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Side by Side Diff: cc/output/gl_renderer_unittest.cc

Issue 1131253003: cc: Add support for non-2D texture targets to YUVVideoQuad. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: s/jamesr/sky/ Created 5 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/location.h" 9 #include "base/location.h"
10 #include "base/single_thread_task_runner.h" 10 #include "base/single_thread_task_runner.h"
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117 117
118 void TestBasicShaders() { 118 void TestBasicShaders() {
119 EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram()); 119 EXPECT_PROGRAM_VALID(renderer()->GetTileCheckerboardProgram());
120 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram()); 120 EXPECT_PROGRAM_VALID(renderer()->GetDebugBorderProgram());
121 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram()); 121 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgram());
122 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA()); 122 EXPECT_PROGRAM_VALID(renderer()->GetSolidColorProgramAA());
123 } 123 }
124 124
125 void TestShadersWithPrecision(TexCoordPrecision precision) { 125 void TestShadersWithPrecision(TexCoordPrecision precision) {
126 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision)); 126 EXPECT_PROGRAM_VALID(renderer()->GetTextureIOSurfaceProgram(precision));
127 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision));
128 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision));
129 if (renderer()->Capabilities().using_egl_image) 127 if (renderer()->Capabilities().using_egl_image)
130 EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision)); 128 EXPECT_PROGRAM_VALID(renderer()->GetVideoStreamTextureProgram(precision));
131 else 129 else
132 EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision)); 130 EXPECT_FALSE(renderer()->GetVideoStreamTextureProgram(precision));
133 } 131 }
134 132
135 void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision, 133 void TestShadersWithPrecisionAndBlend(TexCoordPrecision precision,
136 BlendMode blend_mode) { 134 BlendMode blend_mode) {
137 EXPECT_PROGRAM_VALID( 135 EXPECT_PROGRAM_VALID(
138 renderer()->GetRenderPassProgram(precision, blend_mode)); 136 renderer()->GetRenderPassProgram(precision, blend_mode));
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158 sampler)); 156 sampler));
159 157
160 EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler)); 158 EXPECT_PROGRAM_VALID(renderer()->GetTileProgram(precision, sampler));
161 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler)); 159 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramOpaque(precision, sampler));
162 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler)); 160 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramAA(precision, sampler));
163 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler)); 161 EXPECT_PROGRAM_VALID(renderer()->GetTileProgramSwizzle(precision, sampler));
164 EXPECT_PROGRAM_VALID( 162 EXPECT_PROGRAM_VALID(
165 renderer()->GetTileProgramSwizzleOpaque(precision, sampler)); 163 renderer()->GetTileProgramSwizzleOpaque(precision, sampler));
166 EXPECT_PROGRAM_VALID( 164 EXPECT_PROGRAM_VALID(
167 renderer()->GetTileProgramSwizzleAA(precision, sampler)); 165 renderer()->GetTileProgramSwizzleAA(precision, sampler));
166 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVProgram(precision, sampler));
167 EXPECT_PROGRAM_VALID(renderer()->GetVideoYUVAProgram(precision, sampler));
168 } 168 }
169 169
170 void TestShadersWithMasks(TexCoordPrecision precision, 170 void TestShadersWithMasks(TexCoordPrecision precision,
171 SamplerType sampler, 171 SamplerType sampler,
172 BlendMode blend_mode, 172 BlendMode blend_mode,
173 bool mask_for_background) { 173 bool mask_for_background) {
174 if (!renderer()->Capabilities().using_egl_image && 174 if (!renderer()->Capabilities().using_egl_image &&
175 sampler == SAMPLER_TYPE_EXTERNAL_OES) { 175 sampler == SAMPLER_TYPE_EXTERNAL_OES) {
176 // This will likely be hit in tests due to usage of osmesa. 176 // This will likely be hit in tests due to usage of osmesa.
177 return; 177 return;
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2324 EXPECT_CALL(overlay_scheduler, 2324 EXPECT_CALL(overlay_scheduler,
2325 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect, 2325 Schedule(1, gfx::OVERLAY_TRANSFORM_NONE, _, viewport_rect,
2326 BoundingRect(uv_top_left, uv_bottom_right))).Times(1); 2326 BoundingRect(uv_top_left, uv_bottom_right))).Times(1);
2327 2327
2328 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect, 2328 renderer.DrawFrame(&render_passes_in_draw_order_, 1.f, viewport_rect,
2329 viewport_rect, false); 2329 viewport_rect, false);
2330 } 2330 }
2331 2331
2332 } // namespace 2332 } // namespace
2333 } // namespace cc 2333 } // namespace cc
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