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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_ | 5 #ifndef CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_ |
| 6 #define CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_ | 6 #define CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_ |
| 7 | 7 |
| 8 #include "base/containers/stack_container.h" | 8 #include "base/containers/stack_container.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/resources/picture_layer_tiling_set.h" | 10 #include "cc/resources/picture_layer_tiling_set.h" |
| 11 #include "cc/resources/prioritized_tile.h" |
| 11 #include "cc/resources/tile.h" | 12 #include "cc/resources/tile.h" |
| 12 #include "cc/resources/tile_priority.h" | 13 #include "cc/resources/tile_priority.h" |
| 13 | 14 |
| 14 namespace cc { | 15 namespace cc { |
| 15 | 16 |
| 16 // This queue returns all tiles required to be rasterized from HIGH_RESOLUTION | 17 // This queue returns all tiles required to be rasterized from HIGH_RESOLUTION |
| 17 // and LOW_RESOLUTION tilings. | 18 // and LOW_RESOLUTION tilings. |
| 18 class CC_EXPORT TilingSetRasterQueueAll { | 19 class CC_EXPORT TilingSetRasterQueueAll { |
| 19 public: | 20 public: |
| 20 TilingSetRasterQueueAll(PictureLayerTilingSet* tiling_set, | 21 TilingSetRasterQueueAll(PictureLayerTilingSet* tiling_set, |
| 21 bool prioritize_low_res); | 22 bool prioritize_low_res); |
| 22 ~TilingSetRasterQueueAll(); | 23 ~TilingSetRasterQueueAll(); |
| 23 | 24 |
| 24 Tile* Top(); | 25 const PrioritizedTile& Top() const; |
| 25 const Tile* Top() const; | |
| 26 void Pop(); | 26 void Pop(); |
| 27 bool IsEmpty() const; | 27 bool IsEmpty() const; |
| 28 | 28 |
| 29 private: | 29 private: |
| 30 // Helper base class for individual region iterators. | 30 // Helper base class for individual region iterators. |
| 31 class OnePriorityRectIterator { | 31 class OnePriorityRectIterator { |
| 32 public: | 32 public: |
| 33 OnePriorityRectIterator(); | 33 OnePriorityRectIterator(); |
| 34 OnePriorityRectIterator(PictureLayerTiling* tiling, | 34 OnePriorityRectIterator(PictureLayerTiling* tiling, |
| 35 TilingData* tiling_data); | 35 TilingData* tiling_data); |
| 36 | 36 |
| 37 bool done() const { return !tile_; } | 37 bool done() const { return !current_tile_.tile(); } |
| 38 Tile* operator*() const { return tile_; } | 38 const PrioritizedTile& operator*() const { return current_tile_; } |
| 39 | 39 |
| 40 protected: | 40 protected: |
| 41 ~OnePriorityRectIterator() = default; | 41 ~OnePriorityRectIterator() = default; |
| 42 bool TileNeedsRaster(Tile* tile) const { | 42 bool TileNeedsRaster(Tile* tile) const { |
| 43 return tile->NeedsRaster() && !tiling_->IsTileOccluded(tile); | 43 return tile->NeedsRaster() && !tiling_->IsTileOccluded(tile); |
| 44 } | 44 } |
| 45 | 45 |
| 46 template <typename TilingIteratorType> | 46 template <typename TilingIteratorType> |
| 47 void AdvanceToNextTile(TilingIteratorType* iterator); | 47 void AdvanceToNextTile(TilingIteratorType* iterator); |
| 48 template <typename TilingIteratorType> | 48 template <typename TilingIteratorType> |
| 49 bool GetFirstTileAndCheckIfValid(TilingIteratorType* iterator); | 49 bool GetFirstTileAndCheckIfValid(TilingIteratorType* iterator); |
| 50 | 50 |
| 51 Tile* tile_; | 51 PrioritizedTile current_tile_; |
| 52 PictureLayerTiling* tiling_; | 52 PictureLayerTiling* tiling_; |
| 53 TilingData* tiling_data_; | 53 TilingData* tiling_data_; |
| 54 }; | 54 }; |
| 55 | 55 |
| 56 // Iterates over visible rect only, left to right top to bottom order. | 56 // Iterates over visible rect only, left to right top to bottom order. |
| 57 class VisibleTilingIterator : public OnePriorityRectIterator { | 57 class VisibleTilingIterator : public OnePriorityRectIterator { |
| 58 public: | 58 public: |
| 59 VisibleTilingIterator() = default; | 59 VisibleTilingIterator() = default; |
| 60 VisibleTilingIterator(PictureLayerTiling* tiling, TilingData* tiling_data); | 60 VisibleTilingIterator(PictureLayerTiling* tiling, TilingData* tiling_data); |
| 61 | 61 |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 120 | 120 |
| 121 // Iterates over all of the above phases in the following order: visible, | 121 // Iterates over all of the above phases in the following order: visible, |
| 122 // skewport, soon border, eventually. | 122 // skewport, soon border, eventually. |
| 123 class TilingIterator { | 123 class TilingIterator { |
| 124 public: | 124 public: |
| 125 TilingIterator(); | 125 TilingIterator(); |
| 126 explicit TilingIterator(PictureLayerTiling* tiling, | 126 explicit TilingIterator(PictureLayerTiling* tiling, |
| 127 TilingData* tiling_data); | 127 TilingData* tiling_data); |
| 128 ~TilingIterator(); | 128 ~TilingIterator(); |
| 129 | 129 |
| 130 bool done() const { return current_tile_ == nullptr; } | 130 bool done() const { return current_tile_.tile() == nullptr; } |
| 131 const Tile* operator*() const { return current_tile_; } | 131 const PrioritizedTile& operator*() const { return current_tile_; } |
| 132 Tile* operator*() { return current_tile_; } | |
| 133 TilePriority::PriorityBin type() const { | 132 TilePriority::PriorityBin type() const { |
| 134 switch (phase_) { | 133 switch (phase_) { |
| 135 case VISIBLE_RECT: | 134 case VISIBLE_RECT: |
| 136 return TilePriority::NOW; | 135 return TilePriority::NOW; |
| 137 case PENDING_VISIBLE_RECT: | 136 case PENDING_VISIBLE_RECT: |
| 138 case SKEWPORT_RECT: | 137 case SKEWPORT_RECT: |
| 139 case SOON_BORDER_RECT: | 138 case SOON_BORDER_RECT: |
| 140 return TilePriority::SOON; | 139 return TilePriority::SOON; |
| 141 case EVENTUALLY_RECT: | 140 case EVENTUALLY_RECT: |
| 142 return TilePriority::EVENTUALLY; | 141 return TilePriority::EVENTUALLY; |
| (...skipping 18 matching lines...) Expand all Loading... |
| 161 EVENTUALLY_RECT | 160 EVENTUALLY_RECT |
| 162 }; | 161 }; |
| 163 | 162 |
| 164 void AdvancePhase(); | 163 void AdvancePhase(); |
| 165 | 164 |
| 166 PictureLayerTiling* tiling_; | 165 PictureLayerTiling* tiling_; |
| 167 TilingData* tiling_data_; | 166 TilingData* tiling_data_; |
| 168 | 167 |
| 169 Phase phase_; | 168 Phase phase_; |
| 170 | 169 |
| 171 Tile* current_tile_; | 170 PrioritizedTile current_tile_; |
| 172 VisibleTilingIterator visible_iterator_; | 171 VisibleTilingIterator visible_iterator_; |
| 173 PendingVisibleTilingIterator pending_visible_iterator_; | 172 PendingVisibleTilingIterator pending_visible_iterator_; |
| 174 SkewportTilingIterator skewport_iterator_; | 173 SkewportTilingIterator skewport_iterator_; |
| 175 SoonBorderTilingIterator soon_border_iterator_; | 174 SoonBorderTilingIterator soon_border_iterator_; |
| 176 EventuallyTilingIterator eventually_iterator_; | 175 EventuallyTilingIterator eventually_iterator_; |
| 177 }; | 176 }; |
| 178 | 177 |
| 179 enum IteratorType { | 178 enum IteratorType { |
| 180 LOW_RES, | 179 LOW_RES, |
| 181 HIGH_RES, | 180 HIGH_RES, |
| (...skipping 15 matching lines...) Expand all Loading... |
| 197 | 196 |
| 198 // The max number of stages is 6: 1 low res, 3 high res, and 2 active non | 197 // The max number of stages is 6: 1 low res, 3 high res, and 2 active non |
| 199 // ideal pending high res. | 198 // ideal pending high res. |
| 200 base::StackVector<IterationStage, 6> stages_; | 199 base::StackVector<IterationStage, 6> stages_; |
| 201 TilingIterator iterators_[NUM_ITERATORS]; | 200 TilingIterator iterators_[NUM_ITERATORS]; |
| 202 }; | 201 }; |
| 203 | 202 |
| 204 } // namespace cc | 203 } // namespace cc |
| 205 | 204 |
| 206 #endif // CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_ | 205 #endif // CC_RESOURCES_TILING_SET_RASTER_QUEUE_ALL_H_ |
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