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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ | 5 #ifndef V8_COMPILER_MACHINE_OPERATOR_H_ |
| 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ | 6 #define V8_COMPILER_MACHINE_OPERATOR_H_ |
| 7 | 7 |
| 8 #include "src/base/flags.h" | 8 #include "src/base/flags.h" |
| 9 #include "src/compiler/machine-type.h" | 9 #include "src/compiler/machine-type.h" |
| 10 | 10 |
| 11 namespace v8 { | 11 namespace v8 { |
| 12 namespace internal { | 12 namespace internal { |
| 13 namespace compiler { | 13 namespace compiler { |
| 14 | 14 |
| 15 // Forward declarations. | 15 // Forward declarations. |
| 16 struct MachineOperatorGlobalCache; | 16 struct MachineOperatorGlobalCache; |
| 17 class Operator; | 17 class Operator; |
| 18 | 18 |
| 19 // For operators that are not supported on all platforms. | |
| 20 class OptionalOperator { | |
| 21 public: | |
| 22 explicit OptionalOperator(const Operator* op) : op_(op) {} | |
| 23 | |
| 24 bool supported() const { return op_ != nullptr; } | |
|
Benedikt Meurer
2015/05/07 04:48:38
Nit: Can we rename this to Supported() or IsSuppor
titzer
2015/05/11 11:55:29
Done.
| |
| 25 const Operator* op() const { | |
| 26 DCHECK_NOT_NULL(op_); | |
| 27 return op_; | |
| 28 } | |
| 29 | |
| 30 private: | |
| 31 const Operator* op_; | |
| 32 }; | |
| 19 | 33 |
| 20 // Supported write barrier modes. | 34 // Supported write barrier modes. |
| 21 enum WriteBarrierKind { kNoWriteBarrier, kFullWriteBarrier }; | 35 enum WriteBarrierKind { kNoWriteBarrier, kFullWriteBarrier }; |
| 22 | 36 |
| 23 std::ostream& operator<<(std::ostream& os, WriteBarrierKind); | 37 std::ostream& operator<<(std::ostream& os, WriteBarrierKind); |
| 24 | 38 |
| 25 | 39 |
| 26 // A Load needs a MachineType. | 40 // A Load needs a MachineType. |
| 27 typedef MachineType LoadRepresentation; | 41 typedef MachineType LoadRepresentation; |
| 28 | 42 |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 78 kFloat32Max = 1u << 1, | 92 kFloat32Max = 1u << 1, |
| 79 kFloat32Min = 1u << 2, | 93 kFloat32Min = 1u << 2, |
| 80 kFloat64Abs = 1u << 3, | 94 kFloat64Abs = 1u << 3, |
| 81 kFloat64Max = 1u << 4, | 95 kFloat64Max = 1u << 4, |
| 82 kFloat64Min = 1u << 5, | 96 kFloat64Min = 1u << 5, |
| 83 kFloat64RoundDown = 1u << 6, | 97 kFloat64RoundDown = 1u << 6, |
| 84 kFloat64RoundTruncate = 1u << 7, | 98 kFloat64RoundTruncate = 1u << 7, |
| 85 kFloat64RoundTiesAway = 1u << 8, | 99 kFloat64RoundTiesAway = 1u << 8, |
| 86 kInt32DivIsSafe = 1u << 9, | 100 kInt32DivIsSafe = 1u << 9, |
| 87 kUint32DivIsSafe = 1u << 10, | 101 kUint32DivIsSafe = 1u << 10, |
| 88 kWord32ShiftIsSafe = 1u << 11 | 102 kWord32ShiftIsSafe = 1u << 11, |
| 103 kAllOptionalOps = kFloat32Abs | kFloat32Max | kFloat32Min | kFloat64Abs | | |
| 104 kFloat64Max | kFloat64Min | kFloat64RoundDown | | |
| 105 kFloat64RoundTruncate | kFloat64RoundTiesAway | |
| 89 }; | 106 }; |
| 90 typedef base::Flags<Flag, unsigned> Flags; | 107 typedef base::Flags<Flag, unsigned> Flags; |
| 91 | 108 |
| 92 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, | 109 explicit MachineOperatorBuilder(Zone* zone, MachineType word = kMachPtr, |
| 93 Flags supportedOperators = kNoFlags); | 110 Flags supportedOperators = kNoFlags); |
| 94 | 111 |
| 95 const Operator* Word32And(); | 112 const Operator* Word32And(); |
| 96 const Operator* Word32Or(); | 113 const Operator* Word32Or(); |
| 97 const Operator* Word32Xor(); | 114 const Operator* Word32Xor(); |
| 98 const Operator* Word32Shl(); | 115 const Operator* Word32Shl(); |
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| 181 const Operator* Float32Equal(); | 198 const Operator* Float32Equal(); |
| 182 const Operator* Float32LessThan(); | 199 const Operator* Float32LessThan(); |
| 183 const Operator* Float32LessThanOrEqual(); | 200 const Operator* Float32LessThanOrEqual(); |
| 184 | 201 |
| 185 // Floating point comparisons complying to IEEE 754 (double-precision). | 202 // Floating point comparisons complying to IEEE 754 (double-precision). |
| 186 const Operator* Float64Equal(); | 203 const Operator* Float64Equal(); |
| 187 const Operator* Float64LessThan(); | 204 const Operator* Float64LessThan(); |
| 188 const Operator* Float64LessThanOrEqual(); | 205 const Operator* Float64LessThanOrEqual(); |
| 189 | 206 |
| 190 // Floating point min/max complying to IEEE 754 (single-precision). | 207 // Floating point min/max complying to IEEE 754 (single-precision). |
| 191 const Operator* Float32Max(); | 208 const OptionalOperator Float32Max(); |
| 192 const Operator* Float32Min(); | 209 const OptionalOperator Float32Min(); |
| 193 bool HasFloat32Max() { return flags_ & kFloat32Max; } | |
| 194 bool HasFloat32Min() { return flags_ & kFloat32Min; } | |
| 195 | 210 |
| 196 // Floating point min/max complying to IEEE 754 (double-precision). | 211 // Floating point min/max complying to IEEE 754 (double-precision). |
| 197 const Operator* Float64Max(); | 212 const OptionalOperator Float64Max(); |
| 198 const Operator* Float64Min(); | 213 const OptionalOperator Float64Min(); |
| 199 bool HasFloat64Max() { return flags_ & kFloat64Max; } | |
| 200 bool HasFloat64Min() { return flags_ & kFloat64Min; } | |
| 201 | 214 |
| 202 // Floating point abs complying to IEEE 754 (single-precision). | 215 // Floating point abs complying to IEEE 754 (single-precision). |
| 203 const Operator* Float32Abs(); | 216 const OptionalOperator Float32Abs(); |
| 204 bool HasFloat32Abs() const { return flags_ & kFloat32Abs; } | |
| 205 | 217 |
| 206 // Floating point abs complying to IEEE 754 (double-precision). | 218 // Floating point abs complying to IEEE 754 (double-precision). |
| 207 const Operator* Float64Abs(); | 219 const OptionalOperator Float64Abs(); |
| 208 bool HasFloat64Abs() const { return flags_ & kFloat64Abs; } | |
| 209 | 220 |
| 210 // Floating point rounding. | 221 // Floating point rounding. |
| 211 const Operator* Float64RoundDown(); | 222 const OptionalOperator Float64RoundDown(); |
| 212 const Operator* Float64RoundTruncate(); | 223 const OptionalOperator Float64RoundTruncate(); |
| 213 const Operator* Float64RoundTiesAway(); | 224 const OptionalOperator Float64RoundTiesAway(); |
| 214 bool HasFloat64RoundDown() { return flags_ & kFloat64RoundDown; } | |
| 215 bool HasFloat64RoundTruncate() { return flags_ & kFloat64RoundTruncate; } | |
| 216 bool HasFloat64RoundTiesAway() { return flags_ & kFloat64RoundTiesAway; } | |
| 217 | 225 |
| 218 // Floating point bit representation. | 226 // Floating point bit representation. |
| 219 const Operator* Float64ExtractLowWord32(); | 227 const Operator* Float64ExtractLowWord32(); |
| 220 const Operator* Float64ExtractHighWord32(); | 228 const Operator* Float64ExtractHighWord32(); |
| 221 const Operator* Float64InsertLowWord32(); | 229 const Operator* Float64InsertLowWord32(); |
| 222 const Operator* Float64InsertHighWord32(); | 230 const Operator* Float64InsertHighWord32(); |
| 223 | 231 |
| 224 // load [base + index] | 232 // load [base + index] |
| 225 const Operator* Load(LoadRepresentation rep); | 233 const Operator* Load(LoadRepresentation rep); |
| 226 | 234 |
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| 279 }; | 287 }; |
| 280 | 288 |
| 281 | 289 |
| 282 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) | 290 DEFINE_OPERATORS_FOR_FLAGS(MachineOperatorBuilder::Flags) |
| 283 | 291 |
| 284 } // namespace compiler | 292 } // namespace compiler |
| 285 } // namespace internal | 293 } // namespace internal |
| 286 } // namespace v8 | 294 } // namespace v8 |
| 287 | 295 |
| 288 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ | 296 #endif // V8_COMPILER_MACHINE_OPERATOR_H_ |
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