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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1131023006: fix for blur large glyphs problems (Closed) Base URL: https://skia.googlesource.com/skia.git@textpopping
Patch Set: Created 5 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
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778 // where the original path can in fact be modified in place (even though 778 // where the original path can in fact be modified in place (even though
779 // its parameter type is const). 779 // its parameter type is const).
780 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath); 780 SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
781 SkTLazy<SkPath> tmpPath; 781 SkTLazy<SkPath> tmpPath;
782 SkTLazy<SkPath> effectPath; 782 SkTLazy<SkPath> effectPath;
783 SkPathEffect* pathEffect = paint.getPathEffect(); 783 SkPathEffect* pathEffect = paint.getPathEffect();
784 784
785 SkMatrix viewMatrix = origViewMatrix; 785 SkMatrix viewMatrix = origViewMatrix;
786 786
787 if (prePathMatrix) { 787 if (prePathMatrix) {
788 // stroking and path effects are supposed to be applied *after* the preP athMatrix. 788 // stroking, path effects, and blurs are supposed to be applied *after* the prePathMatrix.
789 // The pre-path-matrix also should not affect shadeing. 789 // The pre-path-matrix also should not affect shading.
790 if (NULL == pathEffect && NULL == paint.getShader() && 790 if (NULL == paint.getMaskFilter() && NULL == pathEffect && NULL == paint .getShader() &&
791 (strokeInfo.getStrokeRec().isFillStyle() || 791 (strokeInfo.getStrokeRec().isFillStyle() ||
792 strokeInfo.getStrokeRec().isHairlineStyle())) { 792 strokeInfo.getStrokeRec().isHairlineStyle())) {
793 viewMatrix.preConcat(*prePathMatrix); 793 viewMatrix.preConcat(*prePathMatrix);
794 } else { 794 } else {
795 SkPath* result = pathPtr; 795 SkPath* result = pathPtr;
796 796
797 if (!pathIsMutable) { 797 if (!pathIsMutable) {
798 result = tmpPath.init(); 798 result = tmpPath.init();
799 result->setIsVolatile(true); 799 result->setIsVolatile(true);
800 pathIsMutable = true; 800 pathIsMutable = true;
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2057 #endif 2057 #endif
2058 } 2058 }
2059 2059
2060 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 2060 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
2061 // We always return a transient cache, so it is freed after each 2061 // We always return a transient cache, so it is freed after each
2062 // filter traversal. 2062 // filter traversal.
2063 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 2063 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
2064 } 2064 }
2065 2065
2066 #endif 2066 #endif
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