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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrInOrderDrawBuffer_DEFINED | 8 #ifndef GrInOrderDrawBuffer_DEFINED |
9 #define GrInOrderDrawBuffer_DEFINED | 9 #define GrInOrderDrawBuffer_DEFINED |
10 | 10 |
11 #include "GrDrawTarget.h" | 11 #include "GrDrawTarget.h" |
12 #include "GrInOrderCommandBuilder.h" | 12 #include "GrCommandBuilder.h" |
13 #include "SkChunkAlloc.h" | 13 #include "SkChunkAlloc.h" |
14 | 14 |
15 /** | 15 /** |
16 * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws
for eventual | 16 * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws
for eventual |
17 * playback into a GrGpu. In theory one draw buffer could playback into another.
When index or | 17 * playback into a GrGpu. In theory one draw buffer could playback into another.
When index or |
18 * vertex buffers are used as geometry sources it is the callers the draw buffer
only holds | 18 * vertex buffers are used as geometry sources it is the callers the draw buffer
only holds |
19 * references to the buffers. It is the callers responsibility to ensure that th
e data is still | 19 * references to the buffers. It is the callers responsibility to ensure that th
e data is still |
20 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the
caller's | 20 * valid when the draw buffer is played back into a GrGpu. Similarly, it is the
caller's |
21 * responsibility to ensure that all referenced textures, buffers, and render-ta
rgets are associated | 21 * responsibility to ensure that all referenced textures, buffers, and render-ta
rgets are associated |
22 * in the GrGpu object that the buffer is played back into. The buffer requires
VB and IB pools to | 22 * in the GrGpu object that the buffer is played back into. The buffer requires
VB and IB pools to |
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143 SkChunkAlloc fPathIndexBuffer; | 143 SkChunkAlloc fPathIndexBuffer; |
144 SkChunkAlloc fPathTransformBuffer; | 144 SkChunkAlloc fPathTransformBuffer; |
145 SkChunkAlloc fPipelineBuffer; | 145 SkChunkAlloc fPipelineBuffer; |
146 uint32_t fDrawID; | 146 uint32_t fDrawID; |
147 SkAutoTUnref<State> fPrevState; | 147 SkAutoTUnref<State> fPrevState; |
148 | 148 |
149 typedef GrClipTarget INHERITED; | 149 typedef GrClipTarget INHERITED; |
150 }; | 150 }; |
151 | 151 |
152 #endif | 152 #endif |
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