| Index: src/mips64/code-stubs-mips64.cc
|
| diff --git a/src/mips64/code-stubs-mips64.cc b/src/mips64/code-stubs-mips64.cc
|
| index d26c6afec5e24385e060ee0c0b8b459721541d00..3e2ca1dbf42f4d3c99687ac8117eb7e0518cc595 100644
|
| --- a/src/mips64/code-stubs-mips64.cc
|
| +++ b/src/mips64/code-stubs-mips64.cc
|
| @@ -1386,8 +1386,7 @@ void LoadIndexedStringStub::Generate(MacroAssembler* masm) {
|
| Register scratch = a5;
|
| Register result = v0;
|
| DCHECK(!scratch.is(receiver) && !scratch.is(index));
|
| - DCHECK(!FLAG_vector_ics ||
|
| - !scratch.is(VectorLoadICDescriptor::VectorRegister()));
|
| + DCHECK(!scratch.is(VectorLoadICDescriptor::VectorRegister()));
|
|
|
| StringCharAtGenerator char_at_generator(receiver, index, scratch, result,
|
| &miss, // When not a string.
|
| @@ -1611,8 +1610,7 @@ void FunctionPrototypeStub::Generate(MacroAssembler* masm) {
|
| Register receiver = LoadDescriptor::ReceiverRegister();
|
| // Ensure that the vector and slot registers won't be clobbered before
|
| // calling the miss handler.
|
| - DCHECK(!FLAG_vector_ics ||
|
| - !AreAliased(a4, a5, VectorLoadICDescriptor::VectorRegister(),
|
| + DCHECK(!AreAliased(a4, a5, VectorLoadICDescriptor::VectorRegister(),
|
| VectorLoadICDescriptor::SlotRegister()));
|
|
|
| NamedLoadHandlerCompiler::GenerateLoadFunctionPrototype(masm, receiver, a4,
|
| @@ -3131,7 +3129,7 @@ void StringCharCodeAtGenerator::GenerateSlow(
|
| DONT_DO_SMI_CHECK);
|
| call_helper.BeforeCall(masm);
|
| // Consumed by runtime conversion function:
|
| - if (FLAG_vector_ics && embed_mode == PART_OF_IC_HANDLER) {
|
| + if (embed_mode == PART_OF_IC_HANDLER) {
|
| __ Push(VectorLoadICDescriptor::VectorRegister(),
|
| VectorLoadICDescriptor::SlotRegister(), object_, index_);
|
| } else {
|
| @@ -3149,7 +3147,7 @@ void StringCharCodeAtGenerator::GenerateSlow(
|
| // have a chance to overwrite it.
|
|
|
| __ Move(index_, v0);
|
| - if (FLAG_vector_ics && embed_mode == PART_OF_IC_HANDLER) {
|
| + if (embed_mode == PART_OF_IC_HANDLER) {
|
| __ Pop(VectorLoadICDescriptor::VectorRegister(),
|
| VectorLoadICDescriptor::SlotRegister(), object_);
|
| } else {
|
|
|