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Unified Diff: ui/gfx/blit.cc

Issue 11293194: ui: Prefer +/- operators to apply offsets. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: floats Created 8 years, 1 month ago
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Index: ui/gfx/blit.cc
diff --git a/ui/gfx/blit.cc b/ui/gfx/blit.cc
index c6c8d6721fa888d4f4d9e45c05a4aa28fedb7c4b..9bb7e4a1a84a647ae6c0781ce9acb46133ecd68d 100644
--- a/ui/gfx/blit.cc
+++ b/ui/gfx/blit.cc
@@ -129,7 +129,7 @@ void BlitCanvasToCanvas(SkCanvas *dst_canvas,
void ScrollCanvas(SkCanvas* canvas,
const gfx::Rect& in_clip,
- const gfx::Vector2d& amount) {
+ const gfx::Vector2d& offset) {
DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
#if defined(OS_WIN)
// If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall
@@ -140,7 +140,7 @@ void ScrollCanvas(SkCanvas* canvas,
RECT damaged_rect;
RECT r = in_clip.ToRECT();
- ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
+ ScrollDC(hdc, offset.x(), offset.y(), NULL, &r, NULL, &damaged_rect);
return;
}
#endif // defined(OS_WIN)
@@ -157,32 +157,29 @@ void ScrollCanvas(SkCanvas* canvas,
in_clip, gfx::Rect(0, 0, bitmap.width(), bitmap.height()));
// Compute the set of pixels we'll actually end up painting.
- gfx::Rect dest_rect = clip;
- dest_rect.Offset(amount);
- dest_rect.Intersect(clip);
- if (dest_rect.size() == gfx::Size())
+ gfx::Rect dest_rect = gfx::IntersectRects(clip + offset, clip);
+ if (dest_rect.size().IsEmpty())
return; // Nothing to do.
// Compute the source pixels that will map to the dest_rect
- gfx::Rect src_rect = dest_rect;
- src_rect.Offset(-amount.x(), -amount.y());
+ gfx::Rect src_rect = dest_rect - offset;
size_t row_bytes = dest_rect.width() * 4;
- if (amount.y() > 0) {
+ if (offset.y() > 0) {
// Data is moving down, copy from the bottom up.
for (int y = dest_rect.height() - 1; y >= 0; y--) {
memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
row_bytes);
}
- } else if (amount.y() < 0) {
+ } else if (offset.y() < 0) {
// Data is moving up, copy from the top down.
for (int y = 0; y < dest_rect.height(); y++) {
memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
row_bytes);
}
- } else if (amount.x() != 0) {
+ } else if (offset.x() != 0) {
// Horizontal-only scroll. We can do it in either top-to-bottom or bottom-
// to-top, but have to be careful about the order for copying each row.
// Fortunately, memmove already handles this for us.
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