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Issue 11293194: ui: Prefer +/- operators to apply offsets. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: gfx:: Created 8 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/math_util.h" 7 #include "cc/math_util.h"
8 8
9 #include <cmath> 9 #include <cmath>
10 #include <limits> 10 #include <limits>
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103 numVerticesInClippedQuad++; 103 numVerticesInClippedQuad++;
104 } 104 }
105 105
106 gfx::Rect MathUtil::mapClippedRect(const WebTransformationMatrix& transform, con st gfx::Rect& srcRect) 106 gfx::Rect MathUtil::mapClippedRect(const WebTransformationMatrix& transform, con st gfx::Rect& srcRect)
107 { 107 {
108 return gfx::ToEnclosingRect(mapClippedRect(transform, gfx::RectF(srcRect))); 108 return gfx::ToEnclosingRect(mapClippedRect(transform, gfx::RectF(srcRect)));
109 } 109 }
110 110
111 gfx::RectF MathUtil::mapClippedRect(const WebTransformationMatrix& transform, co nst gfx::RectF& srcRect) 111 gfx::RectF MathUtil::mapClippedRect(const WebTransformationMatrix& transform, co nst gfx::RectF& srcRect)
112 { 112 {
113 if (transform.isIdentityOrTranslation()) { 113 if (transform.isIdentityOrTranslation())
114 gfx::RectF mappedRect(srcRect); 114 return srcRect + gfx::Vector2dF(static_cast<float>(transform.m41()), sta tic_cast<float>(transform.m42()));
115 mappedRect.Offset(static_cast<float>(transform.m41()), static_cast<float >(transform.m42()));
116 return mappedRect;
117 }
118 115
119 // Apply the transform, but retain the result in homogeneous coordinates. 116 // Apply the transform, but retain the result in homogeneous coordinates.
120 gfx::QuadF q = gfx::QuadF(gfx::RectF(srcRect)); 117 gfx::QuadF q = gfx::QuadF(gfx::RectF(srcRect));
121 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1( ))); 118 HomogeneousCoordinate h1 = mapHomogeneousPoint(transform, gfx::Point3F(q.p1( )));
122 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2( ))); 119 HomogeneousCoordinate h2 = mapHomogeneousPoint(transform, gfx::Point3F(q.p2( )));
123 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3( ))); 120 HomogeneousCoordinate h3 = mapHomogeneousPoint(transform, gfx::Point3F(q.p3( )));
124 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4( ))); 121 HomogeneousCoordinate h4 = mapHomogeneousPoint(transform, gfx::Point3F(q.p4( )));
125 122
126 return computeEnclosingClippedRect(h1, h2, h3, h4); 123 return computeEnclosingClippedRect(h1, h2, h3, h4);
127 } 124 }
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391 return static_cast<float>(Rad2Deg(std::acos(dotProduct))); 388 return static_cast<float>(Rad2Deg(std::acos(dotProduct)));
392 } 389 }
393 390
394 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des tination) 391 gfx::Vector2dF MathUtil::projectVector(gfx::Vector2dF source, gfx::Vector2dF des tination)
395 { 392 {
396 float projectedLength = gfx::DotProduct(source, destination) / destination.L engthSquared(); 393 float projectedLength = gfx::DotProduct(source, destination) / destination.L engthSquared();
397 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d estination.y()); 394 return gfx::Vector2dF(projectedLength * destination.x(), projectedLength * d estination.y());
398 } 395 }
399 396
400 } // namespace cc 397 } // namespace cc
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