }); |
| 45 } | 45 } |
| 46 | 46 |
| 47 function runAndUploadPerformanceTests(callback) { | 47 function runAndUploadPerformanceTests(callback) { |
| 48 callback = ensureCallback(callback); | 48 callback = ensureCallback(callback); |
| 49 | 49 |
| 50 runPerformanceTests(function (err, results) { | 50 runPerformanceTests(function (err, results) { |
| 51 if (err) return callback(err); | 51 if (err) return callback(err); |
| 52 |
| 53 2. In js/tests/sprites.js, apply the below patch to keep too many objects from |
| 54 being created on fast desktop machines. |
| 55 |
| 56 diff --git a/chrome/test/data/third_party/spaceport/js/tests/sprites.js b/chrome
/test/data/third_party/spaceport/js/tests/s |
| 57 index b491fe6..64b2d03 100644 |
| 58 --- a/chrome/test/data/third_party/spaceport/js/tests/sprites.js |
| 59 +++ b/chrome/test/data/third_party/spaceport/js/tests/sprites.js |
| 60 @@ -168,7 +168,7 @@ define([ 'sprites/sources', 'sprites/transformers', 'sprites
/renderers', 'util/e |
| 61 rawData.push([ objectCount, results ]); |
| 62 |
| 63 var timePerObjectEstimate = 1/(objectCount*results.fps); |
| 64 - var estimatedMaxObjects = Math.floor(1/(targetFramerate * timeP
erObjectEstimate)); |
| 65 + var estimatedMaxObjects = Math.min(5000, Math.floor(1/(targetFr
amerate * timePerObjectEstimate))); |
| 66 |
| 67 var nextObjectCount = nextNumberToTry(fpsResults, estimatedMaxO
bjects); |
| 68 test(nextObjectCount); |
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