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Side by Side Diff: gpu/command_buffer/client/gpu_control.h

Issue 1129943006: Implement StreamTexture::BindTexImage. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <vector> 10 #include <vector>
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
72 // Runs |callback| when a query created via glCreateQueryEXT() has cleared 72 // Runs |callback| when a query created via glCreateQueryEXT() has cleared
73 // passed the glEndQueryEXT() point. 73 // passed the glEndQueryEXT() point.
74 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; 74 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0;
75 75
76 virtual void SetSurfaceVisible(bool visible) = 0; 76 virtual void SetSurfaceVisible(bool visible) = 0;
77 77
78 // Attaches an external stream to the texture given by |texture_id| and 78 // Attaches an external stream to the texture given by |texture_id| and
79 // returns a stream identifier. 79 // returns a stream identifier.
80 virtual uint32_t CreateStreamTexture(uint32_t texture_id) = 0; 80 virtual uint32_t CreateStreamTexture(uint32_t texture_id) = 0;
81 81
82 virtual uint32_t CreateStreamTextureImage(int32_t image_id) = 0;
83
82 // Sets a lock this will be held on every callback from the GPU 84 // Sets a lock this will be held on every callback from the GPU
83 // implementation. This lock must be set and must be held on every call into 85 // implementation. This lock must be set and must be held on every call into
84 // the GPU implementation if it is to be used from multiple threads. This 86 // the GPU implementation if it is to be used from multiple threads. This
85 // may not be supported with all implementations. 87 // may not be supported with all implementations.
86 virtual void SetLock(base::Lock*) = 0; 88 virtual void SetLock(base::Lock*) = 0;
87 89
88 // Returns true if the channel to the Gpu is lost. When true, all contexts 90 // Returns true if the channel to the Gpu is lost. When true, all contexts
89 // should be considered as lost. 91 // should be considered as lost.
90 virtual bool IsGpuChannelLost() = 0; 92 virtual bool IsGpuChannelLost() = 0;
91 93
92 private: 94 private:
93 DISALLOW_COPY_AND_ASSIGN(GpuControl); 95 DISALLOW_COPY_AND_ASSIGN(GpuControl);
94 }; 96 };
95 97
96 } // namespace gpu 98 } // namespace gpu
97 99
98 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_ 100 #endif // GPU_COMMAND_BUFFER_CLIENT_GPU_CONTROL_H_
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