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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/gpu_memory_manager.h" | 5 #include "content/common/gpu/gpu_memory_manager.h" |
6 | 6 |
7 #if defined(ENABLE_GPU) | 7 #if defined(ENABLE_GPU) |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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31 | 31 |
32 } | 32 } |
33 | 33 |
34 GpuMemoryManager::GpuMemoryManager( | 34 GpuMemoryManager::GpuMemoryManager( |
35 size_t max_surfaces_with_frontbuffer_soft_limit) | 35 size_t max_surfaces_with_frontbuffer_soft_limit) |
36 : manage_immediate_scheduled_(false), | 36 : manage_immediate_scheduled_(false), |
37 max_surfaces_with_frontbuffer_soft_limit_( | 37 max_surfaces_with_frontbuffer_soft_limit_( |
38 max_surfaces_with_frontbuffer_soft_limit), | 38 max_surfaces_with_frontbuffer_soft_limit), |
39 bytes_available_gpu_memory_(0), | 39 bytes_available_gpu_memory_(0), |
40 bytes_available_gpu_memory_overridden_(false), | 40 bytes_available_gpu_memory_overridden_(false), |
| 41 bytes_backgrounded_available_gpu_memory_(0), |
41 bytes_allocated_current_(0), | 42 bytes_allocated_current_(0), |
42 bytes_allocated_managed_visible_(0), | 43 bytes_allocated_managed_visible_(0), |
43 bytes_allocated_managed_backgrounded_(0), | 44 bytes_allocated_managed_backgrounded_(0), |
44 window_count_has_been_received_(false), | 45 window_count_has_been_received_(false), |
45 window_count_(0), | 46 window_count_(0), |
46 disable_schedule_manage_(false) | 47 disable_schedule_manage_(false) |
47 { | 48 { |
48 CommandLine* command_line = CommandLine::ForCurrentProcess(); | 49 CommandLine* command_line = CommandLine::ForCurrentProcess(); |
49 if (command_line->HasSwitch(switches::kForceGpuMemAvailableMb)) { | 50 if (command_line->HasSwitch(switches::kForceGpuMemAvailableMb)) { |
50 base::StringToSizeT( | 51 base::StringToSizeT( |
51 command_line->GetSwitchValueASCII(switches::kForceGpuMemAvailableMb), | 52 command_line->GetSwitchValueASCII(switches::kForceGpuMemAvailableMb), |
52 &bytes_available_gpu_memory_); | 53 &bytes_available_gpu_memory_); |
53 bytes_available_gpu_memory_ *= 1024 * 1024; | 54 bytes_available_gpu_memory_ *= 1024 * 1024; |
54 bytes_available_gpu_memory_overridden_ = true; | 55 bytes_available_gpu_memory_overridden_ = true; |
55 } else | 56 } else |
56 bytes_available_gpu_memory_ = GetDefaultAvailableGpuMemory(); | 57 bytes_available_gpu_memory_ = GetDefaultAvailableGpuMemory(); |
| 58 UpdateBackgroundedAvailableGpuMemory(); |
57 } | 59 } |
58 | 60 |
59 GpuMemoryManager::~GpuMemoryManager() { | 61 GpuMemoryManager::~GpuMemoryManager() { |
60 DCHECK(tracking_groups_.empty()); | 62 DCHECK(tracking_groups_.empty()); |
61 DCHECK(clients_.empty()); | 63 DCHECK(clients_.empty()); |
62 DCHECK(!bytes_allocated_current_); | 64 DCHECK(!bytes_allocated_current_); |
63 DCHECK(!bytes_allocated_managed_visible_); | 65 DCHECK(!bytes_allocated_managed_visible_); |
64 DCHECK(!bytes_allocated_managed_backgrounded_); | 66 DCHECK(!bytes_allocated_managed_backgrounded_); |
65 } | 67 } |
66 | 68 |
67 size_t GpuMemoryManager::GetAvailableGpuMemory() const { | 69 size_t GpuMemoryManager::GetAvailableGpuMemory() const { |
68 return bytes_available_gpu_memory_; | 70 return bytes_available_gpu_memory_; |
69 } | 71 } |
70 | 72 |
| 73 size_t GpuMemoryManager::GetCurrentBackgroundedAvailableGpuMemory() const { |
| 74 if (bytes_allocated_managed_visible_ < GetAvailableGpuMemory()) { |
| 75 return std::min(bytes_backgrounded_available_gpu_memory_, |
| 76 GetAvailableGpuMemory() - bytes_allocated_managed_visible_); |
| 77 } |
| 78 return 0; |
| 79 } |
| 80 |
71 size_t GpuMemoryManager::GetDefaultAvailableGpuMemory() const { | 81 size_t GpuMemoryManager::GetDefaultAvailableGpuMemory() const { |
72 #if defined(OS_ANDROID) | 82 #if defined(OS_ANDROID) |
73 return 32 * 1024 * 1024; | 83 return 32 * 1024 * 1024; |
74 #elif defined(OS_CHROMEOS) | 84 #elif defined(OS_CHROMEOS) |
75 return 1024 * 1024 * 1024; | 85 return 1024 * 1024 * 1024; |
76 #else | 86 #else |
77 return 256 * 1024 * 1024; | 87 return 256 * 1024 * 1024; |
78 #endif | 88 #endif |
79 } | 89 } |
80 | 90 |
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183 bytes_available_gpu_memory_ = CalcAvailableFromGpuTotal(bytes_min); | 193 bytes_available_gpu_memory_ = CalcAvailableFromGpuTotal(bytes_min); |
184 #endif | 194 #endif |
185 | 195 |
186 // Never go below the default allocation | 196 // Never go below the default allocation |
187 bytes_available_gpu_memory_ = std::max(bytes_available_gpu_memory_, | 197 bytes_available_gpu_memory_ = std::max(bytes_available_gpu_memory_, |
188 GetDefaultAvailableGpuMemory()); | 198 GetDefaultAvailableGpuMemory()); |
189 | 199 |
190 // Never go above the maximum. | 200 // Never go above the maximum. |
191 bytes_available_gpu_memory_ = std::min(bytes_available_gpu_memory_, | 201 bytes_available_gpu_memory_ = std::min(bytes_available_gpu_memory_, |
192 GetMaximumTotalGpuMemory()); | 202 GetMaximumTotalGpuMemory()); |
| 203 |
| 204 // Update the backgrounded available gpu memory because it depends on |
| 205 // the available GPU memory. |
| 206 UpdateBackgroundedAvailableGpuMemory(); |
| 207 } |
| 208 |
| 209 void GpuMemoryManager::UpdateBackgroundedAvailableGpuMemory() { |
| 210 // Be conservative and disable saving backgrounded tabs' textures on Android |
| 211 // for the moment |
| 212 #if defined(OS_ANDROID) |
| 213 bytes_backgrounded_available_gpu_memory_ = 0; |
| 214 #else |
| 215 bytes_backgrounded_available_gpu_memory_ = bytes_available_gpu_memory_ / 4; |
| 216 #endif |
193 } | 217 } |
194 | 218 |
195 bool GpuMemoryManager::ClientsComparator::operator()( | 219 bool GpuMemoryManager::ClientsComparator::operator()( |
196 ClientState* lhs, | 220 ClientState* lhs, |
197 ClientState* rhs) { | 221 ClientState* rhs) { |
198 if (lhs->has_surface != rhs->has_surface) | 222 if (lhs->has_surface != rhs->has_surface) |
199 return lhs->has_surface > rhs->has_surface; | 223 return lhs->has_surface > rhs->has_surface; |
200 if (lhs->visible != rhs->visible) | 224 if (lhs->visible != rhs->visible) |
201 return lhs->visible > rhs->visible; | 225 return lhs->visible > rhs->visible; |
202 if (lhs->last_used_time != rhs->last_used_time) | 226 if (lhs->last_used_time != rhs->last_used_time) |
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271 void GpuMemoryManager::SetClientVisible(GpuMemoryManagerClient* client, | 295 void GpuMemoryManager::SetClientVisible(GpuMemoryManagerClient* client, |
272 bool visible) | 296 bool visible) |
273 { | 297 { |
274 ClientMap::const_iterator it = clients_.find(client); | 298 ClientMap::const_iterator it = clients_.find(client); |
275 if (it == clients_.end()) | 299 if (it == clients_.end()) |
276 return; | 300 return; |
277 ClientState* client_state = it->second; | 301 ClientState* client_state = it->second; |
278 if (client_state->visible == visible) | 302 if (client_state->visible == visible) |
279 return; | 303 return; |
280 client_state->visible = visible; | 304 client_state->visible = visible; |
| 305 client_state->last_used_time = base::TimeTicks::Now(); |
281 TrackValueChanged(client_state->managed_memory_stats.bytes_allocated, 0, | 306 TrackValueChanged(client_state->managed_memory_stats.bytes_allocated, 0, |
282 client_state->visible ? | 307 client_state->visible ? |
283 &bytes_allocated_managed_backgrounded_ : | 308 &bytes_allocated_managed_backgrounded_ : |
284 &bytes_allocated_managed_visible_); | 309 &bytes_allocated_managed_visible_); |
285 TrackValueChanged(0, client_state->managed_memory_stats.bytes_allocated, | 310 TrackValueChanged(0, client_state->managed_memory_stats.bytes_allocated, |
286 client_state->visible ? | 311 client_state->visible ? |
287 &bytes_allocated_managed_visible_ : | 312 &bytes_allocated_managed_visible_ : |
288 &bytes_allocated_managed_backgrounded_); | 313 &bytes_allocated_managed_backgrounded_); |
289 ScheduleManage(visible); | 314 ScheduleManage(visible); |
290 } | 315 } |
291 | 316 |
292 void GpuMemoryManager::SetClientManagedMemoryStats( | 317 void GpuMemoryManager::SetClientManagedMemoryStats( |
293 GpuMemoryManagerClient* client, | 318 GpuMemoryManagerClient* client, |
294 const GpuManagedMemoryStats& stats) | 319 const GpuManagedMemoryStats& stats) |
295 { | 320 { |
296 ClientMap::const_iterator it = clients_.find(client); | 321 ClientMap::const_iterator it = clients_.find(client); |
297 if (it == clients_.end()) | 322 if (it == clients_.end()) |
298 return; | 323 return; |
299 ClientState* client_state = it->second; | 324 ClientState* client_state = it->second; |
300 TrackValueChanged(client_state->managed_memory_stats.bytes_allocated, | 325 TrackValueChanged(client_state->managed_memory_stats.bytes_allocated, |
301 stats.bytes_allocated, | 326 stats.bytes_allocated, |
302 client_state->visible ? | 327 client_state->visible ? |
303 &bytes_allocated_managed_visible_ : | 328 &bytes_allocated_managed_visible_ : |
304 &bytes_allocated_managed_backgrounded_); | 329 &bytes_allocated_managed_backgrounded_); |
305 client_state->managed_memory_stats = stats; | 330 client_state->managed_memory_stats = stats; |
| 331 |
| 332 // If this allocation pushed our usage of backgrounded tabs memory over the |
| 333 // limit, then schedule a drop of backgrounded memory. |
| 334 if (bytes_allocated_managed_backgrounded_ > |
| 335 GetCurrentBackgroundedAvailableGpuMemory()) |
| 336 ScheduleManage(false); |
306 } | 337 } |
307 | 338 |
308 void GpuMemoryManager::TestingSetClientVisible( | 339 void GpuMemoryManager::TestingSetClientVisible( |
309 GpuMemoryManagerClient* client, bool visible) { | 340 GpuMemoryManagerClient* client, bool visible) { |
310 DCHECK(clients_.count(client)); | 341 DCHECK(clients_.count(client)); |
311 clients_[client]->visible = visible; | 342 clients_[client]->visible = visible; |
312 } | 343 } |
313 | 344 |
314 void GpuMemoryManager::TestingSetClientLastUsedTime( | 345 void GpuMemoryManager::TestingSetClientLastUsedTime( |
315 GpuMemoryManagerClient* client, base::TimeTicks last_used_time) { | 346 GpuMemoryManagerClient* client, base::TimeTicks last_used_time) { |
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415 DCHECK(std::unique(clients.begin(), clients.end()) == clients.end()); | 446 DCHECK(std::unique(clients.begin(), clients.end()) == clients.end()); |
416 | 447 |
417 // Update the amount of GPU memory available on the system. | 448 // Update the amount of GPU memory available on the system. |
418 UpdateAvailableGpuMemory(clients); | 449 UpdateAvailableGpuMemory(clients); |
419 | 450 |
420 // Determine which clients are "hibernated" (which determines the | 451 // Determine which clients are "hibernated" (which determines the |
421 // distribution of frontbuffers and memory among clients that don't have | 452 // distribution of frontbuffers and memory among clients that don't have |
422 // surfaces). | 453 // surfaces). |
423 SetClientsHibernatedState(clients); | 454 SetClientsHibernatedState(clients); |
424 | 455 |
425 // Determine how much memory to assign to give to visible clients | 456 // Determine how much memory to assign to give to visible and backgrounded |
| 457 // clients. |
426 size_t bytes_limit_when_visible = GetVisibleClientAllocation(clients); | 458 size_t bytes_limit_when_visible = GetVisibleClientAllocation(clients); |
427 | 459 |
428 // Now give out allocations to everyone. | 460 // Now give out allocations to everyone. |
| 461 size_t bytes_allocated_backgrounded = 0; |
429 for (ClientStateVector::iterator it = clients.begin(); | 462 for (ClientStateVector::iterator it = clients.begin(); |
430 it != clients.end(); | 463 it != clients.end(); |
431 ++it) { | 464 ++it) { |
432 ClientState* client_state = *it; | 465 ClientState* client_state = *it; |
433 | |
434 GpuMemoryAllocation allocation; | 466 GpuMemoryAllocation allocation; |
435 if (client_state->has_surface) { | 467 if (client_state->has_surface) { |
436 allocation.browser_allocation.suggest_have_frontbuffer = | 468 allocation.browser_allocation.suggest_have_frontbuffer = |
437 !client_state->hibernated; | 469 !client_state->hibernated; |
| 470 |
| 471 // Set the state when visible. |
438 allocation.renderer_allocation.bytes_limit_when_visible = | 472 allocation.renderer_allocation.bytes_limit_when_visible = |
439 bytes_limit_when_visible; | 473 bytes_limit_when_visible; |
440 allocation.renderer_allocation.priority_cutoff_when_visible = | 474 allocation.renderer_allocation.priority_cutoff_when_visible = |
441 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowEverything; | 475 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowEverything; |
442 allocation.renderer_allocation.bytes_limit_when_not_visible = | 476 |
443 0; | 477 // Set the state when backgrounded. |
444 allocation.renderer_allocation.priority_cutoff_when_not_visible = | 478 bool allow_allocation_when_backgrounded = false; |
445 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowNothing; | 479 if (client_state->visible) { |
| 480 // If the client is visible, then allow it to keep its textures, should |
| 481 // it be backgrounded, but only if all textures required to draw will |
| 482 // fit in total backgrounded memory limit. |
| 483 allow_allocation_when_backgrounded = |
| 484 client_state->managed_memory_stats.bytes_required < |
| 485 bytes_backgrounded_available_gpu_memory_; |
| 486 } else { |
| 487 // If the client is backgrounded, then allow it to keep its textures |
| 488 // if everything required to draw fits in-budget. |
| 489 allow_allocation_when_backgrounded = |
| 490 client_state->managed_memory_stats.bytes_required + |
| 491 bytes_allocated_backgrounded < |
| 492 GetCurrentBackgroundedAvailableGpuMemory(); |
| 493 if (allow_allocation_when_backgrounded) { |
| 494 bytes_allocated_backgrounded += |
| 495 client_state->managed_memory_stats.bytes_allocated; |
| 496 } |
| 497 } |
| 498 if (allow_allocation_when_backgrounded) { |
| 499 allocation.renderer_allocation.bytes_limit_when_not_visible = |
| 500 GetCurrentBackgroundedAvailableGpuMemory(); |
| 501 allocation.renderer_allocation.priority_cutoff_when_not_visible = |
| 502 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowOnlyRequired; |
| 503 } else { |
| 504 allocation.renderer_allocation.bytes_limit_when_not_visible = 0; |
| 505 allocation.renderer_allocation.priority_cutoff_when_not_visible = |
| 506 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowNothing; |
| 507 } |
446 } else { | 508 } else { |
447 if (!client_state->hibernated) { | 509 if (!client_state->hibernated) { |
448 allocation.renderer_allocation.bytes_limit_when_visible = | 510 allocation.renderer_allocation.bytes_limit_when_visible = |
449 GetMinimumTabAllocation(); | 511 GetMinimumTabAllocation(); |
450 allocation.renderer_allocation.priority_cutoff_when_visible = | 512 allocation.renderer_allocation.priority_cutoff_when_visible = |
451 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowEverything; | 513 GpuMemoryAllocationForRenderer::kPriorityCutoffAllowEverything; |
452 } | 514 } |
453 } | 515 } |
454 client_state->client->SetMemoryAllocation(allocation); | 516 client_state->client->SetMemoryAllocation(allocation); |
455 } | 517 } |
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542 : client(client), | 604 : client(client), |
543 has_surface(has_surface), | 605 has_surface(has_surface), |
544 visible(visible), | 606 visible(visible), |
545 last_used_time(last_used_time), | 607 last_used_time(last_used_time), |
546 hibernated(false) { | 608 hibernated(false) { |
547 } | 609 } |
548 | 610 |
549 } // namespace content | 611 } // namespace content |
550 | 612 |
551 #endif | 613 #endif |
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