| Index: ui/gfx/skia_util.h
|
| diff --git a/ui/gfx/skia_util.h b/ui/gfx/skia_util.h
|
| index 66824079b3746cb89a9bb69ad6c285248a97cb51..bd9478fced9aa28f379548689ff3208c3ceec9b8 100644
|
| --- a/ui/gfx/skia_util.h
|
| +++ b/ui/gfx/skia_util.h
|
| @@ -8,6 +8,7 @@
|
| #include <string>
|
| #include <vector>
|
|
|
| +#include "skia/ext/refptr.h"
|
| #include "third_party/skia/include/core/SkColor.h"
|
| #include "third_party/skia/include/core/SkRect.h"
|
| #include "third_party/skia/include/core/SkShader.h"
|
| @@ -36,33 +37,23 @@ UI_EXPORT RectF SkRectToRectF(const SkRect& rect);
|
| // The shader's local matrix should not be changed after the shader is created.
|
| // TODO(pkotwicz): Allow shader's local matrix to be changed after the shader
|
| // is created.
|
| -// Example usage to avoid leaks:
|
| -// SkSafeUnref(paint.setShader(gfx::CreateImageRepShader(image_rep,
|
| -// tile_mode, matrix)));
|
| //
|
| -// (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will
|
| -// handle the NULL case.)
|
| -UI_EXPORT SkShader* CreateImageRepShader(const gfx::ImageSkiaRep& image_rep,
|
| - SkShader::TileMode tile_mode,
|
| - const SkMatrix& local_matrix);
|
| +UI_EXPORT skia::RefPtr<SkShader> CreateImageRepShader(
|
| + const gfx::ImageSkiaRep& image_rep,
|
| + SkShader::TileMode tile_mode,
|
| + const SkMatrix& local_matrix);
|
|
|
| // Creates a vertical gradient shader. The caller owns the shader.
|
| // Example usage to avoid leaks:
|
| -// SkSafeUnref(paint.setShader(gfx::CreateGradientShader(0, 10, red, blue)));
|
| -//
|
| -// (The old shader in the paint, if any, needs to be freed, and SkSafeUnref will
|
| -// handle the NULL case.)
|
| -UI_EXPORT SkShader* CreateGradientShader(int start_point,
|
| - int end_point,
|
| - SkColor start_color,
|
| - SkColor end_color);
|
| +UI_EXPORT skia::RefPtr<SkShader> CreateGradientShader(int start_point,
|
| + int end_point,
|
| + SkColor start_color,
|
| + SkColor end_color);
|
|
|
| // Creates a draw looper to generate |shadows|. The caller owns the draw looper.
|
| // NULL is returned if |shadows| is empty since no draw looper is needed in
|
| // this case.
|
| -// Example usage to avoid leaks:
|
| -// SkSafeUnref(paint.setDrawLooper(gfx::CreateShadowDrawLooper(shadows)));
|
| -UI_EXPORT SkDrawLooper* CreateShadowDrawLooper(
|
| +UI_EXPORT skia::RefPtr<SkDrawLooper> CreateShadowDrawLooper(
|
| const std::vector<ShadowValue>& shadows);
|
|
|
| // Returns true if the two bitmaps contain the same pixels.
|
|
|