| OLD | NEW |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/math_util.h" | 5 #include "cc/math_util.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 | 8 |
| 9 #include "cc/test/geometry_test_utils.h" | 9 #include "cc/test/geometry_test_utils.h" |
| 10 #include "testing/gmock/include/gmock/gmock.h" | 10 #include "testing/gmock/include/gmock/gmock.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
| 13 #include "ui/gfx/rect_f.h" | 13 #include "ui/gfx/rect_f.h" |
| 14 #include <public/WebTransformationMatrix.h> | 14 #include "ui/gfx/transform.h" |
| 15 | |
| 16 using WebKit::WebTransformationMatrix; | |
| 17 | 15 |
| 18 namespace cc { | 16 namespace cc { |
| 19 namespace { | 17 namespace { |
| 20 | 18 |
| 21 TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) | 19 TEST(MathUtilTest, verifyBackfaceVisibilityBasicCases) |
| 22 { | 20 { |
| 23 WebTransformationMatrix transform; | 21 gfx::Transform transform; |
| 24 | 22 |
| 25 transform.makeIdentity(); | 23 transform.MakeIdentity(); |
| 26 EXPECT_FALSE(transform.isBackFaceVisible()); | 24 EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
| 27 | 25 |
| 28 transform.makeIdentity(); | 26 transform.MakeIdentity(); |
| 29 transform.rotate3d(0, 80, 0); | 27 MathUtil::rotateEulerAngles(&transform, 0, 80, 0); |
| 30 EXPECT_FALSE(transform.isBackFaceVisible()); | 28 EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
| 31 | 29 |
| 32 transform.makeIdentity(); | 30 transform.MakeIdentity(); |
| 33 transform.rotate3d(0, 100, 0); | 31 MathUtil::rotateEulerAngles(&transform, 0, 100, 0); |
| 34 EXPECT_TRUE(transform.isBackFaceVisible()); | 32 EXPECT_TRUE(MathUtil::isBackFaceVisible(transform)); |
| 35 | 33 |
| 36 // Edge case, 90 degree rotation should return false. | 34 // Edge case, 90 degree rotation should return false. |
| 37 transform.makeIdentity(); | 35 transform.MakeIdentity(); |
| 38 transform.rotate3d(0, 90, 0); | 36 MathUtil::rotateEulerAngles(&transform, 0, 90, 0); |
| 39 EXPECT_FALSE(transform.isBackFaceVisible()); | 37 EXPECT_FALSE(MathUtil::isBackFaceVisible(transform)); |
| 40 } | 38 } |
| 41 | 39 |
| 42 TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) | 40 TEST(MathUtilTest, verifyBackfaceVisibilityForPerspective) |
| 43 { | 41 { |
| 44 WebTransformationMatrix layerSpaceToProjectionPlane; | 42 gfx::Transform layerSpaceToProjectionPlane; |
| 45 | 43 |
| 46 // This tests if isBackFaceVisible works properly under perspective transfor
ms. | 44 // This tests if isBackFaceVisible works properly under perspective transfor
ms. |
| 47 // Specifically, layers that may have their back face visible in orthographi
c | 45 // Specifically, layers that may have their back face visible in orthographi
c |
| 48 // projection, may not actually have back face visible under perspective pro
jection. | 46 // projection, may not actually have back face visible under perspective pro
jection. |
| 49 | 47 |
| 50 // Case 1: Layer is rotated by slightly more than 90 degrees, at the center
of the | 48 // Case 1: Layer is rotated by slightly more than 90 degrees, at the center
of the |
| 51 // prespective projection. In this case, the layer's back-side is vi
sible to | 49 // prespective projection. In this case, the layer's back-side is vi
sible to |
| 52 // the camera. | 50 // the camera. |
| 53 layerSpaceToProjectionPlane.makeIdentity(); | 51 layerSpaceToProjectionPlane.MakeIdentity(); |
| 54 layerSpaceToProjectionPlane.applyPerspective(1); | 52 layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); |
| 55 layerSpaceToProjectionPlane.translate3d(0, 0, 0); | 53 layerSpaceToProjectionPlane.Translate3d(0, 0, 0); |
| 56 layerSpaceToProjectionPlane.rotate3d(0, 100, 0); | 54 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
| 57 EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible()); | 55 EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
| 58 | 56 |
| 59 // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted of
f to the | 57 // Case 2: Layer is rotated by slightly more than 90 degrees, but shifted of
f to the |
| 60 // side of the camera. Because of the wide field-of-view, the layer'
s front | 58 // side of the camera. Because of the wide field-of-view, the layer'
s front |
| 61 // side is still visible. | 59 // side is still visible. |
| 62 // | 60 // |
| 63 // |<-- front side of layer is visible to perspective
camera | 61 // |<-- front side of layer is visible to perspective
camera |
| 64 // \ | / | 62 // \ | / |
| 65 // \ | / | 63 // \ | / |
| 66 // \| / | 64 // \| / |
| 67 // | / | 65 // | / |
| 68 // |\ /<-- camera field of view | 66 // |\ /<-- camera field of view |
| 69 // | \ / | 67 // | \ / |
| 70 // back side of layer -->| \ / | 68 // back side of layer -->| \ / |
| 71 // \./ <-- camera origin | 69 // \./ <-- camera origin |
| 72 // | 70 // |
| 73 layerSpaceToProjectionPlane.makeIdentity(); | 71 layerSpaceToProjectionPlane.MakeIdentity(); |
| 74 layerSpaceToProjectionPlane.applyPerspective(1); | 72 layerSpaceToProjectionPlane.ApplyPerspectiveDepth(1); |
| 75 layerSpaceToProjectionPlane.translate3d(-10, 0, 0); | 73 layerSpaceToProjectionPlane.Translate3d(-10, 0, 0); |
| 76 layerSpaceToProjectionPlane.rotate3d(0, 100, 0); | 74 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 100, 0); |
| 77 EXPECT_FALSE(layerSpaceToProjectionPlane.isBackFaceVisible()); | 75 EXPECT_FALSE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
| 78 | 76 |
| 79 // Case 3: Additionally rotating the layer by 180 degrees should of course s
how the | 77 // Case 3: Additionally rotating the layer by 180 degrees should of course s
how the |
| 80 // opposite result of case 2. | 78 // opposite result of case 2. |
| 81 layerSpaceToProjectionPlane.rotate3d(0, 180, 0); | 79 MathUtil::rotateEulerAngles(&layerSpaceToProjectionPlane, 0, 180, 0); |
| 82 EXPECT_TRUE(layerSpaceToProjectionPlane.isBackFaceVisible()); | 80 EXPECT_TRUE(MathUtil::isBackFaceVisible(layerSpaceToProjectionPlane)); |
| 83 } | 81 } |
| 84 | 82 |
| 85 TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) | 83 TEST(MathUtilTest, verifyProjectionOfPerpendicularPlane) |
| 86 { | 84 { |
| 87 // In this case, the m33() element of the transform becomes zero, which coul
d cause a | 85 // In this case, the m33() element of the transform becomes zero, which coul
d cause a |
| 88 // divide-by-zero when projecting points/quads. | 86 // divide-by-zero when projecting points/quads. |
| 89 | 87 |
| 90 WebTransformationMatrix transform; | 88 gfx::Transform transform; |
| 91 transform.makeIdentity(); | 89 transform.MakeIdentity(); |
| 92 transform.setM33(0); | 90 transform.matrix().setDouble(2, 2, 0); |
| 93 | 91 |
| 94 gfx::RectF rect = gfx::RectF(0, 0, 1, 1); | 92 gfx::RectF rect = gfx::RectF(0, 0, 1, 1); |
| 95 gfx::RectF projectedRect = MathUtil::projectClippedRect(transform, rect); | 93 gfx::RectF projectedRect = MathUtil::projectClippedRect(transform, rect); |
| 96 | 94 |
| 97 EXPECT_EQ(0, projectedRect.x()); | 95 EXPECT_EQ(0, projectedRect.x()); |
| 98 EXPECT_EQ(0, projectedRect.y()); | 96 EXPECT_EQ(0, projectedRect.y()); |
| 99 EXPECT_TRUE(projectedRect.IsEmpty()); | 97 EXPECT_TRUE(projectedRect.IsEmpty()); |
| 100 } | 98 } |
| 101 | 99 |
| 102 TEST(MathUtilTest, verifyEnclosingClippedRectUsesCorrectInitialBounds) | 100 TEST(MathUtilTest, verifyEnclosingClippedRectUsesCorrectInitialBounds) |
| (...skipping 183 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 286 EXPECT_ROW4_EQ(33, 37, 41, 45, (*transform)); | 284 EXPECT_ROW4_EQ(33, 37, 41, 45, (*transform)); |
| 287 } | 285 } |
| 288 | 286 |
| 289 TEST(MathUtilGfxTransformTest, verifyDefaultConstructorCreatesIdentityMatrix) | 287 TEST(MathUtilGfxTransformTest, verifyDefaultConstructorCreatesIdentityMatrix) |
| 290 { | 288 { |
| 291 gfx::Transform A; | 289 gfx::Transform A; |
| 292 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 290 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 293 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 291 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 294 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 292 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 295 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 293 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 296 EXPECT_TRUE(MathUtil::isIdentity(A)); | 294 EXPECT_TRUE(A.IsIdentity()); |
| 297 } | 295 } |
| 298 | 296 |
| 299 TEST(MathUtilGfxTransformTest, verifyCreateGfxTransformFor2dElements) | 297 TEST(MathUtilGfxTransformTest, verifyCreateGfxTransformFor2dElements) |
| 300 { | 298 { |
| 301 gfx::Transform A = MathUtil::createGfxTransform(1, 2, 3, 4, 5, 6); | 299 gfx::Transform A = MathUtil::createGfxTransform(1, 2, 3, 4, 5, 6); |
| 302 EXPECT_ROW1_EQ(1, 3, 0, 5, A); | 300 EXPECT_ROW1_EQ(1, 3, 0, 5, A); |
| 303 EXPECT_ROW2_EQ(2, 4, 0, 6, A); | 301 EXPECT_ROW2_EQ(2, 4, 0, 6, A); |
| 304 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 302 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 305 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 303 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 306 } | 304 } |
| (...skipping 18 matching lines...) Expand all Loading... |
| 325 EXPECT_ROW2_EQ(11, 15, 19, 23, B); | 323 EXPECT_ROW2_EQ(11, 15, 19, 23, B); |
| 326 EXPECT_ROW3_EQ(12, 16, 20, 24, B); | 324 EXPECT_ROW3_EQ(12, 16, 20, 24, B); |
| 327 EXPECT_ROW4_EQ(13, 17, 21, 25, B); | 325 EXPECT_ROW4_EQ(13, 17, 21, 25, B); |
| 328 } | 326 } |
| 329 | 327 |
| 330 TEST(MathUtilGfxTransformTest, verifyMatrixInversion) | 328 TEST(MathUtilGfxTransformTest, verifyMatrixInversion) |
| 331 { | 329 { |
| 332 // Invert a translation | 330 // Invert a translation |
| 333 gfx::Transform translation; | 331 gfx::Transform translation; |
| 334 translation.Translate3d(2, 3, 4); | 332 translation.Translate3d(2, 3, 4); |
| 335 EXPECT_TRUE(MathUtil::isInvertible(translation)); | 333 EXPECT_TRUE(translation.IsInvertible()); |
| 336 | 334 |
| 337 gfx::Transform inverseTranslation = MathUtil::inverse(translation); | 335 gfx::Transform inverseTranslation = MathUtil::inverse(translation); |
| 338 EXPECT_ROW1_EQ(1, 0, 0, -2, inverseTranslation); | 336 EXPECT_ROW1_EQ(1, 0, 0, -2, inverseTranslation); |
| 339 EXPECT_ROW2_EQ(0, 1, 0, -3, inverseTranslation); | 337 EXPECT_ROW2_EQ(0, 1, 0, -3, inverseTranslation); |
| 340 EXPECT_ROW3_EQ(0, 0, 1, -4, inverseTranslation); | 338 EXPECT_ROW3_EQ(0, 0, 1, -4, inverseTranslation); |
| 341 EXPECT_ROW4_EQ(0, 0, 0, 1, inverseTranslation); | 339 EXPECT_ROW4_EQ(0, 0, 0, 1, inverseTranslation); |
| 342 | 340 |
| 343 // Note that inversion should not have changed the original matrix. | 341 // Note that inversion should not have changed the original matrix. |
| 344 EXPECT_ROW1_EQ(1, 0, 0, 2, translation); | 342 EXPECT_ROW1_EQ(1, 0, 0, 2, translation); |
| 345 EXPECT_ROW2_EQ(0, 1, 0, 3, translation); | 343 EXPECT_ROW2_EQ(0, 1, 0, 3, translation); |
| 346 EXPECT_ROW3_EQ(0, 0, 1, 4, translation); | 344 EXPECT_ROW3_EQ(0, 0, 1, 4, translation); |
| 347 EXPECT_ROW4_EQ(0, 0, 0, 1, translation); | 345 EXPECT_ROW4_EQ(0, 0, 0, 1, translation); |
| 348 | 346 |
| 349 // Invert a non-uniform scale | 347 // Invert a non-uniform scale |
| 350 gfx::Transform scale; | 348 gfx::Transform scale; |
| 351 scale.Scale3d(4, 10, 100); | 349 scale.Scale3d(4, 10, 100); |
| 352 EXPECT_TRUE(MathUtil::isInvertible(scale)); | 350 EXPECT_TRUE(scale.IsInvertible()); |
| 353 | 351 |
| 354 gfx::Transform inverseScale = MathUtil::inverse(scale); | 352 gfx::Transform inverseScale = MathUtil::inverse(scale); |
| 355 EXPECT_ROW1_EQ(0.25, 0, 0, 0, inverseScale); | 353 EXPECT_ROW1_EQ(0.25, 0, 0, 0, inverseScale); |
| 356 EXPECT_ROW2_EQ(0, .1f, 0, 0, inverseScale); | 354 EXPECT_ROW2_EQ(0, .1f, 0, 0, inverseScale); |
| 357 EXPECT_ROW3_EQ(0, 0, .01f, 0, inverseScale); | 355 EXPECT_ROW3_EQ(0, 0, .01f, 0, inverseScale); |
| 358 EXPECT_ROW4_EQ(0, 0, 0, 1, inverseScale); | 356 EXPECT_ROW4_EQ(0, 0, 0, 1, inverseScale); |
| 359 | 357 |
| 360 // Try to invert a matrix that is not invertible. | 358 // Try to invert a matrix that is not invertible. |
| 361 // The inverse() function should simply return an identity matrix. | 359 // The inverse() function should simply return an identity matrix. |
| 362 gfx::Transform notInvertible; | 360 gfx::Transform notInvertible; |
| 363 notInvertible.matrix().setDouble(0, 0, 0); | 361 notInvertible.matrix().setDouble(0, 0, 0); |
| 364 notInvertible.matrix().setDouble(1, 1, 0); | 362 notInvertible.matrix().setDouble(1, 1, 0); |
| 365 notInvertible.matrix().setDouble(2, 2, 0); | 363 notInvertible.matrix().setDouble(2, 2, 0); |
| 366 notInvertible.matrix().setDouble(3, 3, 0); | 364 notInvertible.matrix().setDouble(3, 3, 0); |
| 367 EXPECT_FALSE(MathUtil::isInvertible(notInvertible)); | 365 EXPECT_FALSE(notInvertible.IsInvertible()); |
| 368 | 366 |
| 369 gfx::Transform inverseOfNotInvertible; | 367 gfx::Transform inverseOfNotInvertible; |
| 370 initializeTestMatrix(&inverseOfNotInvertible); // initialize this to somethi
ng non-identity, to make sure that assignment below actually took place. | 368 initializeTestMatrix(&inverseOfNotInvertible); // initialize this to somethi
ng non-identity, to make sure that assignment below actually took place. |
| 371 inverseOfNotInvertible = MathUtil::inverse(notInvertible); | 369 inverseOfNotInvertible = MathUtil::inverse(notInvertible); |
| 372 EXPECT_TRUE(MathUtil::isIdentity(inverseOfNotInvertible)); | 370 EXPECT_TRUE(inverseOfNotInvertible.IsIdentity()); |
| 373 } | 371 } |
| 374 | 372 |
| 375 TEST(MathUtilGfxTransformTest, verifyTo2DTransform) | 373 TEST(MathUtilGfxTransformTest, verifyTo2DTransform) |
| 376 { | 374 { |
| 377 gfx::Transform A; | 375 gfx::Transform A; |
| 378 initializeTestMatrix(&A); | 376 initializeTestMatrix(&A); |
| 379 | 377 |
| 380 gfx::Transform B = MathUtil::to2dTransform(A); | 378 gfx::Transform B = MathUtil::to2dTransform(A); |
| 381 | 379 |
| 382 EXPECT_ROW1_EQ(10, 14, 0, 22, B); | 380 EXPECT_ROW1_EQ(10, 14, 0, 22, B); |
| (...skipping 163 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 546 EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, A); | 544 EXPECT_ROW1_EQ(2036, 2292, 2548, 2804, A); |
| 547 EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, A); | 545 EXPECT_ROW2_EQ(2162, 2434, 2706, 2978, A); |
| 548 EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, A); | 546 EXPECT_ROW3_EQ(2288, 2576, 2864, 3152, A); |
| 549 EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, A); | 547 EXPECT_ROW4_EQ(2414, 2718, 3022, 3326, A); |
| 550 } | 548 } |
| 551 | 549 |
| 552 TEST(MathUtilGfxTransformTest, verifyMakeIdentiy) | 550 TEST(MathUtilGfxTransformTest, verifyMakeIdentiy) |
| 553 { | 551 { |
| 554 gfx::Transform A; | 552 gfx::Transform A; |
| 555 initializeTestMatrix(&A); | 553 initializeTestMatrix(&A); |
| 556 MathUtil::makeIdentity(&A); | 554 A.MakeIdentity(); |
| 557 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 555 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 558 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 556 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 559 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 557 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 560 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 558 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 561 EXPECT_TRUE(MathUtil::isIdentity(A)); | 559 EXPECT_TRUE(A.IsIdentity()); |
| 562 } | 560 } |
| 563 | 561 |
| 564 TEST(MathUtilGfxTransformTest, verifyTranslate) | 562 TEST(MathUtilGfxTransformTest, verifyTranslate) |
| 565 { | 563 { |
| 566 gfx::Transform A; | 564 gfx::Transform A; |
| 567 A.Translate(2, 3); | 565 A.Translate(2, 3); |
| 568 EXPECT_ROW1_EQ(1, 0, 0, 2, A); | 566 EXPECT_ROW1_EQ(1, 0, 0, 2, A); |
| 569 EXPECT_ROW2_EQ(0, 1, 0, 3, A); | 567 EXPECT_ROW2_EQ(0, 1, 0, 3, A); |
| 570 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 568 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 571 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 569 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 572 | 570 |
| 573 // Verify that Translate() post-multiplies the existing matrix. | 571 // Verify that Translate() post-multiplies the existing matrix. |
| 574 MathUtil::makeIdentity(&A); | 572 A.MakeIdentity(); |
| 575 A.Scale(5, 5); | 573 A.Scale(5, 5); |
| 576 A.Translate(2, 3); | 574 A.Translate(2, 3); |
| 577 EXPECT_ROW1_EQ(5, 0, 0, 10, A); | 575 EXPECT_ROW1_EQ(5, 0, 0, 10, A); |
| 578 EXPECT_ROW2_EQ(0, 5, 0, 15, A); | 576 EXPECT_ROW2_EQ(0, 5, 0, 15, A); |
| 579 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 577 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 580 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 578 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 581 } | 579 } |
| 582 | 580 |
| 583 TEST(MathUtilGfxTransformTest, verifyTranslate3d) | 581 TEST(MathUtilGfxTransformTest, verifyTranslate3d) |
| 584 { | 582 { |
| 585 gfx::Transform A; | 583 gfx::Transform A; |
| 586 A.Translate3d(2, 3, 4); | 584 A.Translate3d(2, 3, 4); |
| 587 EXPECT_ROW1_EQ(1, 0, 0, 2, A); | 585 EXPECT_ROW1_EQ(1, 0, 0, 2, A); |
| 588 EXPECT_ROW2_EQ(0, 1, 0, 3, A); | 586 EXPECT_ROW2_EQ(0, 1, 0, 3, A); |
| 589 EXPECT_ROW3_EQ(0, 0, 1, 4, A); | 587 EXPECT_ROW3_EQ(0, 0, 1, 4, A); |
| 590 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 588 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 591 | 589 |
| 592 // Verify that Translate3d() post-multiplies the existing matrix. | 590 // Verify that Translate3d() post-multiplies the existing matrix. |
| 593 MathUtil::makeIdentity(&A); | 591 A.MakeIdentity(); |
| 594 A.Scale3d(6, 7, 8); | 592 A.Scale3d(6, 7, 8); |
| 595 A.Translate3d(2, 3, 4); | 593 A.Translate3d(2, 3, 4); |
| 596 EXPECT_ROW1_EQ(6, 0, 0, 12, A); | 594 EXPECT_ROW1_EQ(6, 0, 0, 12, A); |
| 597 EXPECT_ROW2_EQ(0, 7, 0, 21, A); | 595 EXPECT_ROW2_EQ(0, 7, 0, 21, A); |
| 598 EXPECT_ROW3_EQ(0, 0, 8, 32, A); | 596 EXPECT_ROW3_EQ(0, 0, 8, 32, A); |
| 599 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 597 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 600 } | 598 } |
| 601 | 599 |
| 602 TEST(MathUtilGfxTransformTest, verifyScale) | 600 TEST(MathUtilGfxTransformTest, verifyScale) |
| 603 { | 601 { |
| 604 gfx::Transform A; | 602 gfx::Transform A; |
| 605 A.Scale(6, 7); | 603 A.Scale(6, 7); |
| 606 EXPECT_ROW1_EQ(6, 0, 0, 0, A); | 604 EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
| 607 EXPECT_ROW2_EQ(0, 7, 0, 0, A); | 605 EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
| 608 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 606 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 609 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 607 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 610 | 608 |
| 611 // Verify that Scale() post-multiplies the existing matrix. | 609 // Verify that Scale() post-multiplies the existing matrix. |
| 612 MathUtil::makeIdentity(&A); | 610 A.MakeIdentity(); |
| 613 A.Translate3d(2, 3, 4); | 611 A.Translate3d(2, 3, 4); |
| 614 A.Scale(6, 7); | 612 A.Scale(6, 7); |
| 615 EXPECT_ROW1_EQ(6, 0, 0, 2, A); | 613 EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
| 616 EXPECT_ROW2_EQ(0, 7, 0, 3, A); | 614 EXPECT_ROW2_EQ(0, 7, 0, 3, A); |
| 617 EXPECT_ROW3_EQ(0, 0, 1, 4, A); | 615 EXPECT_ROW3_EQ(0, 0, 1, 4, A); |
| 618 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 616 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 619 } | 617 } |
| 620 | 618 |
| 621 TEST(MathUtilGfxTransformTest, verifyScale3d) | 619 TEST(MathUtilGfxTransformTest, verifyScale3d) |
| 622 { | 620 { |
| 623 gfx::Transform A; | 621 gfx::Transform A; |
| 624 A.Scale3d(6, 7, 8); | 622 A.Scale3d(6, 7, 8); |
| 625 EXPECT_ROW1_EQ(6, 0, 0, 0, A); | 623 EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
| 626 EXPECT_ROW2_EQ(0, 7, 0, 0, A); | 624 EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
| 627 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 625 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 628 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 626 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 629 | 627 |
| 630 // Verify that scale3d() post-multiplies the existing matrix. | 628 // Verify that scale3d() post-multiplies the existing matrix. |
| 631 MathUtil::makeIdentity(&A); | 629 A.MakeIdentity(); |
| 632 A.Translate3d(2, 3, 4); | 630 A.Translate3d(2, 3, 4); |
| 633 A.Scale3d(6, 7, 8); | 631 A.Scale3d(6, 7, 8); |
| 634 EXPECT_ROW1_EQ(6, 0, 0, 2, A); | 632 EXPECT_ROW1_EQ(6, 0, 0, 2, A); |
| 635 EXPECT_ROW2_EQ(0, 7, 0, 3, A); | 633 EXPECT_ROW2_EQ(0, 7, 0, 3, A); |
| 636 EXPECT_ROW3_EQ(0, 0, 8, 4, A); | 634 EXPECT_ROW3_EQ(0, 0, 8, 4, A); |
| 637 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 635 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 638 } | 636 } |
| 639 | 637 |
| 640 TEST(MathUtilGfxTransformTest, verifyRotate) | 638 TEST(MathUtilGfxTransformTest, verifyRotate) |
| 641 { | 639 { |
| 642 gfx::Transform A; | 640 gfx::Transform A; |
| 643 A.Rotate(90); | 641 A.Rotate(90); |
| 644 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); | 642 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 645 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); | 643 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 646 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 644 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 647 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 645 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 648 | 646 |
| 649 // Verify that Rotate() post-multiplies the existing matrix. | 647 // Verify that Rotate() post-multiplies the existing matrix. |
| 650 MathUtil::makeIdentity(&A); | 648 A.MakeIdentity(); |
| 651 A.Scale3d(6, 7, 8); | 649 A.Scale3d(6, 7, 8); |
| 652 A.Rotate(90); | 650 A.Rotate(90); |
| 653 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); | 651 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 654 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); | 652 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 655 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 653 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 656 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 654 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 657 } | 655 } |
| 658 | 656 |
| 659 TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) | 657 TEST(MathUtilGfxTransformTest, verifyRotateEulerAngles) |
| 660 { | 658 { |
| 661 gfx::Transform A; | 659 gfx::Transform A; |
| 662 | 660 |
| 663 // Check rotation about z-axis | 661 // Check rotation about z-axis |
| 664 MathUtil::makeIdentity(&A); | 662 A.MakeIdentity(); |
| 665 MathUtil::rotateEulerAngles(&A, 0, 0, 90); | 663 MathUtil::rotateEulerAngles(&A, 0, 0, 90); |
| 666 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); | 664 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 667 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); | 665 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 668 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 666 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 669 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 667 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 670 | 668 |
| 671 // Check rotation about x-axis | 669 // Check rotation about x-axis |
| 672 MathUtil::makeIdentity(&A); | 670 A.MakeIdentity(); |
| 673 MathUtil::rotateEulerAngles(&A, 90, 0, 0); | 671 MathUtil::rotateEulerAngles(&A, 90, 0, 0); |
| 674 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 672 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 675 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); | 673 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
| 676 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); | 674 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
| 677 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 675 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 678 | 676 |
| 679 // Check rotation about y-axis. | 677 // Check rotation about y-axis. |
| 680 // Note carefully, the expected pattern is inverted compared to rotating abo
ut x axis or z axis. | 678 // Note carefully, the expected pattern is inverted compared to rotating abo
ut x axis or z axis. |
| 681 MathUtil::makeIdentity(&A); | 679 A.MakeIdentity(); |
| 682 MathUtil::rotateEulerAngles(&A, 0, 90, 0); | 680 MathUtil::rotateEulerAngles(&A, 0, 90, 0); |
| 683 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); | 681 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
| 684 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 682 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 685 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); | 683 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 686 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 684 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 687 | 685 |
| 688 // Verify that rotate3d(rx, ry, rz) post-multiplies the existing matrix. | 686 // Verify that rotate3d(rx, ry, rz) post-multiplies the existing matrix. |
| 689 MathUtil::makeIdentity(&A); | 687 A.MakeIdentity(); |
| 690 A.Scale3d(6, 7, 8); | 688 A.Scale3d(6, 7, 8); |
| 691 MathUtil::rotateEulerAngles(&A, 0, 0, 90); | 689 MathUtil::rotateEulerAngles(&A, 0, 0, 90); |
| 692 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); | 690 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 693 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); | 691 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 694 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 692 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 695 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 693 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 696 } | 694 } |
| 697 | 695 |
| 698 TEST(MathUtilGfxTransformTest, verifyRotateEulerAnglesOrderOfCompositeRotations) | 696 TEST(MathUtilGfxTransformTest, verifyRotateEulerAnglesOrderOfCompositeRotations) |
| 699 { | 697 { |
| 700 // Rotate3d(degreesX, degreesY, degreesZ) is actually composite transform co
nsiting of | 698 // Rotate3d(degreesX, degreesY, degreesZ) is actually composite transform co
nsiting of |
| 701 // three primitive rotations. This test verifies that the ordering of those
three | 699 // three primitive rotations. This test verifies that the ordering of those
three |
| 702 // transforms is the intended ordering. | 700 // transforms is the intended ordering. |
| 703 // | 701 // |
| 704 // The correct ordering for this test case should be: | 702 // The correct ordering for this test case should be: |
| 705 // 1. rotate by 30 degrees about z-axis | 703 // 1. rotate by 30 degrees about z-axis |
| 706 // 2. rotate by 20 degrees about y-axis | 704 // 2. rotate by 20 degrees about y-axis |
| 707 // 3. rotate by 10 degrees about x-axis | 705 // 3. rotate by 10 degrees about x-axis |
| 708 // | 706 // |
| 709 // Note: there are 6 possible orderings of 3 transforms. For the specific tr
ansforms | 707 // Note: there are 6 possible orderings of 3 transforms. For the specific tr
ansforms |
| 710 // used in this test, all 6 combinations produce a unique matrix that is dif
ferent | 708 // used in this test, all 6 combinations produce a unique matrix that is dif
ferent |
| 711 // from the other orderings. That way, this test verifies the exact ordering
. | 709 // from the other orderings. That way, this test verifies the exact ordering
. |
| 712 | 710 |
| 713 gfx::Transform A; | 711 gfx::Transform A; |
| 714 MathUtil::makeIdentity(&A); | 712 A.MakeIdentity(); |
| 715 MathUtil::rotateEulerAngles(&A, 10, 20, 30); | 713 MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
| 716 | 714 |
| 717 EXPECT_ROW1_NEAR(0.8137976813493738026394908, | 715 EXPECT_ROW1_NEAR(0.8137976813493738026394908, |
| 718 -0.4409696105298823720630708, | 716 -0.4409696105298823720630708, |
| 719 0.3785223063697923939763257, | 717 0.3785223063697923939763257, |
| 720 0, A, ERROR_THRESHOLD); | 718 0, A, ERROR_THRESHOLD); |
| 721 EXPECT_ROW2_NEAR(0.4698463103929541584413698, | 719 EXPECT_ROW2_NEAR(0.4698463103929541584413698, |
| 722 0.8825641192593856043657752, | 720 0.8825641192593856043657752, |
| 723 0.0180283112362972230968694, | 721 0.0180283112362972230968694, |
| 724 0, A, ERROR_THRESHOLD); | 722 0, A, ERROR_THRESHOLD); |
| 725 EXPECT_ROW3_NEAR(-0.3420201433256686573969318, | 723 EXPECT_ROW3_NEAR(-0.3420201433256686573969318, |
| 726 0.1631759111665348205288950, | 724 0.1631759111665348205288950, |
| 727 0.9254165783983233639631294, | 725 0.9254165783983233639631294, |
| 728 0, A, ERROR_THRESHOLD); | 726 0, A, ERROR_THRESHOLD); |
| 729 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 727 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 730 } | 728 } |
| 731 | 729 |
| 732 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) | 730 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForAlignedAxes) |
| 733 { | 731 { |
| 734 gfx::Transform A; | 732 gfx::Transform A; |
| 735 | 733 |
| 736 // Check rotation about z-axis | 734 // Check rotation about z-axis |
| 737 MathUtil::makeIdentity(&A); | 735 A.MakeIdentity(); |
| 738 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); | 736 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
| 739 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); | 737 EXPECT_ROW1_NEAR(0, -1, 0, 0, A, ERROR_THRESHOLD); |
| 740 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); | 738 EXPECT_ROW2_NEAR(1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 741 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 739 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 742 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 740 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 743 | 741 |
| 744 // Check rotation about x-axis | 742 // Check rotation about x-axis |
| 745 MathUtil::makeIdentity(&A); | 743 A.MakeIdentity(); |
| 746 MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90); | 744 MathUtil::rotateAxisAngle(&A, 1, 0, 0, 90); |
| 747 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 745 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 748 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); | 746 EXPECT_ROW2_NEAR(0, 0, -1, 0, A, ERROR_THRESHOLD); |
| 749 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); | 747 EXPECT_ROW3_NEAR(0, 1, 0, 0, A, ERROR_THRESHOLD); |
| 750 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 748 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 751 | 749 |
| 752 // Check rotation about y-axis. | 750 // Check rotation about y-axis. |
| 753 // Note carefully, the expected pattern is inverted compared to rotating abo
ut x axis or z axis. | 751 // Note carefully, the expected pattern is inverted compared to rotating abo
ut x axis or z axis. |
| 754 MathUtil::makeIdentity(&A); | 752 A.MakeIdentity(); |
| 755 MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90); | 753 MathUtil::rotateAxisAngle(&A, 0, 1, 0, 90); |
| 756 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); | 754 EXPECT_ROW1_NEAR(0, 0, 1, 0, A, ERROR_THRESHOLD); |
| 757 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 755 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 758 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); | 756 EXPECT_ROW3_NEAR(-1, 0, 0, 0, A, ERROR_THRESHOLD); |
| 759 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 757 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 760 | 758 |
| 761 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. | 759 // Verify that rotate3d(axis, angle) post-multiplies the existing matrix. |
| 762 MathUtil::makeIdentity(&A); | 760 A.MakeIdentity(); |
| 763 A.Scale3d(6, 7, 8); | 761 A.Scale3d(6, 7, 8); |
| 764 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); | 762 MathUtil::rotateAxisAngle(&A, 0, 0, 1, 90); |
| 765 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); | 763 EXPECT_ROW1_NEAR(0, -6, 0, 0, A, ERROR_THRESHOLD); |
| 766 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); | 764 EXPECT_ROW2_NEAR(7, 0, 0, 0, A, ERROR_THRESHOLD); |
| 767 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 765 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 768 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 766 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 769 } | 767 } |
| 770 | 768 |
| 771 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis) | 769 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForArbitraryAxis) |
| 772 { | 770 { |
| (...skipping 16 matching lines...) Expand all Loading... |
| 789 } | 787 } |
| 790 | 788 |
| 791 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) | 789 TEST(MathUtilGfxTransformTest, verifyRotateAxisAngleForDegenerateAxis) |
| 792 { | 790 { |
| 793 // Check rotation about a degenerate zero vector. | 791 // Check rotation about a degenerate zero vector. |
| 794 // It is expected to skip applying the rotation. | 792 // It is expected to skip applying the rotation. |
| 795 gfx::Transform A; | 793 gfx::Transform A; |
| 796 | 794 |
| 797 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45); | 795 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 45); |
| 798 // Verify that A remains unchanged. | 796 // Verify that A remains unchanged. |
| 799 EXPECT_TRUE(MathUtil::isIdentity(A)); | 797 EXPECT_TRUE(A.IsIdentity()); |
| 800 | 798 |
| 801 initializeTestMatrix(&A); | 799 initializeTestMatrix(&A); |
| 802 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35); | 800 MathUtil::rotateAxisAngle(&A, 0, 0, 0, 35); |
| 803 | 801 |
| 804 // Verify that A remains unchanged. | 802 // Verify that A remains unchanged. |
| 805 EXPECT_ROW1_EQ(10, 14, 18, 22, A); | 803 EXPECT_ROW1_EQ(10, 14, 18, 22, A); |
| 806 EXPECT_ROW2_EQ(11, 15, 19, 23, A); | 804 EXPECT_ROW2_EQ(11, 15, 19, 23, A); |
| 807 EXPECT_ROW3_EQ(12, 16, 20, 24, A); | 805 EXPECT_ROW3_EQ(12, 16, 20, 24, A); |
| 808 EXPECT_ROW4_EQ(13, 17, 21, 25, A); | 806 EXPECT_ROW4_EQ(13, 17, 21, 25, A); |
| 809 } | 807 } |
| 810 | 808 |
| 811 TEST(MathUtilGfxTransformTest, verifySkewX) | 809 TEST(MathUtilGfxTransformTest, verifySkewX) |
| 812 { | 810 { |
| 813 gfx::Transform A; | 811 gfx::Transform A; |
| 814 A.SkewX(45); | 812 A.SkewX(45); |
| 815 EXPECT_ROW1_EQ(1, 1, 0, 0, A); | 813 EXPECT_ROW1_EQ(1, 1, 0, 0, A); |
| 816 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 814 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 817 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 815 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 818 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 816 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 819 | 817 |
| 820 // Verify that skewX() post-multiplies the existing matrix. | 818 // Verify that skewX() post-multiplies the existing matrix. |
| 821 // Row 1, column 2, would incorrectly have value "7" if the matrix is pre-mu
ltiplied instead of post-multiplied. | 819 // Row 1, column 2, would incorrectly have value "7" if the matrix is pre-mu
ltiplied instead of post-multiplied. |
| 822 MathUtil::makeIdentity(&A); | 820 A.MakeIdentity(); |
| 823 A.Scale3d(6, 7, 8); | 821 A.Scale3d(6, 7, 8); |
| 824 A.SkewX(45); | 822 A.SkewX(45); |
| 825 EXPECT_ROW1_EQ(6, 6, 0, 0, A); | 823 EXPECT_ROW1_EQ(6, 6, 0, 0, A); |
| 826 EXPECT_ROW2_EQ(0, 7, 0, 0, A); | 824 EXPECT_ROW2_EQ(0, 7, 0, 0, A); |
| 827 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 825 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 828 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 826 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 829 } | 827 } |
| 830 | 828 |
| 831 TEST(MathUtilGfxTransformTest, verifySkewY) | 829 TEST(MathUtilGfxTransformTest, verifySkewY) |
| 832 { | 830 { |
| 833 gfx::Transform A; | 831 gfx::Transform A; |
| 834 A.SkewY(45); | 832 A.SkewY(45); |
| 835 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 833 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 836 EXPECT_ROW2_EQ(1, 1, 0, 0, A); | 834 EXPECT_ROW2_EQ(1, 1, 0, 0, A); |
| 837 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 835 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 838 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 836 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 839 | 837 |
| 840 // Verify that skewY() post-multiplies the existing matrix. | 838 // Verify that skewY() post-multiplies the existing matrix. |
| 841 // Row 2, column 1, would incorrectly have value "6" if the matrix is pre-mu
ltiplied instead of post-multiplied. | 839 // Row 2, column 1, would incorrectly have value "6" if the matrix is pre-mu
ltiplied instead of post-multiplied. |
| 842 MathUtil::makeIdentity(&A); | 840 A.MakeIdentity(); |
| 843 A.Scale3d(6, 7, 8); | 841 A.Scale3d(6, 7, 8); |
| 844 A.SkewY(45); | 842 A.SkewY(45); |
| 845 EXPECT_ROW1_EQ(6, 0, 0, 0, A); | 843 EXPECT_ROW1_EQ(6, 0, 0, 0, A); |
| 846 EXPECT_ROW2_EQ(7, 7, 0, 0, A); | 844 EXPECT_ROW2_EQ(7, 7, 0, 0, A); |
| 847 EXPECT_ROW3_EQ(0, 0, 8, 0, A); | 845 EXPECT_ROW3_EQ(0, 0, 8, 0, A); |
| 848 EXPECT_ROW4_EQ(0, 0, 0, 1, A); | 846 EXPECT_ROW4_EQ(0, 0, 0, 1, A); |
| 849 } | 847 } |
| 850 | 848 |
| 851 TEST(MathUtilGfxTransformTest, verifyPerspectiveDepth) | 849 TEST(MathUtilGfxTransformTest, verifyPerspectiveDepth) |
| 852 { | 850 { |
| 853 gfx::Transform A; | 851 gfx::Transform A; |
| 854 A.ApplyPerspectiveDepth(1); | 852 A.ApplyPerspectiveDepth(1); |
| 855 EXPECT_ROW1_EQ(1, 0, 0, 0, A); | 853 EXPECT_ROW1_EQ(1, 0, 0, 0, A); |
| 856 EXPECT_ROW2_EQ(0, 1, 0, 0, A); | 854 EXPECT_ROW2_EQ(0, 1, 0, 0, A); |
| 857 EXPECT_ROW3_EQ(0, 0, 1, 0, A); | 855 EXPECT_ROW3_EQ(0, 0, 1, 0, A); |
| 858 EXPECT_ROW4_EQ(0, 0, -1, 1, A); | 856 EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
| 859 | 857 |
| 860 // Verify that PerspectiveDepth() post-multiplies the existing matrix. | 858 // Verify that PerspectiveDepth() post-multiplies the existing matrix. |
| 861 MathUtil::makeIdentity(&A); | 859 A.MakeIdentity(); |
| 862 A.Translate3d(2, 3, 4); | 860 A.Translate3d(2, 3, 4); |
| 863 A.ApplyPerspectiveDepth(1); | 861 A.ApplyPerspectiveDepth(1); |
| 864 EXPECT_ROW1_EQ(1, 0, -2, 2, A); | 862 EXPECT_ROW1_EQ(1, 0, -2, 2, A); |
| 865 EXPECT_ROW2_EQ(0, 1, -3, 3, A); | 863 EXPECT_ROW2_EQ(0, 1, -3, 3, A); |
| 866 EXPECT_ROW3_EQ(0, 0, -3, 4, A); | 864 EXPECT_ROW3_EQ(0, 0, -3, 4, A); |
| 867 EXPECT_ROW4_EQ(0, 0, -1, 1, A); | 865 EXPECT_ROW4_EQ(0, 0, -1, 1, A); |
| 868 } | 866 } |
| 869 | 867 |
| 870 TEST(MathUtilGfxTransformTest, verifyHasPerspective) | 868 TEST(MathUtilGfxTransformTest, verifyHasPerspective) |
| 871 { | 869 { |
| 872 gfx::Transform A; | 870 gfx::Transform A; |
| 873 A.ApplyPerspectiveDepth(1); | 871 A.ApplyPerspectiveDepth(1); |
| 874 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 872 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 875 | 873 |
| 876 MathUtil::makeIdentity(&A); | 874 A.MakeIdentity(); |
| 877 A.ApplyPerspectiveDepth(0); | 875 A.ApplyPerspectiveDepth(0); |
| 878 EXPECT_FALSE(MathUtil::hasPerspective(A)); | 876 EXPECT_FALSE(MathUtil::hasPerspective(A)); |
| 879 | 877 |
| 880 MathUtil::makeIdentity(&A); | 878 A.MakeIdentity(); |
| 881 A.matrix().setDouble(3, 0, -1); | 879 A.matrix().setDouble(3, 0, -1); |
| 882 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 880 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 883 | 881 |
| 884 MathUtil::makeIdentity(&A); | 882 A.MakeIdentity(); |
| 885 A.matrix().setDouble(3, 1, -1); | 883 A.matrix().setDouble(3, 1, -1); |
| 886 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 884 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 887 | 885 |
| 888 MathUtil::makeIdentity(&A); | 886 A.MakeIdentity(); |
| 889 A.matrix().setDouble(3, 2, -0.3); | 887 A.matrix().setDouble(3, 2, -0.3); |
| 890 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 888 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 891 | 889 |
| 892 MathUtil::makeIdentity(&A); | 890 A.MakeIdentity(); |
| 893 A.matrix().setDouble(3, 3, 0.5); | 891 A.matrix().setDouble(3, 3, 0.5); |
| 894 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 892 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 895 | 893 |
| 896 MathUtil::makeIdentity(&A); | 894 A.MakeIdentity(); |
| 897 A.matrix().setDouble(3, 3, 0); | 895 A.matrix().setDouble(3, 3, 0); |
| 898 EXPECT_TRUE(MathUtil::hasPerspective(A)); | 896 EXPECT_TRUE(MathUtil::hasPerspective(A)); |
| 899 } | 897 } |
| 900 | 898 |
| 901 TEST(MathUtilGfxTransformTest, verifyIsInvertible) | 899 TEST(MathUtilGfxTransformTest, verifyIsInvertible) |
| 902 { | 900 { |
| 903 gfx::Transform A; | 901 gfx::Transform A; |
| 904 | 902 |
| 905 // Translations, rotations, scales, skews and arbitrary combinations of them
are invertible. | 903 // Translations, rotations, scales, skews and arbitrary combinations of them
are invertible. |
| 906 MathUtil::makeIdentity(&A); | 904 A.MakeIdentity(); |
| 907 EXPECT_TRUE(MathUtil::isInvertible(A)); | 905 EXPECT_TRUE(A.IsInvertible()); |
| 908 | 906 |
| 909 MathUtil::makeIdentity(&A); | 907 A.MakeIdentity(); |
| 910 A.Translate3d(2, 3, 4); | 908 A.Translate3d(2, 3, 4); |
| 911 EXPECT_TRUE(MathUtil::isInvertible(A)); | 909 EXPECT_TRUE(A.IsInvertible()); |
| 912 | 910 |
| 913 MathUtil::makeIdentity(&A); | 911 A.MakeIdentity(); |
| 914 A.Scale3d(6, 7, 8); | 912 A.Scale3d(6, 7, 8); |
| 915 EXPECT_TRUE(MathUtil::isInvertible(A)); | 913 EXPECT_TRUE(A.IsInvertible()); |
| 916 | 914 |
| 917 MathUtil::makeIdentity(&A); | 915 A.MakeIdentity(); |
| 918 MathUtil::rotateEulerAngles(&A, 10, 20, 30); | 916 MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
| 919 EXPECT_TRUE(MathUtil::isInvertible(A)); | 917 EXPECT_TRUE(A.IsInvertible()); |
| 920 | 918 |
| 921 MathUtil::makeIdentity(&A); | 919 A.MakeIdentity(); |
| 922 A.SkewX(45); | 920 A.SkewX(45); |
| 923 EXPECT_TRUE(MathUtil::isInvertible(A)); | 921 EXPECT_TRUE(A.IsInvertible()); |
| 924 | 922 |
| 925 // A perspective matrix (projection plane at z=0) is invertible. The intuiti
ve | 923 // A perspective matrix (projection plane at z=0) is invertible. The intuiti
ve |
| 926 // explanation is that perspective is eqivalent to a skew of the w-axis; ske
ws are | 924 // explanation is that perspective is eqivalent to a skew of the w-axis; ske
ws are |
| 927 // invertible. | 925 // invertible. |
| 928 MathUtil::makeIdentity(&A); | 926 A.MakeIdentity(); |
| 929 A.ApplyPerspectiveDepth(1); | 927 A.ApplyPerspectiveDepth(1); |
| 930 EXPECT_TRUE(MathUtil::isInvertible(A)); | 928 EXPECT_TRUE(A.IsInvertible()); |
| 931 | 929 |
| 932 // A "pure" perspective matrix derived by similar triangles, with m44() set
to zero | 930 // A "pure" perspective matrix derived by similar triangles, with m44() set
to zero |
| 933 // (i.e. camera positioned at the origin), is not invertible. | 931 // (i.e. camera positioned at the origin), is not invertible. |
| 934 MathUtil::makeIdentity(&A); | 932 A.MakeIdentity(); |
| 935 A.ApplyPerspectiveDepth(1); | 933 A.ApplyPerspectiveDepth(1); |
| 936 A.matrix().setDouble(3, 3, 0); | 934 A.matrix().setDouble(3, 3, 0); |
| 937 EXPECT_FALSE(MathUtil::isInvertible(A)); | 935 EXPECT_FALSE(A.IsInvertible()); |
| 938 | 936 |
| 939 // Adding more to a non-invertible matrix will not make it invertible in the
general case. | 937 // Adding more to a non-invertible matrix will not make it invertible in the
general case. |
| 940 MathUtil::makeIdentity(&A); | 938 A.MakeIdentity(); |
| 941 A.ApplyPerspectiveDepth(1); | 939 A.ApplyPerspectiveDepth(1); |
| 942 A.matrix().setDouble(3, 3, 0); | 940 A.matrix().setDouble(3, 3, 0); |
| 943 A.Scale3d(6, 7, 8); | 941 A.Scale3d(6, 7, 8); |
| 944 MathUtil::rotateEulerAngles(&A, 10, 20, 30); | 942 MathUtil::rotateEulerAngles(&A, 10, 20, 30); |
| 945 A.Translate3d(6, 7, 8); | 943 A.Translate3d(6, 7, 8); |
| 946 EXPECT_FALSE(MathUtil::isInvertible(A)); | 944 EXPECT_FALSE(A.IsInvertible()); |
| 947 | 945 |
| 948 // A degenerate matrix of all zeros is not invertible. | 946 // A degenerate matrix of all zeros is not invertible. |
| 949 MathUtil::makeIdentity(&A); | 947 A.MakeIdentity(); |
| 950 A.matrix().setDouble(0, 0, 0); | 948 A.matrix().setDouble(0, 0, 0); |
| 951 A.matrix().setDouble(1, 1, 0); | 949 A.matrix().setDouble(1, 1, 0); |
| 952 A.matrix().setDouble(2, 2, 0); | 950 A.matrix().setDouble(2, 2, 0); |
| 953 A.matrix().setDouble(3, 3, 0); | 951 A.matrix().setDouble(3, 3, 0); |
| 954 EXPECT_FALSE(MathUtil::isInvertible(A)); | 952 EXPECT_FALSE(A.IsInvertible()); |
| 955 } | 953 } |
| 956 | 954 |
| 957 TEST(MathUtilGfxTransformTest, verifyIsIdentity) | 955 TEST(MathUtilGfxTransformTest, verifyIsIdentity) |
| 958 { | 956 { |
| 959 gfx::Transform A; | 957 gfx::Transform A; |
| 960 | 958 |
| 961 initializeTestMatrix(&A); | 959 initializeTestMatrix(&A); |
| 962 EXPECT_FALSE(MathUtil::isIdentity(A)); | 960 EXPECT_FALSE(A.IsIdentity()); |
| 963 | 961 |
| 964 MathUtil::makeIdentity(&A); | 962 A.MakeIdentity(); |
| 965 EXPECT_TRUE(MathUtil::isIdentity(A)); | 963 EXPECT_TRUE(A.IsIdentity()); |
| 966 | 964 |
| 967 // Modifying any one individual element should cause the matrix to no longer
be identity. | 965 // Modifying any one individual element should cause the matrix to no longer
be identity. |
| 968 MathUtil::makeIdentity(&A); | 966 A.MakeIdentity(); |
| 969 A.matrix().setDouble(0, 0, 2); | 967 A.matrix().setDouble(0, 0, 2); |
| 970 EXPECT_FALSE(MathUtil::isIdentity(A)); | 968 EXPECT_FALSE(A.IsIdentity()); |
| 971 | 969 |
| 972 MathUtil::makeIdentity(&A); | 970 A.MakeIdentity(); |
| 973 A.matrix().setDouble(1, 0, 2); | 971 A.matrix().setDouble(1, 0, 2); |
| 974 EXPECT_FALSE(MathUtil::isIdentity(A)); | 972 EXPECT_FALSE(A.IsIdentity()); |
| 975 | 973 |
| 976 MathUtil::makeIdentity(&A); | 974 A.MakeIdentity(); |
| 977 A.matrix().setDouble(2, 0, 2); | 975 A.matrix().setDouble(2, 0, 2); |
| 978 EXPECT_FALSE(MathUtil::isIdentity(A)); | 976 EXPECT_FALSE(A.IsIdentity()); |
| 979 | 977 |
| 980 MathUtil::makeIdentity(&A); | 978 A.MakeIdentity(); |
| 981 A.matrix().setDouble(3, 0, 2); | 979 A.matrix().setDouble(3, 0, 2); |
| 982 EXPECT_FALSE(MathUtil::isIdentity(A)); | 980 EXPECT_FALSE(A.IsIdentity()); |
| 983 | 981 |
| 984 MathUtil::makeIdentity(&A); | 982 A.MakeIdentity(); |
| 985 A.matrix().setDouble(0, 1, 2); | 983 A.matrix().setDouble(0, 1, 2); |
| 986 EXPECT_FALSE(MathUtil::isIdentity(A)); | 984 EXPECT_FALSE(A.IsIdentity()); |
| 987 | 985 |
| 988 MathUtil::makeIdentity(&A); | 986 A.MakeIdentity(); |
| 989 A.matrix().setDouble(1, 1, 2); | 987 A.matrix().setDouble(1, 1, 2); |
| 990 EXPECT_FALSE(MathUtil::isIdentity(A)); | 988 EXPECT_FALSE(A.IsIdentity()); |
| 991 | 989 |
| 992 MathUtil::makeIdentity(&A); | 990 A.MakeIdentity(); |
| 993 A.matrix().setDouble(2, 1, 2); | 991 A.matrix().setDouble(2, 1, 2); |
| 994 EXPECT_FALSE(MathUtil::isIdentity(A)); | 992 EXPECT_FALSE(A.IsIdentity()); |
| 995 | 993 |
| 996 MathUtil::makeIdentity(&A); | 994 A.MakeIdentity(); |
| 997 A.matrix().setDouble(3, 1, 2); | 995 A.matrix().setDouble(3, 1, 2); |
| 998 EXPECT_FALSE(MathUtil::isIdentity(A)); | 996 EXPECT_FALSE(A.IsIdentity()); |
| 999 | 997 |
| 1000 MathUtil::makeIdentity(&A); | 998 A.MakeIdentity(); |
| 1001 A.matrix().setDouble(0, 2, 2); | 999 A.matrix().setDouble(0, 2, 2); |
| 1002 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1000 EXPECT_FALSE(A.IsIdentity()); |
| 1003 | 1001 |
| 1004 MathUtil::makeIdentity(&A); | 1002 A.MakeIdentity(); |
| 1005 A.matrix().setDouble(1, 2, 2); | 1003 A.matrix().setDouble(1, 2, 2); |
| 1006 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1004 EXPECT_FALSE(A.IsIdentity()); |
| 1007 | 1005 |
| 1008 MathUtil::makeIdentity(&A); | 1006 A.MakeIdentity(); |
| 1009 A.matrix().setDouble(2, 2, 2); | 1007 A.matrix().setDouble(2, 2, 2); |
| 1010 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1008 EXPECT_FALSE(A.IsIdentity()); |
| 1011 | 1009 |
| 1012 MathUtil::makeIdentity(&A); | 1010 A.MakeIdentity(); |
| 1013 A.matrix().setDouble(3, 2, 2); | 1011 A.matrix().setDouble(3, 2, 2); |
| 1014 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1012 EXPECT_FALSE(A.IsIdentity()); |
| 1015 | 1013 |
| 1016 MathUtil::makeIdentity(&A); | 1014 A.MakeIdentity(); |
| 1017 A.matrix().setDouble(0, 3, 2); | 1015 A.matrix().setDouble(0, 3, 2); |
| 1018 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1016 EXPECT_FALSE(A.IsIdentity()); |
| 1019 | 1017 |
| 1020 MathUtil::makeIdentity(&A); | 1018 A.MakeIdentity(); |
| 1021 A.matrix().setDouble(1, 3, 2); | 1019 A.matrix().setDouble(1, 3, 2); |
| 1022 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1020 EXPECT_FALSE(A.IsIdentity()); |
| 1023 | 1021 |
| 1024 MathUtil::makeIdentity(&A); | 1022 A.MakeIdentity(); |
| 1025 A.matrix().setDouble(2, 3, 2); | 1023 A.matrix().setDouble(2, 3, 2); |
| 1026 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1024 EXPECT_FALSE(A.IsIdentity()); |
| 1027 | 1025 |
| 1028 MathUtil::makeIdentity(&A); | 1026 A.MakeIdentity(); |
| 1029 A.matrix().setDouble(3, 3, 2); | 1027 A.matrix().setDouble(3, 3, 2); |
| 1030 EXPECT_FALSE(MathUtil::isIdentity(A)); | 1028 EXPECT_FALSE(A.IsIdentity()); |
| 1031 } | 1029 } |
| 1032 | 1030 |
| 1033 TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) | 1031 TEST(MathUtilGfxTransformTest, verifyIsIdentityOrTranslation) |
| 1034 { | 1032 { |
| 1035 gfx::Transform A; | 1033 gfx::Transform A; |
| 1036 | 1034 |
| 1037 initializeTestMatrix(&A); | 1035 initializeTestMatrix(&A); |
| 1038 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1036 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1039 | 1037 |
| 1040 MathUtil::makeIdentity(&A); | 1038 A.MakeIdentity(); |
| 1041 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1039 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1042 | 1040 |
| 1043 // Modifying any non-translation components should cause isIdentityOrTransla
tion() to | 1041 // Modifying any non-translation components should cause isIdentityOrTransla
tion() to |
| 1044 // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation compon
ents, so | 1042 // return false. NOTE: (0, 3), (1, 3), and (2, 3) are the translation compon
ents, so |
| 1045 // modifying them should still return true for isIdentityOrTranslation(). | 1043 // modifying them should still return true for isIdentityOrTranslation(). |
| 1046 MathUtil::makeIdentity(&A); | 1044 A.MakeIdentity(); |
| 1047 A.matrix().setDouble(0, 0, 2); | 1045 A.matrix().setDouble(0, 0, 2); |
| 1048 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1046 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1049 | 1047 |
| 1050 MathUtil::makeIdentity(&A); | 1048 A.MakeIdentity(); |
| 1051 A.matrix().setDouble(1, 0, 2); | 1049 A.matrix().setDouble(1, 0, 2); |
| 1052 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1050 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1053 | 1051 |
| 1054 MathUtil::makeIdentity(&A); | 1052 A.MakeIdentity(); |
| 1055 A.matrix().setDouble(2, 0, 2); | 1053 A.matrix().setDouble(2, 0, 2); |
| 1056 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1054 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1057 | 1055 |
| 1058 MathUtil::makeIdentity(&A); | 1056 A.MakeIdentity(); |
| 1059 A.matrix().setDouble(3, 0, 2); | 1057 A.matrix().setDouble(3, 0, 2); |
| 1060 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1058 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1061 | 1059 |
| 1062 MathUtil::makeIdentity(&A); | 1060 A.MakeIdentity(); |
| 1063 A.matrix().setDouble(0, 0, 2); | 1061 A.matrix().setDouble(0, 0, 2); |
| 1064 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1062 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1065 | 1063 |
| 1066 MathUtil::makeIdentity(&A); | 1064 A.MakeIdentity(); |
| 1067 A.matrix().setDouble(1, 1, 2); | 1065 A.matrix().setDouble(1, 1, 2); |
| 1068 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1066 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1069 | 1067 |
| 1070 MathUtil::makeIdentity(&A); | 1068 A.MakeIdentity(); |
| 1071 A.matrix().setDouble(2, 1, 2); | 1069 A.matrix().setDouble(2, 1, 2); |
| 1072 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1070 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1073 | 1071 |
| 1074 MathUtil::makeIdentity(&A); | 1072 A.MakeIdentity(); |
| 1075 A.matrix().setDouble(3, 1, 2); | 1073 A.matrix().setDouble(3, 1, 2); |
| 1076 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1074 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1077 | 1075 |
| 1078 MathUtil::makeIdentity(&A); | 1076 A.MakeIdentity(); |
| 1079 A.matrix().setDouble(0, 2, 2); | 1077 A.matrix().setDouble(0, 2, 2); |
| 1080 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1078 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1081 | 1079 |
| 1082 MathUtil::makeIdentity(&A); | 1080 A.MakeIdentity(); |
| 1083 A.matrix().setDouble(1, 2, 2); | 1081 A.matrix().setDouble(1, 2, 2); |
| 1084 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1082 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1085 | 1083 |
| 1086 MathUtil::makeIdentity(&A); | 1084 A.MakeIdentity(); |
| 1087 A.matrix().setDouble(2, 2, 2); | 1085 A.matrix().setDouble(2, 2, 2); |
| 1088 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1086 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1089 | 1087 |
| 1090 MathUtil::makeIdentity(&A); | 1088 A.MakeIdentity(); |
| 1091 A.matrix().setDouble(3, 2, 2); | 1089 A.matrix().setDouble(3, 2, 2); |
| 1092 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1090 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1093 | 1091 |
| 1094 // Note carefully - expecting true here. | 1092 // Note carefully - expecting true here. |
| 1095 MathUtil::makeIdentity(&A); | 1093 A.MakeIdentity(); |
| 1096 A.matrix().setDouble(0, 3, 2); | 1094 A.matrix().setDouble(0, 3, 2); |
| 1097 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1095 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1098 | 1096 |
| 1099 // Note carefully - expecting true here. | 1097 // Note carefully - expecting true here. |
| 1100 MathUtil::makeIdentity(&A); | 1098 A.MakeIdentity(); |
| 1101 A.matrix().setDouble(1, 3, 2); | 1099 A.matrix().setDouble(1, 3, 2); |
| 1102 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1100 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1103 | 1101 |
| 1104 // Note carefully - expecting true here. | 1102 // Note carefully - expecting true here. |
| 1105 MathUtil::makeIdentity(&A); | 1103 A.MakeIdentity(); |
| 1106 A.matrix().setDouble(2, 3, 2); | 1104 A.matrix().setDouble(2, 3, 2); |
| 1107 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); | 1105 EXPECT_TRUE(MathUtil::isIdentityOrTranslation(A)); |
| 1108 | 1106 |
| 1109 MathUtil::makeIdentity(&A); | 1107 A.MakeIdentity(); |
| 1110 A.matrix().setDouble(3, 3, 2); | 1108 A.matrix().setDouble(3, 3, 2); |
| 1111 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); | 1109 EXPECT_FALSE(MathUtil::isIdentityOrTranslation(A)); |
| 1112 } | 1110 } |
| 1113 | 1111 |
| 1114 } // namespace | 1112 } // namespace |
| 1115 } // namespace cc | 1113 } // namespace cc |
| OLD | NEW |