| Index: ui/gfx/blit.cc
|
| diff --git a/ui/gfx/blit.cc b/ui/gfx/blit.cc
|
| index c6c8d6721fa888d4f4d9e45c05a4aa28fedb7c4b..9bb7e4a1a84a647ae6c0781ce9acb46133ecd68d 100644
|
| --- a/ui/gfx/blit.cc
|
| +++ b/ui/gfx/blit.cc
|
| @@ -129,7 +129,7 @@ void BlitCanvasToCanvas(SkCanvas *dst_canvas,
|
|
|
| void ScrollCanvas(SkCanvas* canvas,
|
| const gfx::Rect& in_clip,
|
| - const gfx::Vector2d& amount) {
|
| + const gfx::Vector2d& offset) {
|
| DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
|
| #if defined(OS_WIN)
|
| // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall
|
| @@ -140,7 +140,7 @@ void ScrollCanvas(SkCanvas* canvas,
|
|
|
| RECT damaged_rect;
|
| RECT r = in_clip.ToRECT();
|
| - ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
|
| + ScrollDC(hdc, offset.x(), offset.y(), NULL, &r, NULL, &damaged_rect);
|
| return;
|
| }
|
| #endif // defined(OS_WIN)
|
| @@ -157,32 +157,29 @@ void ScrollCanvas(SkCanvas* canvas,
|
| in_clip, gfx::Rect(0, 0, bitmap.width(), bitmap.height()));
|
|
|
| // Compute the set of pixels we'll actually end up painting.
|
| - gfx::Rect dest_rect = clip;
|
| - dest_rect.Offset(amount);
|
| - dest_rect.Intersect(clip);
|
| - if (dest_rect.size() == gfx::Size())
|
| + gfx::Rect dest_rect = gfx::IntersectRects(clip + offset, clip);
|
| + if (dest_rect.size().IsEmpty())
|
| return; // Nothing to do.
|
|
|
| // Compute the source pixels that will map to the dest_rect
|
| - gfx::Rect src_rect = dest_rect;
|
| - src_rect.Offset(-amount.x(), -amount.y());
|
| + gfx::Rect src_rect = dest_rect - offset;
|
|
|
| size_t row_bytes = dest_rect.width() * 4;
|
| - if (amount.y() > 0) {
|
| + if (offset.y() > 0) {
|
| // Data is moving down, copy from the bottom up.
|
| for (int y = dest_rect.height() - 1; y >= 0; y--) {
|
| memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
|
| bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
|
| row_bytes);
|
| }
|
| - } else if (amount.y() < 0) {
|
| + } else if (offset.y() < 0) {
|
| // Data is moving up, copy from the top down.
|
| for (int y = 0; y < dest_rect.height(); y++) {
|
| memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
|
| bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
|
| row_bytes);
|
| }
|
| - } else if (amount.x() != 0) {
|
| + } else if (offset.x() != 0) {
|
| // Horizontal-only scroll. We can do it in either top-to-bottom or bottom-
|
| // to-top, but have to be careful about the order for copying each row.
|
| // Fortunately, memmove already handles this for us.
|
|
|