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Side by Side Diff: sky/engine/core/painting/Canvas.idl

Issue 1129353010: Add Canvas.drawPicture (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // TODO(mpcomplete): Figure out a better SkMatrix/SkRect representation. 5 // TODO(mpcomplete): Figure out a better SkMatrix/SkRect representation.
6 interface Canvas { 6 interface Canvas {
7 // Height and width are used for culling optimizations and do not necessarily 7 // Height and width are used for culling optimizations and do not necessarily
8 // imply that the Canvas is backed by a buffer with any specific bounds. 8 // imply that the Canvas is backed by a buffer with any specific bounds.
9 readonly attribute float height; 9 readonly attribute float height;
10 readonly attribute float width; 10 readonly attribute float width;
11 11
12 void save(); 12 void save();
13 void saveLayer(float[] bounds4 /* optional */, Paint paint /* optional */); 13 void saveLayer(float[] bounds4 /* optional */, Paint paint /* optional */);
14 void restore(); 14 void restore();
15 15
16 void translate(float dx, float dy); 16 void translate(float dx, float dy);
17 void scale(float sx, float sy); 17 void scale(float sx, float sy);
18 void rotateDegrees(float degrees); 18 void rotateDegrees(float degrees);
19 void skew(float sx, float sy); 19 void skew(float sx, float sy);
20 void concat(float[] matrix9); 20 void concat(float[] matrix9);
21 21
22 void clipRect(float[] rect4); 22 void clipRect(float[] rect4);
23 23
24 void drawPicture(Picture picture);
25
24 void drawPaint(Paint paint); 26 void drawPaint(Paint paint);
25 void drawRect(float[] rect4, Paint paint); 27 void drawRect(float[] rect4, Paint paint);
26 void drawOval(float[] rect4, Paint paint); 28 void drawOval(float[] rect4, Paint paint);
27 void drawCircle(float x, float y, float radius, Paint paint); 29 void drawCircle(float x, float y, float radius, Paint paint);
28 }; 30 };
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