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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ | 5 #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ |
6 #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ | 6 #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ |
7 | 7 |
8 #include "ui/compositor/compositor_export.h" | 8 #include "ui/compositor/compositor_export.h" |
9 | 9 |
| 10 namespace cc { |
| 11 struct LatencyInfo; |
| 12 } |
| 13 |
10 namespace ui { | 14 namespace ui { |
11 | 15 |
12 class Compositor; | 16 class Compositor; |
13 | 17 |
14 // A compositor observer is notified when compositing completes. | 18 // A compositor observer is notified when compositing completes. |
15 class COMPOSITOR_EXPORT CompositorObserver { | 19 class COMPOSITOR_EXPORT CompositorObserver { |
16 public: | 20 public: |
17 // A commit proxies information from the main thread to the compositor | 21 // A commit proxies information from the main thread to the compositor |
18 // thread. It typically happens when some state changes that will require a | 22 // thread. It typically happens when some state changes that will require a |
19 // composite. In the multi-threaded case, many commits may happen between | 23 // composite. In the multi-threaded case, many commits may happen between |
20 // two successive composites. In the single-threaded, a single commit | 24 // two successive composites. In the single-threaded, a single commit |
21 // between two composites (just before the composite as part of the | 25 // between two composites (just before the composite as part of the |
22 // composite cycle). If the compositor is locked, it will not send this | 26 // composite cycle). If the compositor is locked, it will not send this |
23 // this signal. | 27 // this signal. |
24 virtual void OnCompositingDidCommit(Compositor* compositor) = 0; | 28 virtual void OnCompositingDidCommit(Compositor* compositor) = 0; |
25 | 29 |
26 // Called when compositing started: it has taken all the layer changes into | 30 // Called when compositing started: it has taken all the layer changes into |
27 // account and has issued the graphics commands. | 31 // account and has issued the graphics commands. |
28 virtual void OnCompositingStarted(Compositor* compositor) = 0; | 32 virtual void OnCompositingStarted(Compositor* compositor) = 0; |
29 | 33 |
30 // Called when compositing completes: the present to screen has completed. | 34 // Called when compositing completes: the present to screen has completed. |
31 virtual void OnCompositingEnded(Compositor* compositor) = 0; | 35 virtual void OnCompositingEnded(Compositor* compositor) = 0; |
32 | 36 |
33 // Called when compositing is aborted (e.g. lost graphics context). | 37 // Called when compositing is aborted (e.g. lost graphics context). |
34 virtual void OnCompositingAborted(Compositor* compositor) = 0; | 38 virtual void OnCompositingAborted(Compositor* compositor) = 0; |
35 | 39 |
36 // Called when the compositor lock state changes. | 40 // Called when the compositor lock state changes. |
37 virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0; | 41 virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0; |
38 | 42 |
| 43 // Called when a frame has been displayed and latency info for it was |
| 44 // received. |
| 45 virtual void OnReceivedLatencyInfo(Compositor* compositor, |
| 46 const cc::LatencyInfo& latency_info) = 0; |
| 47 |
39 protected: | 48 protected: |
40 virtual ~CompositorObserver() {} | 49 virtual ~CompositorObserver() {} |
41 }; | 50 }; |
42 | 51 |
43 } // namespace ui | 52 } // namespace ui |
44 | 53 |
45 #endif // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ | 54 #endif // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ |
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