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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Defines a simple float vector class. This class is used to indicate a | 5 // Defines a simple float vector class. This class is used to indicate a |
6 // distance in two dimensions between two points. Subtracting two points should | 6 // distance in two dimensions between two points. Subtracting two points should |
7 // produce a vector, and adding a vector to a point produces the point at the | 7 // produce a vector, and adding a vector to a point produces the point at the |
8 // vector's distance from the original point. | 8 // vector's distance from the original point. |
9 | 9 |
10 #ifndef UI_GFX_VECTOR3D_F_H_ | 10 #ifndef UI_GFX_VECTOR3D_F_H_ |
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88 // Return the cross product of two vectors. | 88 // Return the cross product of two vectors. |
89 inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { | 89 inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
90 Vector3dF result = lhs; | 90 Vector3dF result = lhs; |
91 result.Cross(rhs); | 91 result.Cross(rhs); |
92 return result; | 92 return result; |
93 } | 93 } |
94 | 94 |
95 // Return the dot product of two vectors. | 95 // Return the dot product of two vectors. |
96 UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); | 96 UI_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
97 | 97 |
98 // Return a vector that is |v| scaled by the given scale factors along each | |
99 // axis. | |
100 UI_EXPORT Vector3dF ScaleVector3d( | |
101 const Vector3dF& v, float x_scale, float y_scale, float z_scale); | |
sky
2012/11/09 17:06:21
nit on the wrapper here too.
danakj
2012/11/09 18:21:47
Done.
| |
102 | |
103 // Return a vector that is |v| scaled by the given scale factor. | |
104 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { | |
105 return ScaleVector3d(v, scale, scale, scale); | |
106 } | |
98 | 107 |
99 } // namespace gfx | 108 } // namespace gfx |
100 | 109 |
101 #endif // UI_GFX_VECTOR3D_F_H_ | 110 #endif // UI_GFX_VECTOR3D_F_H_ |
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