Index: src/gpu/GrBatchAtlas.cpp |
diff --git a/src/gpu/GrBatchAtlas.cpp b/src/gpu/GrBatchAtlas.cpp |
index 7d67f1923371c72b7a88757d785e67bf14b6ea95..20e73e45310e685680129a6ff79c0289069c19e3 100644 |
--- a/src/gpu/GrBatchAtlas.cpp |
+++ b/src/gpu/GrBatchAtlas.cpp |
@@ -287,7 +287,7 @@ inline void GrBatchAtlas::updatePlot(GrBatchTarget* batchTarget, AtlasID* id, Ba |
bool GrBatchAtlas::addToAtlas(AtlasID* id, GrBatchTarget* batchTarget, |
int width, int height, const void* image, SkIPoint16* loc) { |
// We should already have a texture, TODO clean this up |
- SkASSERT(fTexture && width < fPlotWidth && height < fPlotHeight); |
+ SkASSERT(fTexture && width <= fPlotWidth && height <= fPlotHeight); |
// now look through all allocated plots for one we can share, in Most Recently Refed order |
GrBatchPlotList::Iter plotIter; |