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Side by Side Diff: gpu/command_buffer/service/vertex_attrib_manager_unittest.cc

Issue 1131273005: Fine tune vertex attrib commands handling. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: working Created 5 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/vertex_attrib_manager.h" 5 #include "gpu/command_buffer/service/vertex_attrib_manager.h"
6 6
7 #include "base/memory/scoped_ptr.h" 7 #include "base/memory/scoped_ptr.h"
8 #include "gpu/command_buffer/service/buffer_manager.h" 8 #include "gpu/command_buffer/service/buffer_manager.h"
9 #include "gpu/command_buffer/service/error_state_mock.h" 9 #include "gpu/command_buffer/service/error_state_mock.h"
10 #include "gpu/command_buffer/service/feature_info.h" 10 #include "gpu/command_buffer/service/feature_info.h"
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 } 98 }
99 99
100 TEST_F(VertexAttribManagerTest, SetAttribInfo) { 100 TEST_F(VertexAttribManagerTest, SetAttribInfo) {
101 BufferManager buffer_manager(NULL, NULL); 101 BufferManager buffer_manager(NULL, NULL);
102 buffer_manager.CreateBuffer(1, 2); 102 buffer_manager.CreateBuffer(1, 2);
103 Buffer* buffer = buffer_manager.GetBuffer(1); 103 Buffer* buffer = buffer_manager.GetBuffer(1);
104 ASSERT_TRUE(buffer != NULL); 104 ASSERT_TRUE(buffer != NULL);
105 105
106 VertexAttrib* attrib = manager_->GetVertexAttrib(1); 106 VertexAttrib* attrib = manager_->GetVertexAttrib(1);
107 107
108 manager_->SetAttribInfo(1, buffer, 3, GL_SHORT, GL_TRUE, 32, 32, 4); 108 manager_->SetAttribInfo(1, buffer, 3, GL_SHORT, GL_TRUE, 32, 32, 4, GL_TRUE);
109 109
110 EXPECT_EQ(buffer, attrib->buffer()); 110 EXPECT_EQ(buffer, attrib->buffer());
111 EXPECT_EQ(4, attrib->offset()); 111 EXPECT_EQ(4, attrib->offset());
112 EXPECT_EQ(3, attrib->size()); 112 EXPECT_EQ(3, attrib->size());
113 EXPECT_EQ(static_cast<GLenum>(GL_SHORT), attrib->type()); 113 EXPECT_EQ(static_cast<GLenum>(GL_SHORT), attrib->type());
114 EXPECT_EQ(GL_TRUE, attrib->normalized()); 114 EXPECT_EQ(GL_TRUE, attrib->normalized());
115 EXPECT_EQ(32, attrib->gl_stride()); 115 EXPECT_EQ(32, attrib->gl_stride());
116 EXPECT_EQ(GL_TRUE, attrib->integer());
116 117
117 // The VertexAttribManager must be destroyed before the BufferManager 118 // The VertexAttribManager must be destroyed before the BufferManager
118 // so it releases its buffers. 119 // so it releases its buffers.
119 manager_ = NULL; 120 manager_ = NULL;
120 buffer_manager.Destroy(false); 121 buffer_manager.Destroy(false);
121 } 122 }
122 123
123 TEST_F(VertexAttribManagerTest, HaveFixedAttribs) { 124 TEST_F(VertexAttribManagerTest, HaveFixedAttribs) {
124 EXPECT_FALSE(manager_->HaveFixedAttribs()); 125 EXPECT_FALSE(manager_->HaveFixedAttribs());
125 manager_->SetAttribInfo(1, NULL, 4, GL_FIXED, GL_FALSE, 0, 16, 0); 126 manager_->SetAttribInfo(1, NULL, 4, GL_FIXED, GL_FALSE, 0, 16, 0, GL_FALSE);
126 EXPECT_TRUE(manager_->HaveFixedAttribs()); 127 EXPECT_TRUE(manager_->HaveFixedAttribs());
127 manager_->SetAttribInfo(3, NULL, 4, GL_FIXED, GL_FALSE, 0, 16, 0); 128 manager_->SetAttribInfo(3, NULL, 4, GL_FIXED, GL_FALSE, 0, 16, 0, GL_FALSE);
128 EXPECT_TRUE(manager_->HaveFixedAttribs()); 129 EXPECT_TRUE(manager_->HaveFixedAttribs());
129 manager_->SetAttribInfo(1, NULL, 4, GL_FLOAT, GL_FALSE, 0, 16, 0); 130 manager_->SetAttribInfo(1, NULL, 4, GL_FLOAT, GL_FALSE, 0, 16, 0, GL_FALSE);
130 EXPECT_TRUE(manager_->HaveFixedAttribs()); 131 EXPECT_TRUE(manager_->HaveFixedAttribs());
131 manager_->SetAttribInfo(3, NULL, 4, GL_FLOAT, GL_FALSE, 0, 16, 0); 132 manager_->SetAttribInfo(3, NULL, 4, GL_FLOAT, GL_FALSE, 0, 16, 0, GL_FALSE);
132 EXPECT_FALSE(manager_->HaveFixedAttribs()); 133 EXPECT_FALSE(manager_->HaveFixedAttribs());
133 } 134 }
134 135
135 TEST_F(VertexAttribManagerTest, CanAccess) { 136 TEST_F(VertexAttribManagerTest, CanAccess) {
136 MockErrorState error_state; 137 MockErrorState error_state;
137 BufferManager buffer_manager(NULL, NULL); 138 BufferManager buffer_manager(NULL, NULL);
138 buffer_manager.CreateBuffer(1, 2); 139 buffer_manager.CreateBuffer(1, 2);
139 Buffer* buffer = buffer_manager.GetBuffer(1); 140 Buffer* buffer = buffer_manager.GetBuffer(1);
140 ASSERT_TRUE(buffer != NULL); 141 ASSERT_TRUE(buffer != NULL);
141 142
142 VertexAttrib* attrib = manager_->GetVertexAttrib(1); 143 VertexAttrib* attrib = manager_->GetVertexAttrib(1);
143 144
144 EXPECT_TRUE(attrib->CanAccess(0)); 145 EXPECT_TRUE(attrib->CanAccess(0));
145 manager_->Enable(1, true); 146 manager_->Enable(1, true);
146 EXPECT_FALSE(attrib->CanAccess(0)); 147 EXPECT_FALSE(attrib->CanAccess(0));
147 148
148 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0); 149 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0, GL_FALSE);
149 EXPECT_FALSE(attrib->CanAccess(0)); 150 EXPECT_FALSE(attrib->CanAccess(0));
150 151
151 EXPECT_TRUE(buffer_manager.SetTarget(buffer, GL_ARRAY_BUFFER)); 152 EXPECT_TRUE(buffer_manager.SetTarget(buffer, GL_ARRAY_BUFFER));
152 TestHelper::DoBufferData( 153 TestHelper::DoBufferData(
153 gl_.get(), &error_state, &buffer_manager, buffer, 15, GL_STATIC_DRAW, 154 gl_.get(), &error_state, &buffer_manager, buffer, 15, GL_STATIC_DRAW,
154 NULL, GL_NO_ERROR); 155 NULL, GL_NO_ERROR);
155 156
156 EXPECT_FALSE(attrib->CanAccess(0)); 157 EXPECT_FALSE(attrib->CanAccess(0));
157 TestHelper::DoBufferData( 158 TestHelper::DoBufferData(
158 gl_.get(), &error_state, &buffer_manager, buffer, 16, GL_STATIC_DRAW, 159 gl_.get(), &error_state, &buffer_manager, buffer, 16, GL_STATIC_DRAW,
159 NULL, GL_NO_ERROR); 160 NULL, GL_NO_ERROR);
160 EXPECT_TRUE(attrib->CanAccess(0)); 161 EXPECT_TRUE(attrib->CanAccess(0));
161 EXPECT_FALSE(attrib->CanAccess(1)); 162 EXPECT_FALSE(attrib->CanAccess(1));
162 163
163 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 1); 164 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 1, GL_FALSE);
164 EXPECT_FALSE(attrib->CanAccess(0)); 165 EXPECT_FALSE(attrib->CanAccess(0));
165 166
166 TestHelper::DoBufferData( 167 TestHelper::DoBufferData(
167 gl_.get(), &error_state, &buffer_manager, buffer, 32, GL_STATIC_DRAW, 168 gl_.get(), &error_state, &buffer_manager, buffer, 32, GL_STATIC_DRAW,
168 NULL, GL_NO_ERROR); 169 NULL, GL_NO_ERROR);
169 EXPECT_TRUE(attrib->CanAccess(0)); 170 EXPECT_TRUE(attrib->CanAccess(0));
170 EXPECT_FALSE(attrib->CanAccess(1)); 171 EXPECT_FALSE(attrib->CanAccess(1));
171 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0); 172 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 16, 0, GL_FALSE);
172 EXPECT_TRUE(attrib->CanAccess(1)); 173 EXPECT_TRUE(attrib->CanAccess(1));
173 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 20, 0); 174 manager_->SetAttribInfo(1, buffer, 4, GL_FLOAT, GL_FALSE, 0, 20, 0, GL_FALSE);
174 EXPECT_TRUE(attrib->CanAccess(0)); 175 EXPECT_TRUE(attrib->CanAccess(0));
175 EXPECT_FALSE(attrib->CanAccess(1)); 176 EXPECT_FALSE(attrib->CanAccess(1));
176 177
177 // The VertexAttribManager must be destroyed before the BufferManager 178 // The VertexAttribManager must be destroyed before the BufferManager
178 // so it releases its buffers. 179 // so it releases its buffers.
179 manager_ = NULL; 180 manager_ = NULL;
180 buffer_manager.Destroy(false); 181 buffer_manager.Destroy(false);
181 } 182 }
182 183
183 TEST_F(VertexAttribManagerTest, Unbind) { 184 TEST_F(VertexAttribManagerTest, Unbind) {
184 BufferManager buffer_manager(NULL, NULL); 185 BufferManager buffer_manager(NULL, NULL);
185 buffer_manager.CreateBuffer(1, 2); 186 buffer_manager.CreateBuffer(1, 2);
186 buffer_manager.CreateBuffer(3, 4); 187 buffer_manager.CreateBuffer(3, 4);
187 Buffer* buffer1 = buffer_manager.GetBuffer(1); 188 Buffer* buffer1 = buffer_manager.GetBuffer(1);
188 Buffer* buffer2 = buffer_manager.GetBuffer(3); 189 Buffer* buffer2 = buffer_manager.GetBuffer(3);
189 ASSERT_TRUE(buffer1 != NULL); 190 ASSERT_TRUE(buffer1 != NULL);
190 ASSERT_TRUE(buffer2 != NULL); 191 ASSERT_TRUE(buffer2 != NULL);
191 192
192 VertexAttrib* attrib1 = manager_->GetVertexAttrib(1); 193 VertexAttrib* attrib1 = manager_->GetVertexAttrib(1);
193 VertexAttrib* attrib3 = manager_->GetVertexAttrib(3); 194 VertexAttrib* attrib3 = manager_->GetVertexAttrib(3);
194 195
195 // Attach to 2 buffers. 196 // Attach to 2 buffers.
196 manager_->SetAttribInfo(1, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4); 197 manager_->SetAttribInfo(
197 manager_->SetAttribInfo(3, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4); 198 1, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4, GL_FALSE);
199 manager_->SetAttribInfo(
200 3, buffer1, 3, GL_SHORT, GL_TRUE, 32, 32, 4, GL_FALSE);
198 // Check they were attached. 201 // Check they were attached.
199 EXPECT_EQ(buffer1, attrib1->buffer()); 202 EXPECT_EQ(buffer1, attrib1->buffer());
200 EXPECT_EQ(buffer1, attrib3->buffer()); 203 EXPECT_EQ(buffer1, attrib3->buffer());
201 // Unbind unattached buffer. 204 // Unbind unattached buffer.
202 manager_->Unbind(buffer2); 205 manager_->Unbind(buffer2);
203 // Should be no-op. 206 // Should be no-op.
204 EXPECT_EQ(buffer1, attrib1->buffer()); 207 EXPECT_EQ(buffer1, attrib1->buffer());
205 EXPECT_EQ(buffer1, attrib3->buffer()); 208 EXPECT_EQ(buffer1, attrib3->buffer());
206 // Unbind buffer. 209 // Unbind buffer.
207 manager_->Unbind(buffer1); 210 manager_->Unbind(buffer1);
208 // Check they were detached 211 // Check they were detached
209 EXPECT_TRUE(NULL == attrib1->buffer()); 212 EXPECT_TRUE(NULL == attrib1->buffer());
210 EXPECT_TRUE(NULL == attrib3->buffer()); 213 EXPECT_TRUE(NULL == attrib3->buffer());
211 214
212 // The VertexAttribManager must be destroyed before the BufferManager 215 // The VertexAttribManager must be destroyed before the BufferManager
213 // so it releases its buffers. 216 // so it releases its buffers.
214 manager_ = NULL; 217 manager_ = NULL;
215 buffer_manager.Destroy(false); 218 buffer_manager.Destroy(false);
216 } 219 }
217 220
218 // TODO(gman): Test ValidateBindings 221 // TODO(gman): Test ValidateBindings
219 // TODO(gman): Test ValidateBindings with client side arrays. 222 // TODO(gman): Test ValidateBindings with client side arrays.
220 223
221 } // namespace gles2 224 } // namespace gles2
222 } // namespace gpu 225 } // namespace gpu
223 226
224 227
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