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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_TILING_SET_RASTER_QUEUE_REQUIRED_H_ | 5 #ifndef CC_RESOURCES_TILING_SET_RASTER_QUEUE_REQUIRED_H_ |
6 #define CC_RESOURCES_TILING_SET_RASTER_QUEUE_REQUIRED_H_ | 6 #define CC_RESOURCES_TILING_SET_RASTER_QUEUE_REQUIRED_H_ |
7 | 7 |
8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
9 #include "cc/resources/picture_layer_tiling_set.h" | 9 #include "cc/resources/picture_layer_tiling_set.h" |
10 #include "cc/resources/raster_tile_priority_queue.h" | 10 #include "cc/resources/raster_tile_priority_queue.h" |
11 #include "cc/resources/tile.h" | 11 #include "cc/resources/tile.h" |
12 | 12 |
13 namespace cc { | 13 namespace cc { |
14 | 14 |
15 // This queue only returns tiles that are required for either activation or | 15 // This queue only returns tiles that are required for either activation or |
16 // draw, as specified by RasterTilePriorityQueue::Type passed in the | 16 // draw, as specified by RasterTilePriorityQueue::Type passed in the |
17 // constructor. | 17 // constructor. |
18 class CC_EXPORT TilingSetRasterQueueRequired { | 18 class CC_EXPORT TilingSetRasterQueueRequired { |
19 public: | 19 public: |
20 TilingSetRasterQueueRequired(PictureLayerTilingSet* tiling_set, | 20 TilingSetRasterQueueRequired(PictureLayerTilingSet* tiling_set, |
21 RasterTilePriorityQueue::Type type); | 21 RasterTilePriorityQueue::Type type); |
22 ~TilingSetRasterQueueRequired(); | 22 ~TilingSetRasterQueueRequired(); |
23 | 23 |
24 Tile* Top(); | 24 const PrioritizedTile& Top() const; |
25 const Tile* Top() const; | |
26 void Pop(); | 25 void Pop(); |
27 bool IsEmpty() const; | 26 bool IsEmpty() const; |
28 | 27 |
29 private: | 28 private: |
30 // This iterator will return all tiles that are in the NOW bin on the given | 29 // This iterator will return all tiles that are in the NOW bin on the given |
31 // tiling. The queue can then use these tiles and further filter them based on | 30 // tiling. The queue can then use these tiles and further filter them based on |
32 // whether they are required or not. | 31 // whether they are required or not. |
33 class TilingIterator { | 32 class TilingIterator { |
34 public: | 33 public: |
35 TilingIterator(); | 34 TilingIterator(); |
36 explicit TilingIterator(PictureLayerTiling* tiling, | 35 explicit TilingIterator(PictureLayerTiling* tiling, |
37 TilingData* tiling_data, | 36 TilingData* tiling_data, |
38 const gfx::Rect& rect); | 37 const gfx::Rect& rect); |
39 ~TilingIterator(); | 38 ~TilingIterator(); |
40 | 39 |
41 bool done() const { return current_tile_ == nullptr; } | 40 bool done() const { return !current_tile_.tile(); } |
42 const Tile* operator*() const { return current_tile_; } | 41 const PrioritizedTile& operator*() const { return current_tile_; } |
43 Tile* operator*() { return current_tile_; } | |
44 TilingIterator& operator++(); | 42 TilingIterator& operator++(); |
45 | 43 |
46 private: | 44 private: |
47 PictureLayerTiling* tiling_; | 45 PictureLayerTiling* tiling_; |
48 TilingData* tiling_data_; | 46 TilingData* tiling_data_; |
49 | 47 |
50 Tile* current_tile_; | 48 PrioritizedTile current_tile_; |
51 TilingData::Iterator visible_iterator_; | 49 TilingData::Iterator visible_iterator_; |
52 }; | 50 }; |
53 | 51 |
54 bool IsTileRequired(const Tile* tile) const; | 52 bool IsTileRequired(const PrioritizedTile& prioritized_tile) const; |
55 | 53 |
56 TilingIterator iterator_; | 54 TilingIterator iterator_; |
57 RasterTilePriorityQueue::Type type_; | 55 RasterTilePriorityQueue::Type type_; |
58 }; | 56 }; |
59 | 57 |
60 } // namespace cc | 58 } // namespace cc |
61 | 59 |
62 #endif // CC_RESOURCES_TILING_SET_RASTER_QUEUE_REQUIRED_H_ | 60 #endif // CC_RESOURCES_TILING_SET_RASTER_QUEUE_REQUIRED_H_ |
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