Index: cc/resources/eviction_tile_priority_queue.cc |
diff --git a/cc/resources/eviction_tile_priority_queue.cc b/cc/resources/eviction_tile_priority_queue.cc |
index cd872998648406fdda26548943ba60cbe694d2dc..3a4cb832e41075cce8f14ab343eacda60879e22f 100644 |
--- a/cc/resources/eviction_tile_priority_queue.cc |
+++ b/cc/resources/eviction_tile_priority_queue.cc |
@@ -17,11 +17,11 @@ class EvictionOrderComparator { |
const TilingSetEvictionQueue* b_queue) const { |
// Note that in this function, we have to return true if and only if |
// b is strictly lower priority than a. |
- const Tile* a_tile = a_queue->Top(); |
- const Tile* b_tile = b_queue->Top(); |
+ const PrioritizedTile& a_tile = a_queue->Top(); |
+ const PrioritizedTile& b_tile = b_queue->Top(); |
- const TilePriority& a_priority = a_tile->priority(); |
- const TilePriority& b_priority = b_tile->priority(); |
+ const TilePriority& a_priority = a_tile.priority(); |
+ const TilePriority& b_priority = b_tile.priority(); |
bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; |
// If the priority bin differs, b is lower priority if it has the higher |
@@ -48,8 +48,8 @@ class EvictionOrderComparator { |
// Otherwise if the occlusion differs, b is lower priority if it is |
// occluded. |
- bool a_is_occluded = a_tile->is_occluded(); |
- bool b_is_occluded = b_tile->is_occluded(); |
+ bool a_is_occluded = a_tile.is_occluded(); |
+ bool b_is_occluded = b_tile.is_occluded(); |
if (a_is_occluded != b_is_occluded) |
return b_is_occluded; |
@@ -100,9 +100,9 @@ bool EvictionTilePriorityQueue::IsEmpty() const { |
return active_queues_.empty() && pending_queues_.empty(); |
} |
-Tile* EvictionTilePriorityQueue::Top() { |
+const PrioritizedTile& EvictionTilePriorityQueue::Top() const { |
DCHECK(!IsEmpty()); |
- ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues(); |
+ const ScopedPtrVector<TilingSetEvictionQueue>& next_queues = GetNextQueues(); |
return next_queues.front()->Top(); |
} |
@@ -123,6 +123,12 @@ void EvictionTilePriorityQueue::Pop() { |
ScopedPtrVector<TilingSetEvictionQueue>& |
EvictionTilePriorityQueue::GetNextQueues() { |
+ return const_cast<ScopedPtrVector<TilingSetEvictionQueue>&>( |
+ static_cast<const EvictionTilePriorityQueue*>(this)->GetNextQueues()); |
+} |
+ |
+const ScopedPtrVector<TilingSetEvictionQueue>& |
+EvictionTilePriorityQueue::GetNextQueues() const { |
DCHECK(!IsEmpty()); |
// If we only have one queue with tiles, return it. |
@@ -131,19 +137,19 @@ EvictionTilePriorityQueue::GetNextQueues() { |
if (pending_queues_.empty()) |
return active_queues_; |
- const Tile* active_tile = active_queues_.front()->Top(); |
- const Tile* pending_tile = pending_queues_.front()->Top(); |
+ const PrioritizedTile& active_tile = active_queues_.front()->Top(); |
+ const PrioritizedTile& pending_tile = pending_queues_.front()->Top(); |
- const TilePriority& active_priority = active_tile->priority(); |
- const TilePriority& pending_priority = pending_tile->priority(); |
+ const TilePriority& active_priority = active_tile.priority(); |
+ const TilePriority& pending_priority = pending_tile.priority(); |
// If the bins are the same and activation differs, then return the tree of |
// the tile not required for activation. |
if (active_priority.priority_bin == pending_priority.priority_bin && |
- active_tile->required_for_activation() != |
- pending_tile->required_for_activation()) { |
- return active_tile->required_for_activation() ? pending_queues_ |
- : active_queues_; |
+ active_tile.tile()->required_for_activation() != |
+ pending_tile.tile()->required_for_activation()) { |
+ return active_tile.tile()->required_for_activation() ? pending_queues_ |
+ : active_queues_; |
} |
// Return tile with a lower priority. |