Chromium Code Reviews| Index: cc/layers/video_layer_impl.cc |
| diff --git a/cc/layers/video_layer_impl.cc b/cc/layers/video_layer_impl.cc |
| index 51719717e6d49698db972ee9c80580348524d490..6f72b01fe83c18903923e67bbaa7f34eff27d77e 100644 |
| --- a/cc/layers/video_layer_impl.cc |
| +++ b/cc/layers/video_layer_impl.cc |
| @@ -184,10 +184,6 @@ void VideoLayerImpl::AppendQuads(RenderPass* render_pass, |
| static_cast<float>(visible_rect.width()) / coded_size.width(); |
| const float tex_height_scale = |
| static_cast<float>(visible_rect.height()) / coded_size.height(); |
| - const float tex_x_offset = |
| - static_cast<float>(visible_rect.x()) / coded_size.width(); |
| - const float tex_y_offset = |
| - static_cast<float>(visible_rect.y()) / coded_size.height(); |
| switch (frame_resource_type_) { |
| // TODO(danakj): Remove this, hide it in the hardware path. |
| @@ -242,14 +238,25 @@ void VideoLayerImpl::AppendQuads(RenderPass* render_pass, |
| frame_->format(), media::VideoFrame::kAPlane, coded_size)); |
| } |
| - gfx::RectF tex_coord_rect( |
| - tex_x_offset, tex_y_offset, tex_width_scale, tex_height_scale); |
| + // Compute the UV sub-sampling factor based on the ratio between |
| + // |ya_tex_size| and |uv_tex_size|. |
| + float uv_subsampling_factor_x = |
| + static_cast<float>(ya_tex_size.width()) / uv_tex_size.width(); |
| + float uv_subsampling_factor_y = |
| + static_cast<float>(ya_tex_size.height()) / uv_tex_size.height(); |
| + gfx::RectF ya_tex_coord_rect(visible_rect); |
|
danakj
2015/05/12 16:32:12
if these are in pixels not in [0,1] they aren't re
reveman
2015/05/12 17:09:35
If tex coords are normalized or not depend on the
danakj
2015/05/12 17:22:11
Maybe we're a bit inconsistent but this used to be
reveman
2015/05/12 17:40:35
It's "tex_coord_rect" here: https://code.google.co
|
| + gfx::RectF uv_tex_coord_rect( |
| + visible_rect.x() / uv_subsampling_factor_x, |
| + visible_rect.y() / uv_subsampling_factor_y, |
| + visible_rect.width() / uv_subsampling_factor_x, |
| + visible_rect.height() / uv_subsampling_factor_y); |
| + |
| YUVVideoDrawQuad* yuv_video_quad = |
| render_pass->CreateAndAppendDrawQuad<YUVVideoDrawQuad>(); |
| yuv_video_quad->SetNew( |
| shared_quad_state, quad_rect, opaque_rect, visible_quad_rect, |
| - tex_coord_rect, ya_tex_size, uv_tex_size, frame_resources_[0], |
| - frame_resources_[1], frame_resources_[2], |
| + ya_tex_coord_rect, uv_tex_coord_rect, ya_tex_size, uv_tex_size, |
| + frame_resources_[0], frame_resources_[1], frame_resources_[2], |
| frame_resources_.size() > 3 ? frame_resources_[3] : 0, color_space); |
| ValidateQuadResources(yuv_video_quad); |
| break; |