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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer.h" | 5 #include "ui/compositor/layer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/auto_reset.h" | 9 #include "base/auto_reset.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/json/json_writer.h" | 11 #include "base/json/json_writer.h" |
12 #include "base/lazy_instance.h" | 12 #include "base/lazy_instance.h" |
13 #include "base/logging.h" | 13 #include "base/logging.h" |
14 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
15 #include "base/trace_event/trace_event.h" | 15 #include "base/trace_event/trace_event.h" |
| 16 #include "cc/animation/animation_host.h" |
16 #include "cc/animation/animation_id_provider.h" | 17 #include "cc/animation/animation_id_provider.h" |
17 #include "cc/animation/animation_player.h" | 18 #include "cc/animation/animation_player.h" |
18 #include "cc/animation/animation_timeline.h" | 19 #include "cc/animation/animation_timeline.h" |
19 #include "cc/base/scoped_ptr_algorithm.h" | 20 #include "cc/base/scoped_ptr_algorithm.h" |
20 #include "cc/layers/content_layer.h" | 21 #include "cc/layers/content_layer.h" |
21 #include "cc/layers/delegated_renderer_layer.h" | 22 #include "cc/layers/delegated_renderer_layer.h" |
22 #include "cc/layers/nine_patch_layer.h" | 23 #include "cc/layers/nine_patch_layer.h" |
23 #include "cc/layers/picture_layer.h" | 24 #include "cc/layers/picture_layer.h" |
24 #include "cc/layers/solid_color_layer.h" | 25 #include "cc/layers/solid_color_layer.h" |
25 #include "cc/layers/surface_layer.h" | 26 #include "cc/layers/surface_layer.h" |
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990 | 991 |
991 float Layer::GetDeviceScaleFactor() const { | 992 float Layer::GetDeviceScaleFactor() const { |
992 return device_scale_factor_; | 993 return device_scale_factor_; |
993 } | 994 } |
994 | 995 |
995 void Layer::AddThreadedAnimation(scoped_ptr<cc::Animation> animation) { | 996 void Layer::AddThreadedAnimation(scoped_ptr<cc::Animation> animation) { |
996 DCHECK(cc_layer_); | 997 DCHECK(cc_layer_); |
997 // Until this layer has a compositor (and hence cc_layer_ has a | 998 // Until this layer has a compositor (and hence cc_layer_ has a |
998 // LayerTreeHost), addAnimation will fail. | 999 // LayerTreeHost), addAnimation will fail. |
999 if (GetCompositor()) { | 1000 if (GetCompositor()) { |
1000 animation_player_ ? animation_player_->AddAnimation(animation.Pass()) | 1001 animation_player_->AddAnimation(animation.Pass()); |
1001 : (void)cc_layer_->AddAnimation(animation.Pass()); | |
1002 } else { | 1002 } else { |
1003 pending_threaded_animations_.push_back(animation.Pass()); | 1003 pending_threaded_animations_.push_back(animation.Pass()); |
1004 } | 1004 } |
1005 } | 1005 } |
1006 | 1006 |
1007 namespace{ | 1007 namespace{ |
1008 | 1008 |
1009 struct HasAnimationId { | 1009 struct HasAnimationId { |
1010 HasAnimationId(int id): id_(id) { | 1010 HasAnimationId(int id): id_(id) { |
1011 } | 1011 } |
1012 | 1012 |
1013 bool operator()(cc::Animation* animation) const { | 1013 bool operator()(cc::Animation* animation) const { |
1014 return animation->id() == id_; | 1014 return animation->id() == id_; |
1015 } | 1015 } |
1016 | 1016 |
1017 private: | 1017 private: |
1018 int id_; | 1018 int id_; |
1019 }; | 1019 }; |
1020 | 1020 |
1021 } | 1021 } |
1022 | 1022 |
1023 void Layer::RemoveThreadedAnimation(int animation_id) { | 1023 void Layer::RemoveThreadedAnimation(int animation_id) { |
1024 DCHECK(cc_layer_); | 1024 DCHECK(cc_layer_); |
1025 if (pending_threaded_animations_.size() == 0) { | 1025 if (pending_threaded_animations_.size() == 0) { |
1026 animation_player_ ? animation_player_->RemoveAnimation(animation_id) | 1026 animation_player_->RemoveAnimation(animation_id); |
1027 : cc_layer_->RemoveAnimation(animation_id); | |
1028 return; | 1027 return; |
1029 } | 1028 } |
1030 | 1029 |
1031 pending_threaded_animations_.erase( | 1030 pending_threaded_animations_.erase( |
1032 cc::remove_if(&pending_threaded_animations_, | 1031 cc::remove_if(&pending_threaded_animations_, |
1033 pending_threaded_animations_.begin(), | 1032 pending_threaded_animations_.begin(), |
1034 pending_threaded_animations_.end(), | 1033 pending_threaded_animations_.end(), |
1035 HasAnimationId(animation_id)), | 1034 HasAnimationId(animation_id)), |
1036 pending_threaded_animations_.end()); | 1035 pending_threaded_animations_.end()); |
1037 } | 1036 } |
1038 | 1037 |
1039 LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() { | 1038 LayerAnimatorCollection* Layer::GetLayerAnimatorCollection() { |
1040 Compositor* compositor = GetCompositor(); | 1039 Compositor* compositor = GetCompositor(); |
1041 return compositor ? compositor->layer_animator_collection() : NULL; | 1040 return compositor ? compositor->layer_animator_collection() : NULL; |
1042 } | 1041 } |
1043 | 1042 |
1044 void Layer::SendPendingThreadedAnimations() { | 1043 void Layer::SendPendingThreadedAnimations() { |
1045 for (cc::ScopedPtrVector<cc::Animation>::iterator it = | 1044 for (cc::ScopedPtrVector<cc::Animation>::iterator it = |
1046 pending_threaded_animations_.begin(); | 1045 pending_threaded_animations_.begin(); |
1047 it != pending_threaded_animations_.end(); ++it) { | 1046 it != pending_threaded_animations_.end(); ++it) { |
1048 animation_player_ | 1047 animation_player_->AddAnimation(pending_threaded_animations_.take(it)); |
1049 ? animation_player_->AddAnimation(pending_threaded_animations_.take(it)) | |
1050 : (void)cc_layer_->AddAnimation(pending_threaded_animations_.take(it)); | |
1051 } | 1048 } |
1052 | 1049 |
1053 pending_threaded_animations_.clear(); | 1050 pending_threaded_animations_.clear(); |
1054 | 1051 |
1055 for (size_t i = 0; i < children_.size(); ++i) | 1052 for (size_t i = 0; i < children_.size(); ++i) |
1056 children_[i]->SendPendingThreadedAnimations(); | 1053 children_[i]->SendPendingThreadedAnimations(); |
1057 } | 1054 } |
1058 | 1055 |
1059 void Layer::CreateCcLayer() { | 1056 void Layer::CreateCcLayer() { |
1060 if (type_ == LAYER_SOLID_COLOR) { | 1057 if (type_ == LAYER_SOLID_COLOR) { |
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1073 cc_layer_->SetTransformOrigin(gfx::Point3F()); | 1070 cc_layer_->SetTransformOrigin(gfx::Point3F()); |
1074 cc_layer_->SetContentsOpaque(true); | 1071 cc_layer_->SetContentsOpaque(true); |
1075 cc_layer_->SetIsDrawable(type_ != LAYER_NOT_DRAWN); | 1072 cc_layer_->SetIsDrawable(type_ != LAYER_NOT_DRAWN); |
1076 cc_layer_->SetLayerClient(this); | 1073 cc_layer_->SetLayerClient(this); |
1077 RecomputePosition(); | 1074 RecomputePosition(); |
1078 } | 1075 } |
1079 | 1076 |
1080 void Layer::AttachAnimationObserversAndLayer() { | 1077 void Layer::AttachAnimationObserversAndLayer() { |
1081 DCHECK(cc_layer_); | 1078 DCHECK(cc_layer_); |
1082 | 1079 |
1083 if (animation_player_) { | 1080 animation_player_->AttachLayer(cc_layer_->id()); |
1084 animation_player_->AttachLayer(cc_layer_->id()); | 1081 DCHECK(animation_player_->layer_animation_controller()); |
1085 DCHECK(animation_player_->layer_animation_controller()); | 1082 animation_player_->layer_animation_controller()->AddEventObserver(this); |
1086 animation_player_->layer_animation_controller()->AddEventObserver(this); | |
1087 } else { | |
1088 if (cc_layer_->layer_animation_controller()) | |
1089 cc_layer_->AddLayerAnimationEventObserver(this); | |
1090 } | |
1091 | 1083 |
1092 for (size_t i = 0; i < children_.size(); ++i) | 1084 for (size_t i = 0; i < children_.size(); ++i) |
1093 children_[i]->AttachAnimationObserversAndLayer(); | 1085 children_[i]->AttachAnimationObserversAndLayer(); |
1094 } | 1086 } |
1095 | 1087 |
1096 void Layer::DetachAnimationObserversAndLayer() { | 1088 void Layer::DetachAnimationObserversAndLayer() { |
1097 if (animation_player_) { | 1089 if (animation_player_->layer_animation_controller()) { |
1098 if (animation_player_->layer_animation_controller()) { | 1090 animation_player_->layer_animation_controller()->RemoveEventObserver(this); |
1099 animation_player_->layer_animation_controller()->RemoveEventObserver(this)
; | 1091 animation_player_->DetachLayer(); |
1100 animation_player_->DetachLayer(); | |
1101 } | |
1102 } else { | |
1103 if (cc_layer_->layer_animation_controller()) | |
1104 cc_layer_->RemoveLayerAnimationEventObserver(this); | |
1105 } | 1092 } |
1106 | 1093 |
1107 for (size_t i = 0; i < children_.size(); ++i) | 1094 for (size_t i = 0; i < children_.size(); ++i) |
1108 children_[i]->DetachAnimationObserversAndLayer(); | 1095 children_[i]->DetachAnimationObserversAndLayer(); |
1109 } | 1096 } |
1110 | 1097 |
1111 void Layer::CreateAnimationPlayers(Compositor* compositor) { | 1098 void Layer::CreateAnimationPlayers(Compositor* compositor) { |
1112 DCHECK(compositor); | 1099 DCHECK(compositor); |
1113 const cc::LayerTreeHost& host = compositor->GetLayerTreeHost(); | |
1114 cc_layer_->RegisterForAnimations(host.animation_registrar(), host.settings()); | |
1115 | 1100 |
1116 if (host.settings().use_compositor_animation_timelines) { | 1101 animation_player_ = |
1117 if (!animation_player_) { | 1102 cc::AnimationPlayer::Create(cc::AnimationIdProvider::NextPlayerId()); |
1118 animation_player_ = | |
1119 cc::AnimationPlayer::Create(cc::AnimationIdProvider::NextPlayerId()); | |
1120 } | |
1121 } | |
1122 | 1103 |
1123 for (size_t i = 0; i < children_.size(); ++i) | 1104 for (size_t i = 0; i < children_.size(); ++i) |
1124 children_[i]->CreateAnimationPlayers(compositor); | 1105 children_[i]->CreateAnimationPlayers(compositor); |
1125 } | 1106 } |
1126 | 1107 |
1127 void Layer::AttachAnimationPlayer(Compositor* compositor) { | 1108 void Layer::AttachAnimationPlayer(Compositor* compositor) { |
1128 DCHECK(compositor); | 1109 DCHECK(compositor); |
1129 | 1110 |
1130 if (animation_player_) | 1111 compositor->GetAnimationTimeline()->AttachPlayer(animation_player_.get()); |
1131 compositor->GetAnimationTimeline()->AttachPlayer(animation_player_.get()); | |
1132 | 1112 |
1133 for (size_t i = 0; i < children_.size(); ++i) | 1113 for (size_t i = 0; i < children_.size(); ++i) |
1134 children_[i]->AttachAnimationPlayer(compositor); | 1114 children_[i]->AttachAnimationPlayer(compositor); |
1135 } | 1115 } |
1136 | 1116 |
1137 void Layer::DetachAnimationPlayer() { | 1117 void Layer::DetachAnimationPlayer() { |
1138 Compositor* compositor = GetCompositor(); | 1118 Compositor* compositor = GetCompositor(); |
1139 DCHECK(compositor); | 1119 DCHECK(compositor); |
1140 | 1120 |
1141 if (animation_player_) | 1121 compositor->GetAnimationTimeline()->DetachPlayer(animation_player_.get()); |
1142 compositor->GetAnimationTimeline()->DetachPlayer(animation_player_.get()); | |
1143 | 1122 |
1144 for (size_t i = 0; i < children_.size(); ++i) | 1123 for (size_t i = 0; i < children_.size(); ++i) |
1145 children_[i]->DetachAnimationPlayer(); | 1124 children_[i]->DetachAnimationPlayer(); |
1146 } | 1125 } |
1147 | 1126 |
1148 gfx::Transform Layer::transform() const { | 1127 gfx::Transform Layer::transform() const { |
1149 return cc_layer_->transform(); | 1128 return cc_layer_->transform(); |
1150 } | 1129 } |
1151 | 1130 |
1152 void Layer::RecomputeDrawsContentAndUVRect() { | 1131 void Layer::RecomputeDrawsContentAndUVRect() { |
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1191 children_.end(), | 1170 children_.end(), |
1192 std::bind2nd(std::mem_fun(&Layer::RemoveAnimatorsInTreeFromCollection), | 1171 std::bind2nd(std::mem_fun(&Layer::RemoveAnimatorsInTreeFromCollection), |
1193 collection)); | 1172 collection)); |
1194 } | 1173 } |
1195 | 1174 |
1196 bool Layer::IsAnimating() const { | 1175 bool Layer::IsAnimating() const { |
1197 return animator_.get() && animator_->is_animating(); | 1176 return animator_.get() && animator_->is_animating(); |
1198 } | 1177 } |
1199 | 1178 |
1200 } // namespace ui | 1179 } // namespace ui |
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