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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/math_util.h" | 5 #include "cc/math_util.h" |
6 #include "testing/gtest/include/gtest/gtest.h" | 6 #include "testing/gtest/include/gtest/gtest.h" |
7 #include "ui/gfx/rect_f.h" | 7 #include "ui/gfx/rect_f.h" |
8 #include "ui/gfx/quad_f.h" | 8 #include "ui/gfx/quad_f.h" |
9 #include <public/WebTransformationMatrix.h> | 9 #include "ui/gfx/transform.h" |
10 | 10 |
11 using WebKit::WebTransformationMatrix; | 11 using gfx::Transform; |
12 | 12 |
13 namespace cc { | 13 namespace cc { |
14 namespace { | 14 namespace { |
15 | 15 |
16 // TODO(danakj) Move this test to ui/gfx/ when we don't use WebTransformationMat rix. | 16 // TODO(danakj) Move this test to ui/gfx/ when we don't use Transform. |
Ian Vollick
2012/11/21 22:07:09
Could this test move now, then?
shawnsingh
2012/11/23 08:10:45
It still requires gfx::Transform to support someth
| |
17 TEST(FloatQuadTest, IsRectilinearTest) | 17 TEST(FloatQuadTest, IsRectilinearTest) |
18 { | 18 { |
19 const int numRectilinear = 8; | 19 const int numRectilinear = 8; |
20 WebTransformationMatrix rectilinearTrans[numRectilinear]; | 20 Transform rectilinearTrans[numRectilinear]; |
21 rectilinearTrans[1].rotate(90); | 21 rectilinearTrans[1].PreconcatRotate(90); |
22 rectilinearTrans[2].rotate(180); | 22 rectilinearTrans[2].PreconcatRotate(180); |
23 rectilinearTrans[3].rotate(270); | 23 rectilinearTrans[3].PreconcatRotate(270); |
24 rectilinearTrans[4].skewX(0.00000000001); | 24 rectilinearTrans[4].PreconcatSkewX(0.00000000001); |
25 rectilinearTrans[5].skewY(0.00000000001); | 25 rectilinearTrans[5].PreconcatSkewY(0.00000000001); |
26 rectilinearTrans[6].scale(0.00001); | 26 rectilinearTrans[6].PreconcatScale(0.00001, 0.00001); |
27 rectilinearTrans[6].rotate(180); | 27 rectilinearTrans[6].PreconcatRotate(180); |
28 rectilinearTrans[7].scale(100000); | 28 rectilinearTrans[7].PreconcatScale(100000, 100000); |
29 rectilinearTrans[7].rotate(180); | 29 rectilinearTrans[7].PreconcatRotate(180); |
30 | 30 |
31 for (int i = 0; i < numRectilinear; ++i) { | 31 for (int i = 0; i < numRectilinear; ++i) { |
32 bool clipped = false; | 32 bool clipped = false; |
33 gfx::QuadF quad = MathUtil::mapQuad(rectilinearTrans[i], gfx::QuadF(gfx: :RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); | 33 gfx::QuadF quad = MathUtil::mapQuad(rectilinearTrans[i], gfx::QuadF(gfx: :RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); |
34 ASSERT_TRUE(!clipped); | 34 ASSERT_TRUE(!clipped); |
35 EXPECT_TRUE(quad.IsRectilinear()); | 35 EXPECT_TRUE(quad.IsRectilinear()); |
36 } | 36 } |
37 | 37 |
38 const int numNonRectilinear = 10; | 38 const int numNonRectilinear = 10; |
39 WebTransformationMatrix nonRectilinearTrans[numNonRectilinear]; | 39 Transform nonRectilinearTrans[numNonRectilinear]; |
40 nonRectilinearTrans[0].rotate(359.999); | 40 nonRectilinearTrans[0].PreconcatRotate(359.999); |
41 nonRectilinearTrans[1].rotate(0.0000001); | 41 nonRectilinearTrans[1].PreconcatRotate(0.0000001); |
42 nonRectilinearTrans[2].rotate(89.999999); | 42 nonRectilinearTrans[2].PreconcatRotate(89.999999); |
43 nonRectilinearTrans[3].rotate(90.0000001); | 43 nonRectilinearTrans[3].PreconcatRotate(90.0000001); |
44 nonRectilinearTrans[4].rotate(179.999999); | 44 nonRectilinearTrans[4].PreconcatRotate(179.999999); |
45 nonRectilinearTrans[5].rotate(180.0000001); | 45 nonRectilinearTrans[5].PreconcatRotate(180.0000001); |
46 nonRectilinearTrans[6].rotate(269.999999); | 46 nonRectilinearTrans[6].PreconcatRotate(269.999999); |
47 nonRectilinearTrans[7].rotate(270.0000001); | 47 nonRectilinearTrans[7].PreconcatRotate(270.0000001); |
48 nonRectilinearTrans[8].skewX(0.00001); | 48 nonRectilinearTrans[8].PreconcatSkewX(0.00001); |
49 nonRectilinearTrans[9].skewY(0.00001); | 49 nonRectilinearTrans[9].PreconcatSkewY(0.00001); |
50 | 50 |
51 for (int i = 0; i < numNonRectilinear; ++i) { | 51 for (int i = 0; i < numNonRectilinear; ++i) { |
52 bool clipped = false; | 52 bool clipped = false; |
53 gfx::QuadF quad = MathUtil::mapQuad(nonRectilinearTrans[i], gfx::QuadF(g fx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); | 53 gfx::QuadF quad = MathUtil::mapQuad(nonRectilinearTrans[i], gfx::QuadF(g fx::RectF(0.01010101f, 0.01010101f, 100.01010101f, 100.01010101f)), clipped); |
54 ASSERT_TRUE(!clipped); | 54 ASSERT_TRUE(!clipped); |
55 EXPECT_FALSE(quad.IsRectilinear()); | 55 EXPECT_FALSE(quad.IsRectilinear()); |
56 } | 56 } |
57 } | 57 } |
58 | 58 |
59 } // namespace | 59 } // namespace |
60 } // namespace cc | 60 } // namespace cc |
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