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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "Benchmark.h" |
| 9 |
| 10 // This benchmark's runtime should be fairly constant for a given machine, |
| 11 // so it can be used as a baseline to control for thermal or other throttling. |
| 12 |
| 13 struct ControlBench : public Benchmark { |
| 14 const char* onGetName() override { return "control"; } |
| 15 bool isSuitableFor(Backend backend) override { return backend == kNonRenderi
ng_Backend; } |
| 16 |
| 17 void onDraw(const int loops, SkCanvas*) override { |
| 18 // Nothing terribly useful: force a memory read, a memory write, and som
e math. |
| 19 volatile uint32_t rand = 0; |
| 20 for (int i = 0; i < 1000*loops; i++) { |
| 21 rand *= 1664525; |
| 22 rand += 1013904223; |
| 23 } |
| 24 } |
| 25 }; |
| 26 DEF_BENCH(return new ControlBench;) |
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