OLD | NEW |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/stream_texture_android.h" | 5 #include "content/common/gpu/stream_texture_android.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "content/common/android/surface_texture_peer.h" | 8 #include "content/common/android/surface_texture_peer.h" |
9 #include "content/common/gpu/gpu_channel.h" | 9 #include "content/common/gpu/gpu_channel.h" |
10 #include "content/common/gpu/gpu_messages.h" | 10 #include "content/common/gpu/gpu_messages.h" |
11 #include "gpu/command_buffer/service/context_group.h" | 11 #include "gpu/command_buffer/service/context_group.h" |
12 #include "gpu/command_buffer/service/context_state.h" | 12 #include "gpu/command_buffer/service/context_state.h" |
13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 13 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 14 #include "gpu/command_buffer/service/image_manager.h" |
14 #include "gpu/command_buffer/service/texture_manager.h" | 15 #include "gpu/command_buffer/service/texture_manager.h" |
15 #include "ui/gfx/geometry/size.h" | 16 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gl/gl_context.h" | 17 #include "ui/gl/gl_context.h" |
17 #include "ui/gl/scoped_make_current.h" | 18 #include "ui/gl/scoped_make_current.h" |
18 | 19 |
19 namespace content { | 20 namespace content { |
20 | 21 |
21 using gpu::gles2::ContextGroup; | 22 using gpu::gles2::ContextGroup; |
22 using gpu::gles2::GLES2Decoder; | 23 using gpu::gles2::GLES2Decoder; |
| 24 using gpu::gles2::ImageManager; |
23 using gpu::gles2::TextureManager; | 25 using gpu::gles2::TextureManager; |
24 using gpu::gles2::TextureRef; | 26 using gpu::gles2::TextureRef; |
25 | 27 |
26 // static | 28 // static |
27 bool StreamTexture::Create( | 29 bool StreamTexture::CreateStreamTextureImage(GpuCommandBufferStub* owner_stub, |
28 GpuCommandBufferStub* owner_stub, | 30 int32 image_id, |
29 uint32 client_texture_id, | 31 int32 stream_id) { |
30 int stream_id) { | 32 DCHECK(owner_stub); |
| 33 GLES2Decoder* decoder = owner_stub->decoder(); |
| 34 DCHECK(decoder); |
| 35 ImageManager* image_manager = decoder->GetImageManager(); |
| 36 DCHECK(image_manager); |
| 37 scoped_refptr<StreamTexture> image( |
| 38 new StreamTexture(owner_stub, stream_id, 0)); |
| 39 image_manager->AddImage(image.get(), image_id); |
| 40 return true; |
| 41 } |
| 42 |
| 43 // static |
| 44 bool StreamTexture::CreateStreamTexture(GpuCommandBufferStub* owner_stub, |
| 45 uint32 client_texture_id, |
| 46 int stream_id) { |
31 GLES2Decoder* decoder = owner_stub->decoder(); | 47 GLES2Decoder* decoder = owner_stub->decoder(); |
32 TextureManager* texture_manager = | 48 TextureManager* texture_manager = |
33 decoder->GetContextGroup()->texture_manager(); | 49 decoder->GetContextGroup()->texture_manager(); |
34 TextureRef* texture = texture_manager->GetTexture(client_texture_id); | 50 TextureRef* texture = texture_manager->GetTexture(client_texture_id); |
35 | 51 |
36 if (texture && (!texture->texture()->target() || | 52 if (texture && (!texture->texture()->target() || |
37 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { | 53 texture->texture()->target() == GL_TEXTURE_EXTERNAL_OES)) { |
38 | 54 |
39 // TODO: Ideally a valid image id was returned to the client so that | 55 // TODO: Ideally a valid image id was returned to the client so that |
40 // it could then call glBindTexImage2D() for doing the following. | 56 // it could then call glBindTexImage2D() for doing the following. |
41 scoped_refptr<gfx::GLImage> gl_image( | 57 scoped_refptr<gfx::GLImage> gl_image( |
42 new StreamTexture(owner_stub, stream_id, texture->service_id())); | 58 new StreamTexture(owner_stub, stream_id, texture->service_id())); |
43 gfx::Size size = gl_image->GetSize(); | 59 gfx::Size size = gl_image->GetSize(); |
44 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); | 60 texture_manager->SetTarget(texture, GL_TEXTURE_EXTERNAL_OES); |
45 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, | 61 texture_manager->SetLevelInfo(texture, GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA, |
46 size.width(), size.height(), 1, 0, GL_RGBA, | 62 size.width(), size.height(), 1, 0, GL_RGBA, |
47 GL_UNSIGNED_BYTE, gfx::Rect(size)); | 63 GL_UNSIGNED_BYTE, gfx::Rect(size)); |
48 texture_manager->SetLevelImage( | 64 texture_manager->SetLevelImage( |
49 texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get()); | 65 texture, GL_TEXTURE_EXTERNAL_OES, 0, gl_image.get()); |
50 return true; | 66 return true; |
51 } | 67 } |
52 | 68 |
53 return false; | 69 return false; |
54 } | 70 } |
55 | 71 |
56 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, | 72 StreamTexture::StreamTexture(GpuCommandBufferStub* owner_stub, |
57 int32 route_id, | 73 int32 route_id, |
58 uint32 texture_id) | 74 int32 texture_id) |
59 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), | 75 : surface_texture_(gfx::SurfaceTexture::Create(texture_id)), |
60 size_(0, 0), | 76 size_(0, 0), |
61 has_valid_frame_(false), | 77 has_valid_frame_(false), |
62 has_pending_frame_(false), | 78 has_pending_frame_(false), |
63 owner_stub_(owner_stub), | 79 owner_stub_(owner_stub), |
64 route_id_(route_id), | 80 route_id_(route_id), |
65 has_listener_(false), | 81 has_listener_(false), |
| 82 texture_id_(texture_id), |
66 weak_factory_(this) { | 83 weak_factory_(this) { |
67 owner_stub->AddDestructionObserver(this); | 84 owner_stub->AddDestructionObserver(this); |
68 memset(current_matrix_, 0, sizeof(current_matrix_)); | 85 memset(current_matrix_, 0, sizeof(current_matrix_)); |
69 owner_stub->channel()->AddRoute(route_id, this); | 86 owner_stub->channel()->AddRoute(route_id, this); |
70 surface_texture_->SetFrameAvailableCallback(base::Bind( | 87 surface_texture_->SetFrameAvailableCallback(base::Bind( |
71 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); | 88 &StreamTexture::OnFrameAvailable, weak_factory_.GetWeakPtr())); |
72 } | 89 } |
73 | 90 |
74 StreamTexture::~StreamTexture() { | 91 StreamTexture::~StreamTexture() { |
75 if (owner_stub_) { | 92 if (owner_stub_) { |
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
184 if (!owner_stub_) | 201 if (!owner_stub_) |
185 return; | 202 return; |
186 | 203 |
187 base::ProcessHandle process = owner_stub_->channel()->renderer_pid(); | 204 base::ProcessHandle process = owner_stub_->channel()->renderer_pid(); |
188 | 205 |
189 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( | 206 SurfaceTexturePeer::GetInstance()->EstablishSurfaceTexturePeer( |
190 process, surface_texture_, primary_id, secondary_id); | 207 process, surface_texture_, primary_id, secondary_id); |
191 } | 208 } |
192 | 209 |
193 bool StreamTexture::BindTexImage(unsigned target) { | 210 bool StreamTexture::BindTexImage(unsigned target) { |
194 NOTREACHED(); | 211 TRACE_EVENT0("gpu", "StreamTexture::BindTexImage"); |
195 return false; | 212 DCHECK(surface_texture_.get()); |
| 213 if (!owner_stub_ || !surface_texture_.get()) |
| 214 return false; |
| 215 |
| 216 if (target != GL_TEXTURE_EXTERNAL_OES) { |
| 217 LOG(ERROR) |
| 218 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; |
| 219 return false; |
| 220 } |
| 221 |
| 222 GLint texture_id; |
| 223 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| 224 DCHECK(texture_id); |
| 225 if (!texture_id_) |
| 226 texture_id_ = texture_id; |
| 227 if (texture_id_ && texture_id_ != texture_id) { |
| 228 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; |
| 229 return false; |
| 230 } |
| 231 // Note: Surface textures used as gpu memory buffers are created with an |
| 232 // initial dummy texture id of 0. We need to call DetachFromGLContext() here |
| 233 // to detach from the dummy texture before we can attach to a real texture |
| 234 // id. DetachFromGLContext() will delete the texture for the current |
| 235 // attachment point so it's important that this is never called when |
| 236 // attached to a real texture id. Detaching from the dummy texture id should |
| 237 // not cause any problems as the GL should silently ignore 0 when passed to |
| 238 // glDeleteTextures. |
| 239 surface_texture_->DetachFromGLContext(); |
| 240 // This will attach the surface texture to the texture currently bound to |
| 241 // GL_TEXTURE_EXTERNAL_OES target. |
| 242 surface_texture_->AttachToGLContext(); |
| 243 |
| 244 surface_texture_->UpdateTexImage(); |
| 245 return true; |
196 } | 246 } |
197 | 247 |
198 void StreamTexture::ReleaseTexImage(unsigned target) { | 248 void StreamTexture::ReleaseTexImage(unsigned target) { |
199 NOTREACHED(); | 249 NOTREACHED(); |
200 } | 250 } |
201 | 251 |
202 bool StreamTexture::CopyTexSubImage(unsigned target, | 252 bool StreamTexture::CopyTexSubImage(unsigned target, |
203 const gfx::Point& offset, | 253 const gfx::Point& offset, |
204 const gfx::Rect& rect) { | 254 const gfx::Rect& rect) { |
205 return false; | 255 return false; |
206 } | 256 } |
207 | 257 |
208 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, | 258 bool StreamTexture::ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
209 int z_order, | 259 int z_order, |
210 gfx::OverlayTransform transform, | 260 gfx::OverlayTransform transform, |
211 const gfx::Rect& bounds_rect, | 261 const gfx::Rect& bounds_rect, |
212 const gfx::RectF& crop_rect) { | 262 const gfx::RectF& crop_rect) { |
213 NOTREACHED(); | 263 NOTREACHED(); |
214 return false; | 264 return false; |
215 } | 265 } |
216 | 266 |
217 } // namespace content | 267 } // namespace content |
OLD | NEW |