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1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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650 | 650 |
651 // Load the number from object into double_dst in the double format. | 651 // Load the number from object into double_dst in the double format. |
652 // Control will jump to not_int32 if the value cannot be exactly represented | 652 // Control will jump to not_int32 if the value cannot be exactly represented |
653 // by a 32-bit integer. | 653 // by a 32-bit integer. |
654 // Floating point value in the 32-bit integer range that are not exact integer | 654 // Floating point value in the 32-bit integer range that are not exact integer |
655 // won't be loaded. | 655 // won't be loaded. |
656 static void LoadNumberAsInt32Double(MacroAssembler* masm, | 656 static void LoadNumberAsInt32Double(MacroAssembler* masm, |
657 Register object, | 657 Register object, |
658 Destination destination, | 658 Destination destination, |
659 FPURegister double_dst, | 659 FPURegister double_dst, |
| 660 FPURegister double_scratch, |
660 Register dst1, | 661 Register dst1, |
661 Register dst2, | 662 Register dst2, |
662 Register heap_number_map, | 663 Register heap_number_map, |
663 Register scratch1, | 664 Register scratch1, |
664 Register scratch2, | 665 Register scratch2, |
665 FPURegister single_scratch, | 666 FPURegister single_scratch, |
666 Label* not_int32); | 667 Label* not_int32); |
667 | 668 |
668 // Loads the number from object into dst as a 32-bit integer. | 669 // Loads the number from object into dst as a 32-bit integer. |
669 // Control will jump to not_int32 if the object cannot be exactly represented | 670 // Control will jump to not_int32 if the object cannot be exactly represented |
670 // by a 32-bit integer. | 671 // by a 32-bit integer. |
671 // Floating point value in the 32-bit integer range that are not exact integer | 672 // Floating point value in the 32-bit integer range that are not exact integer |
672 // won't be converted. | 673 // won't be converted. |
673 // scratch3 is not used when FPU is supported. | 674 // scratch3 is not used when FPU is supported. |
674 static void LoadNumberAsInt32(MacroAssembler* masm, | 675 static void LoadNumberAsInt32(MacroAssembler* masm, |
675 Register object, | 676 Register object, |
676 Register dst, | 677 Register dst, |
677 Register heap_number_map, | 678 Register heap_number_map, |
678 Register scratch1, | 679 Register scratch1, |
679 Register scratch2, | 680 Register scratch2, |
680 Register scratch3, | 681 Register scratch3, |
681 FPURegister double_scratch, | 682 FPURegister double_scratch0, |
| 683 FPURegister double_scratch1, |
682 Label* not_int32); | 684 Label* not_int32); |
683 | 685 |
684 // Generate non FPU code to check if a double can be exactly represented by a | 686 // Generate non FPU code to check if a double can be exactly represented by a |
685 // 32-bit integer. This does not check for 0 or -0, which need | 687 // 32-bit integer. This does not check for 0 or -0, which need |
686 // to be checked for separately. | 688 // to be checked for separately. |
687 // Control jumps to not_int32 if the value is not a 32-bit integer, and falls | 689 // Control jumps to not_int32 if the value is not a 32-bit integer, and falls |
688 // through otherwise. | 690 // through otherwise. |
689 // src1 and src2 will be cloberred. | 691 // src1 and src2 will be cloberred. |
690 // | 692 // |
691 // Expected input: | 693 // Expected input: |
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783 | 785 |
784 class LookupModeBits: public BitField<LookupMode, 0, 1> {}; | 786 class LookupModeBits: public BitField<LookupMode, 0, 1> {}; |
785 | 787 |
786 LookupMode mode_; | 788 LookupMode mode_; |
787 }; | 789 }; |
788 | 790 |
789 | 791 |
790 } } // namespace v8::internal | 792 } } // namespace v8::internal |
791 | 793 |
792 #endif // V8_MIPS_CODE_STUBS_ARM_H_ | 794 #endif // V8_MIPS_CODE_STUBS_ARM_H_ |
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