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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Defines a simple float vector class. This class is used to indicate a | 5 // Defines a simple float vector class. This class is used to indicate a |
6 // distance in two dimensions between two points. Subtracting two points should | 6 // distance in two dimensions between two points. Subtracting two points should |
7 // produce a vector, and adding a vector to a point produces the point at the | 7 // produce a vector, and adding a vector to a point produces the point at the |
8 // vector's distance from the original point. | 8 // vector's distance from the original point. |
9 | 9 |
10 #ifndef UI_GFX_VECTOR2D_F_H_ | 10 #ifndef UI_GFX_VECTOR2D_F_H_ |
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75 result.Add(-rhs); | 75 result.Add(-rhs); |
76 return result; | 76 return result; |
77 } | 77 } |
78 | 78 |
79 // Return the cross product of two vectors. | 79 // Return the cross product of two vectors. |
80 UI_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); | 80 UI_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); |
81 | 81 |
82 // Return the dot product of two vectors. | 82 // Return the dot product of two vectors. |
83 UI_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs); | 83 UI_EXPORT double DotProduct(const Vector2dF& lhs, const Vector2dF& rhs); |
84 | 84 |
| 85 // Return a vector that is |v| scaled by the given scale factors along each |
| 86 // axis. |
| 87 UI_EXPORT Vector2dF ScaleVector2d(const Vector2dF& v, |
| 88 float x_scale, |
| 89 float y_scale); |
| 90 |
| 91 // Return a vector that is |v| scaled by the given scale factor. |
| 92 inline Vector2dF ScaleVector2d(const Vector2dF& v, float scale) { |
| 93 return ScaleVector2d(v, scale, scale); |
| 94 } |
| 95 |
85 } // namespace gfx | 96 } // namespace gfx |
86 | 97 |
87 #endif // UI_GFX_VECTOR2D_F_H_ | 98 #endif // UI_GFX_VECTOR2D_F_H_ |
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