Index: cc/resources/raster_tile_priority_queue_all.cc |
diff --git a/cc/resources/raster_tile_priority_queue_all.cc b/cc/resources/raster_tile_priority_queue_all.cc |
index c117f95def4fbc95c2a94d78f3069c8b959bfb12..0b2f66bb9c21e6bf5243caa56da216a86b06ce22 100644 |
--- a/cc/resources/raster_tile_priority_queue_all.cc |
+++ b/cc/resources/raster_tile_priority_queue_all.cc |
@@ -19,11 +19,8 @@ class RasterOrderComparator { |
const TilingSetRasterQueueAll* b_queue) const { |
// Note that in this function, we have to return true if and only if |
// a is strictly lower priority than b. |
- const Tile* a_tile = a_queue->Top(); |
- const Tile* b_tile = b_queue->Top(); |
- |
- const TilePriority& a_priority = a_tile->priority(); |
- const TilePriority& b_priority = b_tile->priority(); |
+ const TilePriority& a_priority = a_queue->Top().priority(); |
+ const TilePriority& b_priority = b_queue->Top().priority(); |
bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
// If the bin is the same but the resolution is not, then the order will be |
@@ -91,9 +88,9 @@ bool RasterTilePriorityQueueAll::IsEmpty() const { |
return active_queues_.empty() && pending_queues_.empty(); |
} |
-Tile* RasterTilePriorityQueueAll::Top() { |
+const PrioritizedTile& RasterTilePriorityQueueAll::Top() const { |
DCHECK(!IsEmpty()); |
- ScopedPtrVector<TilingSetRasterQueueAll>& next_queues = GetNextQueues(); |
+ const ScopedPtrVector<TilingSetRasterQueueAll>& next_queues = GetNextQueues(); |
return next_queues.front()->Top(); |
} |
@@ -114,6 +111,12 @@ void RasterTilePriorityQueueAll::Pop() { |
ScopedPtrVector<TilingSetRasterQueueAll>& |
RasterTilePriorityQueueAll::GetNextQueues() { |
+ return const_cast<ScopedPtrVector<TilingSetRasterQueueAll>&>( |
+ static_cast<const RasterTilePriorityQueueAll*>(this)->GetNextQueues()); |
+} |
+ |
+const ScopedPtrVector<TilingSetRasterQueueAll>& |
+RasterTilePriorityQueueAll::GetNextQueues() const { |
DCHECK(!IsEmpty()); |
// If we only have one queue with tiles, return it. |
@@ -122,11 +125,11 @@ RasterTilePriorityQueueAll::GetNextQueues() { |
if (pending_queues_.empty()) |
return active_queues_; |
- const Tile* active_tile = active_queues_.front()->Top(); |
- const Tile* pending_tile = pending_queues_.front()->Top(); |
+ const PrioritizedTile& active_tile = active_queues_.front()->Top(); |
+ const PrioritizedTile& pending_tile = pending_queues_.front()->Top(); |
- const TilePriority& active_priority = active_tile->priority(); |
- const TilePriority& pending_priority = pending_tile->priority(); |
+ const TilePriority& active_priority = active_tile.priority(); |
+ const TilePriority& pending_priority = pending_tile.priority(); |
switch (tree_priority_) { |
case SMOOTHNESS_TAKES_PRIORITY: { |