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Side by Side Diff: ui/aura/window.h

Issue 11299219: Rework FocusManager as FocusClient. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_H_ 5 #ifndef UI_AURA_WINDOW_H_
6 #define UI_AURA_WINDOW_H_ 6 #define UI_AURA_WINDOW_H_
7 7
8 #include <map> 8 #include <map>
9 #include <string> 9 #include <string>
10 #include <vector> 10 #include <vector>
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33 } 33 }
34 34
35 namespace ui { 35 namespace ui {
36 class EventHandler; 36 class EventHandler;
37 class Layer; 37 class Layer;
38 class Texture; 38 class Texture;
39 } 39 }
40 40
41 namespace aura { 41 namespace aura {
42 42
43 class FocusManager;
44 class LayoutManager; 43 class LayoutManager;
45 class RootWindow; 44 class RootWindow;
46 class WindowDelegate; 45 class WindowDelegate;
47 class WindowObserver; 46 class WindowObserver;
48 47
49 // Defined in window_property.h (which we do not include) 48 // Defined in window_property.h (which we do not include)
50 template<typename T> 49 template<typename T>
51 struct WindowProperty; 50 struct WindowProperty;
52 51
53 // Aura window implementation. Interesting events are sent to the 52 // Aura window implementation. Interesting events are sent to the
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300 299
301 // Returns true if the Window is currently the focused window. 300 // Returns true if the Window is currently the focused window.
302 bool HasFocus() const; 301 bool HasFocus() const;
303 302
304 // Returns true if the Window can be focused. 303 // Returns true if the Window can be focused.
305 virtual bool CanFocus() const; 304 virtual bool CanFocus() const;
306 305
307 // Returns true if the Window can receive events. 306 // Returns true if the Window can receive events.
308 virtual bool CanReceiveEvents() const; 307 virtual bool CanReceiveEvents() const;
309 308
310 // Returns the FocusManager for the Window, which may be attached to a parent
311 // Window. Can return NULL if the Window has no FocusManager.
312 virtual FocusManager* GetFocusManager();
313 virtual const FocusManager* GetFocusManager() const;
314
315 // Does a capture on the window. This does nothing if the window isn't showing 309 // Does a capture on the window. This does nothing if the window isn't showing
316 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy. 310 // (VISIBILITY_SHOWN) or isn't contained in a valid window hierarchy.
317 void SetCapture(); 311 void SetCapture();
318 312
319 // Releases a capture. 313 // Releases a capture.
320 void ReleaseCapture(); 314 void ReleaseCapture();
321 315
322 // Returns true if this window has capture. 316 // Returns true if this window has capture.
323 bool HasCapture(); 317 bool HasCapture();
324 318
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500 }; 494 };
501 495
502 std::map<const void*, Value> prop_map_; 496 std::map<const void*, Value> prop_map_;
503 497
504 DISALLOW_COPY_AND_ASSIGN(Window); 498 DISALLOW_COPY_AND_ASSIGN(Window);
505 }; 499 };
506 500
507 } // namespace aura 501 } // namespace aura
508 502
509 #endif // UI_AURA_WINDOW_H_ 503 #endif // UI_AURA_WINDOW_H_
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