| OLD | NEW |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/math_util.h" | 5 #include "cc/math_util.h" |
| 6 | 6 |
| 7 #include <cmath> | 7 #include <cmath> |
| 8 #include <limits> | 8 #include <limits> |
| 9 | 9 |
| 10 #include "ui/gfx/quad_f.h" | 10 #include "ui/gfx/quad_f.h" |
| 11 #include "ui/gfx/rect.h" | 11 #include "ui/gfx/rect.h" |
| 12 #include "ui/gfx/rect_conversions.h" | 12 #include "ui/gfx/rect_conversions.h" |
| 13 #include "ui/gfx/rect_f.h" | 13 #include "ui/gfx/rect_f.h" |
| 14 #include "ui/gfx/transform.h" |
| 14 #include "ui/gfx/vector2d_f.h" | 15 #include "ui/gfx/vector2d_f.h" |
| 15 #include <public/WebTransformationMatrix.h> | |
| 16 | 16 |
| 17 using WebKit::WebTransformationMatrix; | 17 using gfx::Transform; |
| 18 | 18 |
| 19 namespace cc { | 19 namespace cc { |
| 20 | 20 |
| 21 const double MathUtil::PI_DOUBLE = 3.14159265358979323846; | 21 const double MathUtil::PI_DOUBLE = 3.14159265358979323846; |
| 22 const float MathUtil::PI_FLOAT = 3.14159265358979323846f; | 22 const float MathUtil::PI_FLOAT = 3.14159265358979323846f; |
| 23 const double MathUtil::EPSILON = 1e-9; | 23 const double MathUtil::EPSILON = 1e-9; |
| 24 | 24 |
| 25 static HomogeneousCoordinate projectHomogeneousPoint(const WebTransformationMatr
ix& transform, const gfx::PointF& p) | 25 static HomogeneousCoordinate projectHomogeneousPoint(const Transform& transform,
const gfx::PointF& p) |
| 26 { | 26 { |
| 27 // In this case, the layer we are trying to project onto is perpendicular to
ray | 27 // In this case, the layer we are trying to project onto is perpendicular to
ray |
| 28 // (point p and z-axis direction) that we are trying to project. This happen
s when the | 28 // (point p and z-axis direction) that we are trying to project. This happen
s when the |
| 29 // layer is rotated so that it is infinitesimally thin, or when it is co-pla
nar with | 29 // layer is rotated so that it is infinitesimally thin, or when it is co-pla
nar with |
| 30 // the camera origin -- i.e. when the layer is invisible anyway. | 30 // the camera origin -- i.e. when the layer is invisible anyway. |
| 31 if (!transform.m33()) | 31 if (!transform.matrix().getDouble(2, 2)) |
| 32 return HomogeneousCoordinate(0, 0, 0, 1); | 32 return HomogeneousCoordinate(0, 0, 0, 1); |
| 33 | 33 |
| 34 double x = p.x(); | 34 double x = p.x(); |
| 35 double y = p.y(); | 35 double y = p.y(); |
| 36 double z = -(transform.m13() * x + transform.m23() * y + transform.m43()) /
transform.m33(); | 36 double z = -(transform.matrix().getDouble(2, 0) * x + transform.matrix().get
Double(2, 1) * y + transform.matrix().getDouble(2, 3)) / transform.matrix().getD
ouble(2, 2); |
| 37 // implicit definition of w = 1; | 37 // implicit definition of w = 1; |
| 38 | 38 |
| 39 double outX = x * transform.m11() + y * transform.m21() + z * transform.m31(
) + transform.m41(); | 39 double outX = x * transform.matrix().getDouble(0, 0) + y * transform.matrix(
).getDouble(0, 1) + z * transform.matrix().getDouble(0, 2) + transform.matrix().
getDouble(0, 3); |
| 40 double outY = x * transform.m12() + y * transform.m22() + z * transform.m32(
) + transform.m42(); | 40 double outY = x * transform.matrix().getDouble(1, 0) + y * transform.matrix(
).getDouble(1, 1) + z * transform.matrix().getDouble(1, 2) + transform.matrix().
getDouble(1, 3); |
| 41 double outZ = x * transform.m13() + y * transform.m23() + z * transform.m33(
) + transform.m43(); | 41 double outZ = x * transform.matrix().getDouble(2, 0) + y * transform.matrix(
).getDouble(2, 1) + z * transform.matrix().getDouble(2, 2) + transform.matrix().
getDouble(2, 3); |
| 42 double outW = x * transform.m14() + y * transform.m24() + z * transform.m34(
) + transform.m44(); | 42 double outW = x * transform.matrix().getDouble(3, 0) + y * transform.matrix(
).getDouble(3, 1) + z * transform.matrix().getDouble(3, 2) + transform.matrix().
getDouble(3, 3); |
| 43 | 43 |
| 44 return HomogeneousCoordinate(outX, outY, outZ, outW); | 44 return HomogeneousCoordinate(outX, outY, outZ, outW); |
| 45 } | 45 } |
| 46 | 46 |
| 47 static HomogeneousCoordinate mapHomogeneousPoint(const WebTransformationMatrix&
transform, const gfx::Point3F& p) | 47 static HomogeneousCoordinate mapHomogeneousPoint(const Transform& transform, con
st gfx::Point3F& p) |
| 48 { | 48 { |
| 49 double x = p.x(); | 49 double x = p.x(); |
| 50 double y = p.y(); | 50 double y = p.y(); |
| 51 double z = p.z(); | 51 double z = p.z(); |
| 52 // implicit definition of w = 1; | 52 // implicit definition of w = 1; |
| 53 | 53 |
| 54 double outX = x * transform.m11() + y * transform.m21() + z * transform.m31(
) + transform.m41(); | 54 double outX = x * transform.matrix().getDouble(0, 0) + y * transform.matrix(
).getDouble(0, 1) + z * transform.matrix().getDouble(0, 2) + transform.matrix().
getDouble(0, 3); |
| 55 double outY = x * transform.m12() + y * transform.m22() + z * transform.m32(
) + transform.m42(); | 55 double outY = x * transform.matrix().getDouble(1, 0) + y * transform.matrix(
).getDouble(1, 1) + z * transform.matrix().getDouble(1, 2) + transform.matrix().
getDouble(1, 3); |
| 56 double outZ = x * transform.m13() + y * transform.m23() + z * transform.m33(
) + transform.m43(); | 56 double outZ = x * transform.matrix().getDouble(2, 0) + y * transform.matrix(
).getDouble(2, 1) + z * transform.matrix().getDouble(2, 2) + transform.matrix().
getDouble(2, 3); |
| 57 double outW = x * transform.m14() + y * transform.m24() + z * transform.m34(
) + transform.m44(); | 57 double outW = x * transform.matrix().getDouble(3, 0) + y * transform.matrix(
).getDouble(3, 1) + z * transform.matrix().getDouble(3, 2) + transform.matrix().
getDouble(3, 3); |
| 58 | 58 |
| 59 return HomogeneousCoordinate(outX, outY, outZ, outW); | 59 return HomogeneousCoordinate(outX, outY, outZ, outW); |
| 60 } | 60 } |
| 61 | 61 |
| 62 static HomogeneousCoordinate computeClippedPointForEdge(const HomogeneousCoordin
ate& h1, const HomogeneousCoordinate& h2) | 62 static HomogeneousCoordinate computeClippedPointForEdge(const HomogeneousCoordin
ate& h1, const HomogeneousCoordinate& h2) |
| 63 { | 63 { |
| 64 // Points h1 and h2 form a line in 4d, and any point on that line can be rep
resented | 64 // Points h1 and h2 form a line in 4d, and any point on that line can be rep
resented |
| 65 // as an interpolation between h1 and h2: | 65 // as an interpolation between h1 and h2: |
| 66 // p = (1-t) h1 + (t) h2 | 66 // p = (1-t) h1 + (t) h2 |
| 67 // | 67 // |
| (...skipping 27 matching lines...) Expand all Loading... |
| 95 ymin = std::min(p.y(), ymin); | 95 ymin = std::min(p.y(), ymin); |
| 96 ymax = std::max(p.y(), ymax); | 96 ymax = std::max(p.y(), ymax); |
| 97 } | 97 } |
| 98 | 98 |
| 99 static inline void addVertexToClippedQuad(const gfx::PointF& newVertex, gfx::Poi
ntF clippedQuad[8], int& numVerticesInClippedQuad) | 99 static inline void addVertexToClippedQuad(const gfx::PointF& newVertex, gfx::Poi
ntF clippedQuad[8], int& numVerticesInClippedQuad) |
| 100 { | 100 { |
| 101 clippedQuad[numVerticesInClippedQuad] = newVertex; | 101 clippedQuad[numVerticesInClippedQuad] = newVertex; |
| 102 numVerticesInClippedQuad++; | 102 numVerticesInClippedQuad++; |
| 103 } | 103 } |
| 104 | 104 |
| 105 gfx::Rect MathUtil::mapClippedRect(const WebTransformationMatrix& transform, con
st gfx::Rect& srcRect) | 105 gfx::Rect MathUtil::mapClippedRect(const Transform& transform, const gfx::Rect&
srcRect) |
| 106 { | 106 { |
| 107 return gfx::ToEnclosingRect(mapClippedRect(transform, gfx::RectF(srcRect))); | 107 return gfx::ToEnclosingRect(mapClippedRect(transform, gfx::RectF(srcRect))); |
| 108 } | 108 } |
| 109 | 109 |
| 110 gfx::RectF MathUtil::mapClippedRect(const WebTransformationMatrix& transform, co
nst gfx::RectF& srcRect) | 110 gfx::RectF MathUtil::mapClippedRect(const Transform& transform, const gfx::RectF
& srcRect) |
| 111 { | 111 { |
| 112 if (transform.isIdentityOrTranslation()) | 112 if (MathUtil::isIdentityOrTranslation(transform)) |
| 113 return srcRect + gfx::Vector2dF(static_cast<float>(transform.m41()), sta
tic_cast<float>(transform.m42())); | 113 return srcRect + gfx::Vector2dF(static_cast<float>(transform.matrix().ge
tDouble(0, 3)), static_cast<float>(transform.matrix().getDouble(1, 3))); |
| 114 | 114 |
| 115 // Apply the transform, but retain the result in homogeneous coordinates. | 115 // Apply the transform, but retain the result in homogeneous coordinates. |
| 116 gfx::QuadF q = gfx::QuadF(srcRect); | 116 gfx::QuadF q = gfx::QuadF(srcRect); |
| 117 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1(
))); | 117 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1(
))); |
| 118 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2(
))); | 118 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2(
))); |
| 119 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3(
))); | 119 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3(
))); |
| 120 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4(
))); | 120 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4(
))); |
| 121 | 121 |
| 122 return computeEnclosingClippedRect(h1, h2, h3, h4); | 122 return computeEnclosingClippedRect(h1, h2, h3, h4); |
| 123 } | 123 } |
| 124 | 124 |
| 125 gfx::RectF MathUtil::projectClippedRect(const WebTransformationMatrix& transform
, const gfx::RectF& srcRect) | 125 gfx::RectF MathUtil::projectClippedRect(const Transform& transform, const gfx::R
ectF& srcRect) |
| 126 { | 126 { |
| 127 if (transform.isIdentityOrTranslation()) | 127 if (MathUtil::isIdentityOrTranslation(transform)) |
| 128 return srcRect + gfx::Vector2dF(static_cast<float>(transform.m41()), sta
tic_cast<float>(transform.m42())); | 128 return srcRect + gfx::Vector2dF(static_cast<float>(transform.matrix().ge
tDouble(0, 3)), static_cast<float>(transform.matrix().getDouble(1, 3))); |
| 129 | 129 |
| 130 // Perform the projection, but retain the result in homogeneous coordinates. | 130 // Perform the projection, but retain the result in homogeneous coordinates. |
| 131 gfx::QuadF q = gfx::QuadF(srcRect); | 131 gfx::QuadF q = gfx::QuadF(srcRect); |
| 132 HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1()); | 132 HomogeneousCoordinate h1 = projectHomogeneousPoint(transform, q.p1()); |
| 133 HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2()); | 133 HomogeneousCoordinate h2 = projectHomogeneousPoint(transform, q.p2()); |
| 134 HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3()); | 134 HomogeneousCoordinate h3 = projectHomogeneousPoint(transform, q.p3()); |
| 135 HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4()); | 135 HomogeneousCoordinate h4 = projectHomogeneousPoint(transform, q.p4()); |
| 136 | 136 |
| 137 return computeEnclosingClippedRect(h1, h2, h3, h4); | 137 return computeEnclosingClippedRect(h1, h2, h3, h4); |
| 138 } | 138 } |
| 139 | 139 |
| 140 void MathUtil::mapClippedQuad(const WebTransformationMatrix& transform, const gf
x::QuadF& srcQuad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad) | 140 void MathUtil::mapClippedQuad(const Transform& transform, const gfx::QuadF& srcQ
uad, gfx::PointF clippedQuad[8], int& numVerticesInClippedQuad) |
| 141 { | 141 { |
| 142 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p1())); | 142 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p1())); |
| 143 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p2())); | 143 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p2())); |
| 144 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p3())); | 144 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p3())); |
| 145 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p4())); | 145 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(srcQu
ad.p4())); |
| 146 | 146 |
| 147 // The order of adding the vertices to the array is chosen so that clockwise
/ counter-clockwise orientation is retained. | 147 // The order of adding the vertices to the array is chosen so that clockwise
/ counter-clockwise orientation is retained. |
| 148 | 148 |
| 149 numVerticesInClippedQuad = 0; | 149 numVerticesInClippedQuad = 0; |
| 150 | 150 |
| (...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 234 | 234 |
| 235 if (!h4.shouldBeClipped()) | 235 if (!h4.shouldBeClipped()) |
| 236 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h4.cartesianPoint2d()
); | 236 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, h4.cartesianPoint2d()
); |
| 237 | 237 |
| 238 if (h4.shouldBeClipped() ^ h1.shouldBeClipped()) | 238 if (h4.shouldBeClipped() ^ h1.shouldBeClipped()) |
| 239 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointFo
rEdge(h4, h1).cartesianPoint2d()); | 239 expandBoundsToIncludePoint(xmin, xmax, ymin, ymax, computeClippedPointFo
rEdge(h4, h1).cartesianPoint2d()); |
| 240 | 240 |
| 241 return gfx::RectF(gfx::PointF(xmin, ymin), gfx::SizeF(xmax - xmin, ymax - ym
in)); | 241 return gfx::RectF(gfx::PointF(xmin, ymin), gfx::SizeF(xmax - xmin, ymax - ym
in)); |
| 242 } | 242 } |
| 243 | 243 |
| 244 gfx::QuadF MathUtil::mapQuad(const WebTransformationMatrix& transform, const gfx
::QuadF& q, bool& clipped) | 244 gfx::QuadF MathUtil::mapQuad(const Transform& transform, const gfx::QuadF& q, bo
ol& clipped) |
| 245 { | 245 { |
| 246 if (transform.isIdentityOrTranslation()) { | 246 if (MathUtil::isIdentityOrTranslation(transform)) { |
| 247 gfx::QuadF mappedQuad(q); | 247 gfx::QuadF mappedQuad(q); |
| 248 mappedQuad += gfx::Vector2dF(static_cast<float>(transform.m41()), static
_cast<float>(transform.m42())); | 248 mappedQuad += gfx::Vector2dF(static_cast<float>(transform.matrix().getDo
uble(0, 3)), static_cast<float>(transform.matrix().getDouble(1, 3))); |
| 249 clipped = false; | 249 clipped = false; |
| 250 return mappedQuad; | 250 return mappedQuad; |
| 251 } | 251 } |
| 252 | 252 |
| 253 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1(
))); | 253 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1(
))); |
| 254 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2(
))); | 254 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2(
))); |
| 255 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3(
))); | 255 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3(
))); |
| 256 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4(
))); | 256 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4(
))); |
| 257 | 257 |
| 258 clipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped
() || h4.shouldBeClipped(); | 258 clipped = h1.shouldBeClipped() || h2.shouldBeClipped() || h3.shouldBeClipped
() || h4.shouldBeClipped(); |
| 259 | 259 |
| 260 // Result will be invalid if clipped == true. But, compute it anyway just in
case, to emulate existing behavior. | 260 // Result will be invalid if clipped == true. But, compute it anyway just in
case, to emulate existing behavior. |
| 261 return gfx::QuadF(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesian
Point2d(), h4.cartesianPoint2d()); | 261 return gfx::QuadF(h1.cartesianPoint2d(), h2.cartesianPoint2d(), h3.cartesian
Point2d(), h4.cartesianPoint2d()); |
| 262 } | 262 } |
| 263 | 263 |
| 264 gfx::PointF MathUtil::mapPoint(const WebTransformationMatrix& transform, const g
fx::PointF& p, bool& clipped) | 264 gfx::PointF MathUtil::mapPoint(const Transform& transform, const gfx::PointF& p,
bool& clipped) |
| 265 { | 265 { |
| 266 HomogeneousCoordinate h = mapHomogeneousPoint(transform, gfx::Point3F(p)); | 266 HomogeneousCoordinate h = mapHomogeneousPoint(transform, gfx::Point3F(p)); |
| 267 | 267 |
| 268 if (h.w > 0) { | 268 if (h.w > 0) { |
| 269 clipped = false; | 269 clipped = false; |
| 270 return h.cartesianPoint2d(); | 270 return h.cartesianPoint2d(); |
| 271 } | 271 } |
| 272 | 272 |
| 273 // The cartesian coordinates will be invalid after dividing by w. | 273 // The cartesian coordinates will be invalid after dividing by w. |
| 274 clipped = true; | 274 clipped = true; |
| 275 | 275 |
| 276 // Avoid dividing by w if w == 0. | 276 // Avoid dividing by w if w == 0. |
| 277 if (!h.w) | 277 if (!h.w) |
| 278 return gfx::PointF(); | 278 return gfx::PointF(); |
| 279 | 279 |
| 280 // This return value will be invalid because clipped == true, but (1) users
of this | 280 // This return value will be invalid because clipped == true, but (1) users
of this |
| 281 // code should be ignoring the return value when clipped == true anyway, and
(2) this | 281 // code should be ignoring the return value when clipped == true anyway, and
(2) this |
| 282 // behavior is more consistent with existing behavior of WebKit transforms i
f the user | 282 // behavior is more consistent with existing behavior of WebKit transforms i
f the user |
| 283 // really does not ignore the return value. | 283 // really does not ignore the return value. |
| 284 return h.cartesianPoint2d(); | 284 return h.cartesianPoint2d(); |
| 285 } | 285 } |
| 286 | 286 |
| 287 gfx::Point3F MathUtil::mapPoint(const WebTransformationMatrix& transform, const
gfx::Point3F& p, bool& clipped) | 287 gfx::Point3F MathUtil::mapPoint(const Transform& transform, const gfx::Point3F&
p, bool& clipped) |
| 288 { | 288 { |
| 289 HomogeneousCoordinate h = mapHomogeneousPoint(transform, p); | 289 HomogeneousCoordinate h = mapHomogeneousPoint(transform, p); |
| 290 | 290 |
| 291 if (h.w > 0) { | 291 if (h.w > 0) { |
| 292 clipped = false; | 292 clipped = false; |
| 293 return h.cartesianPoint3d(); | 293 return h.cartesianPoint3d(); |
| 294 } | 294 } |
| 295 | 295 |
| 296 // The cartesian coordinates will be invalid after dividing by w. | 296 // The cartesian coordinates will be invalid after dividing by w. |
| 297 clipped = true; | 297 clipped = true; |
| 298 | 298 |
| 299 // Avoid dividing by w if w == 0. | 299 // Avoid dividing by w if w == 0. |
| 300 if (!h.w) | 300 if (!h.w) |
| 301 return gfx::Point3F(); | 301 return gfx::Point3F(); |
| 302 | 302 |
| 303 // This return value will be invalid because clipped == true, but (1) users
of this | 303 // This return value will be invalid because clipped == true, but (1) users
of this |
| 304 // code should be ignoring the return value when clipped == true anyway, and
(2) this | 304 // code should be ignoring the return value when clipped == true anyway, and
(2) this |
| 305 // behavior is more consistent with existing behavior of WebKit transforms i
f the user | 305 // behavior is more consistent with existing behavior of WebKit transforms i
f the user |
| 306 // really does not ignore the return value. | 306 // really does not ignore the return value. |
| 307 return h.cartesianPoint3d(); | 307 return h.cartesianPoint3d(); |
| 308 } | 308 } |
| 309 | 309 |
| 310 gfx::QuadF MathUtil::projectQuad(const WebTransformationMatrix& transform, const
gfx::QuadF& q, bool& clipped) | 310 gfx::QuadF MathUtil::projectQuad(const Transform& transform, const gfx::QuadF& q
, bool& clipped) |
| 311 { | 311 { |
| 312 gfx::QuadF projectedQuad; | 312 gfx::QuadF projectedQuad; |
| 313 bool clippedPoint; | 313 bool clippedPoint; |
| 314 projectedQuad.set_p1(projectPoint(transform, q.p1(), clippedPoint)); | 314 projectedQuad.set_p1(projectPoint(transform, q.p1(), clippedPoint)); |
| 315 clipped = clippedPoint; | 315 clipped = clippedPoint; |
| 316 projectedQuad.set_p2(projectPoint(transform, q.p2(), clippedPoint)); | 316 projectedQuad.set_p2(projectPoint(transform, q.p2(), clippedPoint)); |
| 317 clipped |= clippedPoint; | 317 clipped |= clippedPoint; |
| 318 projectedQuad.set_p3(projectPoint(transform, q.p3(), clippedPoint)); | 318 projectedQuad.set_p3(projectPoint(transform, q.p3(), clippedPoint)); |
| 319 clipped |= clippedPoint; | 319 clipped |= clippedPoint; |
| 320 projectedQuad.set_p4(projectPoint(transform, q.p4(), clippedPoint)); | 320 projectedQuad.set_p4(projectPoint(transform, q.p4(), clippedPoint)); |
| 321 clipped |= clippedPoint; | 321 clipped |= clippedPoint; |
| 322 | 322 |
| 323 return projectedQuad; | 323 return projectedQuad; |
| 324 } | 324 } |
| 325 | 325 |
| 326 gfx::PointF MathUtil::projectPoint(const WebTransformationMatrix& transform, con
st gfx::PointF& p, bool& clipped) | 326 gfx::PointF MathUtil::projectPoint(const Transform& transform, const gfx::PointF
& p, bool& clipped) |
| 327 { | 327 { |
| 328 HomogeneousCoordinate h = projectHomogeneousPoint(transform, p); | 328 HomogeneousCoordinate h = projectHomogeneousPoint(transform, p); |
| 329 | 329 |
| 330 if (h.w > 0) { | 330 if (h.w > 0) { |
| 331 // The cartesian coordinates will be valid in this case. | 331 // The cartesian coordinates will be valid in this case. |
| 332 clipped = false; | 332 clipped = false; |
| 333 return h.cartesianPoint2d(); | 333 return h.cartesianPoint2d(); |
| 334 } | 334 } |
| 335 | 335 |
| 336 // The cartesian coordinates will be invalid after dividing by w. | 336 // The cartesian coordinates will be invalid after dividing by w. |
| 337 clipped = true; | 337 clipped = true; |
| 338 | 338 |
| 339 // Avoid dividing by w if w == 0. | 339 // Avoid dividing by w if w == 0. |
| 340 if (!h.w) | 340 if (!h.w) |
| 341 return gfx::PointF(); | 341 return gfx::PointF(); |
| 342 | 342 |
| 343 // This return value will be invalid because clipped == true, but (1) users
of this | 343 // This return value will be invalid because clipped == true, but (1) users
of this |
| 344 // code should be ignoring the return value when clipped == true anyway, and
(2) this | 344 // code should be ignoring the return value when clipped == true anyway, and
(2) this |
| 345 // behavior is more consistent with existing behavior of WebKit transforms i
f the user | 345 // behavior is more consistent with existing behavior of WebKit transforms i
f the user |
| 346 // really does not ignore the return value. | 346 // really does not ignore the return value. |
| 347 return h.cartesianPoint2d(); | 347 return h.cartesianPoint2d(); |
| 348 } | 348 } |
| 349 | 349 |
| 350 void MathUtil::flattenTransformTo2d(WebTransformationMatrix& transform) | 350 void MathUtil::flattenTransformTo2d(Transform& transform) |
| 351 { | 351 { |
| 352 // Set both the 3rd row and 3rd column to (0, 0, 1, 0). | 352 // Set both the 3rd row and 3rd column to (0, 0, 1, 0). |
| 353 // | 353 // |
| 354 // One useful interpretation of doing this operation: | 354 // One useful interpretation of doing this operation: |
| 355 // - For x and y values, the new transform behaves effectively like an orth
ographic | 355 // - For x and y values, the new transform behaves effectively like an orth
ographic |
| 356 // projection was added to the matrix sequence. | 356 // projection was added to the matrix sequence. |
| 357 // - For z values, the new transform overrides any effect that the transfor
m had on | 357 // - For z values, the new transform overrides any effect that the transfor
m had on |
| 358 // z, and instead it preserves the z value for any points that are transf
ormed. | 358 // z, and instead it preserves the z value for any points that are transf
ormed. |
| 359 // - Because of linearity of transforms, this flattened transform also pres
erves the | 359 // - Because of linearity of transforms, this flattened transform also pres
erves the |
| 360 // effect that any subsequent (post-multiplied) transforms would have on
z values. | 360 // effect that any subsequent (post-multiplied) transforms would have on
z values. |
| 361 // | 361 // |
| 362 transform.setM13(0); | 362 transform.matrix().setDouble(2, 0, 0); |
| 363 transform.setM23(0); | 363 transform.matrix().setDouble(2, 1, 0); |
| 364 transform.setM31(0); | 364 transform.matrix().setDouble(0, 2, 0); |
| 365 transform.setM32(0); | 365 transform.matrix().setDouble(1, 2, 0); |
| 366 transform.setM33(1); | 366 transform.matrix().setDouble(2, 2, 1); |
| 367 transform.setM34(0); | 367 transform.matrix().setDouble(3, 2, 0); |
| 368 transform.setM43(0); | 368 transform.matrix().setDouble(2, 3, 0); |
| 369 } | 369 } |
| 370 | 370 |
| 371 static inline float scaleOnAxis(double a, double b, double c) | 371 static inline float scaleOnAxis(double a, double b, double c) |
| 372 { | 372 { |
| 373 return std::sqrt(a * a + b * b + c * c); | 373 return std::sqrt(a * a + b * b + c * c); |
| 374 } | 374 } |
| 375 | 375 |
| 376 gfx::Vector2dF MathUtil::computeTransform2dScaleComponents(const WebTransformati
onMatrix& transform) | 376 gfx::Vector2dF MathUtil::computeTransform2dScaleComponents(const Transform& tran
sform) |
| 377 { | 377 { |
| 378 if (transform.hasPerspective()) | 378 if (hasPerspective(transform)) |
| 379 return gfx::Vector2dF(1, 1); | 379 return gfx::Vector2dF(1, 1); |
| 380 float xScale = scaleOnAxis(transform.m11(), transform.m12(), transform.m13()
); | 380 float xScale = scaleOnAxis(transform.matrix().getDouble(0, 0), transform.mat
rix().getDouble(1, 0), transform.matrix().getDouble(2, 0)); |
| 381 float yScale = scaleOnAxis(transform.m21(), transform.m22(), transform.m23()
); | 381 float yScale = scaleOnAxis(transform.matrix().getDouble(0, 1), transform.mat
rix().getDouble(1, 1), transform.matrix().getDouble(2, 1)); |
| 382 return gfx::Vector2dF(xScale, yScale); | 382 return gfx::Vector2dF(xScale, yScale); |
| 383 } | 383 } |
| 384 | 384 |
| 385 float MathUtil::smallestAngleBetweenVectors(gfx::Vector2dF v1, gfx::Vector2dF v2
) | 385 float MathUtil::smallestAngleBetweenVectors(gfx::Vector2dF v1, gfx::Vector2dF v2
) |
| 386 { | 386 { |
| 387 double dotProduct = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length(); | 387 double dotProduct = gfx::DotProduct(v1, v2) / v1.Length() / v2.Length(); |
| 388 // Clamp to compensate for rounding errors. | 388 // Clamp to compensate for rounding errors. |
| 389 dotProduct = std::max(-1.0, std::min(1.0, dotProduct)); | 389 dotProduct = std::max(-1.0, std::min(1.0, dotProduct)); |
| 390 return static_cast<float>(Rad2Deg(std::acos(dotProduct))); | 390 return static_cast<float>(Rad2Deg(std::acos(dotProduct))); |
| 391 } | 391 } |
| 392 | 392 |
| 393 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des
tination) | 393 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des
tination) |
| 394 { | 394 { |
| 395 float projectedLength = gfx::DotProduct(source, destination) / destination.L
engthSquared(); | 395 float projectedLength = gfx::DotProduct(source, destination) / destination.L
engthSquared(); |
| 396 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d
estination.y()); | 396 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d
estination.y()); |
| 397 } | 397 } |
| 398 | 398 |
| 399 bool MathUtil::isInvertible(const gfx::Transform& transform) | 399 bool MathUtil::isBackFaceVisible(const gfx::Transform& transform) |
| 400 { | 400 { |
| 401 const SkMatrix44& matrix = transform.matrix(); | 401 // Compute whether a layer with a forward-facing normal of (0, 0, 1) would |
| 402 double determinant = matrix.determinant(); | 402 // have its back face visible after applying the transform. |
| 403 return abs(determinant) > EPSILON; | 403 // |
| 404 } | 404 // This is done by transforming the normal and seeing if the resulting z |
| 405 // value is positive or negative. However, note that transforming a normal |
| 406 // actually requires using the inverse-transpose of the original transform. |
| 405 | 407 |
| 406 bool MathUtil::isBackFaceVisible(const gfx::Transform&) | 408 // TODO (shawnsingh) make this perform more efficiently - we do not |
| 407 { | 409 // actually need to instantiate/invert/transpose any matrices, exploiting th
e |
| 408 // TODO (shawnsingh): to be implemented in a follow up patch very soon. | 410 // fact that we only need to transform (0, 0, 1, 0). |
| 409 NOTREACHED(); | 411 gfx::Transform inverseTransform = MathUtil::inverse(transform); |
| 410 return false; | 412 const SkMatrix44& mInv = inverseTransform.matrix(); |
| 411 } | |
| 412 | 413 |
| 413 bool MathUtil::isIdentity(const gfx::Transform& transform) | 414 return mInv.getDouble(2, 2) < 0; |
| 414 { | |
| 415 return transform.matrix().isIdentity(); | |
| 416 } | 415 } |
| 417 | 416 |
| 418 bool MathUtil::isIdentityOrTranslation(const gfx::Transform& transform) | 417 bool MathUtil::isIdentityOrTranslation(const gfx::Transform& transform) |
| 419 { | 418 { |
| 420 const SkMatrix44& matrix = transform.matrix(); | 419 const SkMatrix44& matrix = transform.matrix(); |
| 421 | 420 |
| 422 bool hasNoPerspective = !matrix.getDouble(3, 0) && !matrix.getDouble(3, 1) &
& !matrix.getDouble(3, 2) && (matrix.getDouble(3, 3) == 1); | 421 bool hasNoPerspective = !matrix.getDouble(3, 0) && !matrix.getDouble(3, 1) &
& !matrix.getDouble(3, 2) && (matrix.getDouble(3, 3) == 1); |
| 423 bool hasNoRotationOrSkew = !matrix.getDouble(0, 1) && !matrix.getDouble(0, 2
) && !matrix.getDouble(1, 0) && | 422 bool hasNoRotationOrSkew = !matrix.getDouble(0, 1) && !matrix.getDouble(0, 2
) && !matrix.getDouble(1, 0) && |
| 424 !matrix.getDouble(1, 2) && !matrix.getDouble(2, 0) && !matrix.getDouble(
2, 1); | 423 !matrix.getDouble(1, 2) && !matrix.getDouble(2, 0) && !matrix.getDouble(
2, 1); |
| 425 bool hasNoScale = matrix.getDouble(0, 0) == 1 && matrix.getDouble(1, 1) == 1
&& matrix.getDouble(2, 2) == 1; | 424 bool hasNoScale = matrix.getDouble(0, 0) == 1 && matrix.getDouble(1, 1) == 1
&& matrix.getDouble(2, 2) == 1; |
| 426 | 425 |
| 427 return hasNoPerspective && hasNoRotationOrSkew && hasNoScale; | 426 return hasNoPerspective && hasNoRotationOrSkew && hasNoScale; |
| 428 } | 427 } |
| 429 | 428 |
| 430 bool MathUtil::hasPerspective(const gfx::Transform& transform) | 429 bool MathUtil::hasPerspective(const gfx::Transform& transform) |
| 431 { | 430 { |
| 432 // Mathematically it is a bit too strict to expect the 4th element to be | 431 // Mathematically it is a bit too strict to expect the 4th element to be |
| 433 // equal to 1. However, the only non-perspective case where this element | 432 // equal to 1. However, the only non-perspective case where this element |
| 434 // becomes non-1 is when it was explicitly initialized. In that case it | 433 // becomes non-1 is when it was explicitly initialized. In that case it |
| 435 // still causes us to have a nontrivial divide-by-w, so we count it as | 434 // still causes us to have a nontrivial divide-by-w, so we count it as |
| 436 // being perspective here. | 435 // being perspective here. |
| 437 const SkMatrix44& matrix = transform.matrix(); | 436 const SkMatrix44& matrix = transform.matrix(); |
| 438 return matrix.getDouble(3, 0) || matrix.getDouble(3, 1) || matrix.getDouble(
3, 2) || (matrix.getDouble(3, 3) != 1); | 437 return matrix.getDouble(3, 0) || matrix.getDouble(3, 1) || matrix.getDouble(
3, 2) || (matrix.getDouble(3, 3) != 1); |
| 439 } | 438 } |
| 440 | 439 |
| 441 void MathUtil::makeIdentity(gfx::Transform* transform) | |
| 442 { | |
| 443 transform->matrix().setIdentity(); | |
| 444 } | |
| 445 | |
| 446 void MathUtil::rotateEulerAngles(gfx::Transform* transform, double eulerX, doubl
e eulerY, double eulerZ) | 440 void MathUtil::rotateEulerAngles(gfx::Transform* transform, double eulerX, doubl
e eulerY, double eulerZ) |
| 447 { | 441 { |
| 448 // TODO (shawnsingh): make this implementation faster and more accurate by | 442 // TODO (shawnsingh): make this implementation faster and more accurate by |
| 449 // hard-coding each matrix instead of calling rotateAxisAngle(). | 443 // hard-coding each matrix instead of calling rotateAxisAngle(). |
| 450 gfx::Transform rotationAboutX; | 444 gfx::Transform rotationAboutX; |
| 451 gfx::Transform rotationAboutY; | 445 gfx::Transform rotationAboutY; |
| 452 gfx::Transform rotationAboutZ; | 446 gfx::Transform rotationAboutZ; |
| 453 | 447 |
| 454 MathUtil::rotateAxisAngle(&rotationAboutX, 1, 0, 0, eulerX); | 448 MathUtil::rotateAxisAngle(&rotationAboutX, 1, 0, 0, eulerX); |
| 455 MathUtil::rotateAxisAngle(&rotationAboutY, 0, 1, 0, eulerY); | 449 MathUtil::rotateAxisAngle(&rotationAboutY, 0, 1, 0, eulerY); |
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| 547 | 541 |
| 548 gfx::Transform operator*(const gfx::Transform& A, const gfx::Transform& B) | 542 gfx::Transform operator*(const gfx::Transform& A, const gfx::Transform& B) |
| 549 { | 543 { |
| 550 // Compute A * B. | 544 // Compute A * B. |
| 551 gfx::Transform result = A; | 545 gfx::Transform result = A; |
| 552 result.PreconcatTransform(B); | 546 result.PreconcatTransform(B); |
| 553 return result; | 547 return result; |
| 554 } | 548 } |
| 555 | 549 |
| 556 } // namespace cc | 550 } // namespace cc |
| OLD | NEW |