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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_OZONE_PUBLIC_CLIENT_PIXMAP_H_ | |
6 #define UI_OZONE_PUBLIC_CLIENT_PIXMAP_H_ | |
7 | |
8 #include "ui/ozone/ozone_export.h" | |
9 | |
10 namespace ui { | |
11 | |
12 // This represents a buffer that can be written to directly by regular CPU code | |
13 // in non-GPU processes, but can also be read by the GPU. | |
reveman
2015/07/30 16:14:10
"non-GPU processes", do we need to be this specifi
dshwang
2015/07/30 16:50:15
That's true, though we don't have the use case yet
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14 // NativePixmap is its counterpart in GPU process. | |
15 class OZONE_EXPORT ClientPixmap { | |
reveman
2015/07/30 16:14:10
Why the "Native" prefix in one case but not the ot
dshwang
2015/07/30 16:50:15
Ok, I remain this up to spang. spang, which do you
dshwang
2015/07/31 10:41:04
Ok, NativePixmap and ClientNativePixmap are chosen
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16 public: | |
17 virtual ~ClientPixmap() {} | |
18 | |
19 virtual void* Map() = 0; | |
20 virtual void Unmap() = 0; | |
21 virtual int GetStride() const = 0; | |
22 }; | |
23 | |
24 } // namespace ui | |
25 | |
26 #endif // UI_OZONE_PUBLIC_CLIENT_PIXMAP_H_ | |
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