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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/file_descriptor_posix.h" | 5 #include "base/file_descriptor_posix.h" |
6 #include "content/common/gpu/media/va_surface.h" | 6 #include "content/common/gpu/media/va_surface.h" |
7 #include "content/common/gpu/media/vaapi_drm_picture.h" | 7 #include "content/common/gpu/media/vaapi_drm_picture.h" |
8 #include "content/common/gpu/media/vaapi_wrapper.h" | 8 #include "content/common/gpu/media/vaapi_wrapper.h" |
9 #include "third_party/libva/va/drm/va_drm.h" | 9 #include "third_party/libva/va/drm/va_drm.h" |
10 #include "third_party/libva/va/va.h" | 10 #include "third_party/libva/va/va.h" |
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89 return va_surface; | 89 return va_surface; |
90 } | 90 } |
91 | 91 |
92 scoped_refptr<ui::NativePixmap> VaapiDrmPicture::CreateNativePixmap( | 92 scoped_refptr<ui::NativePixmap> VaapiDrmPicture::CreateNativePixmap( |
93 gfx::Size size) { | 93 gfx::Size size) { |
94 ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); | 94 ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); |
95 ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); | 95 ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); |
96 | 96 |
97 // Create a buffer from Ozone. | 97 // Create a buffer from Ozone. |
98 return factory->CreateNativePixmap(gfx::kNullAcceleratedWidget, size, | 98 return factory->CreateNativePixmap(gfx::kNullAcceleratedWidget, size, |
99 ui::SurfaceFactoryOzone::BGRA_8888, | 99 ui::PIXMAP_FORMAT_BGRA_8888, |
100 ui::SurfaceFactoryOzone::SCANOUT); | 100 ui::PIXMAP_USAGE_SCANOUT); |
101 } | 101 } |
102 | 102 |
103 bool VaapiDrmPicture::Initialize() { | 103 bool VaapiDrmPicture::Initialize() { |
104 // We want to create a VASurface and an EGLImage out of the same | 104 // We want to create a VASurface and an EGLImage out of the same |
105 // memory buffer, so we can output decoded pictures to it using | 105 // memory buffer, so we can output decoded pictures to it using |
106 // VAAPI and also use it to paint with GL. | 106 // VAAPI and also use it to paint with GL. |
107 pixmap_ = CreateNativePixmap(size()); | 107 pixmap_ = CreateNativePixmap(size()); |
108 if (!pixmap_) { | 108 if (!pixmap_) { |
109 LOG(ERROR) << "Failed creating an Ozone NativePixmap"; | 109 LOG(ERROR) << "Failed creating an Ozone NativePixmap"; |
110 return false; | 110 return false; |
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193 | 193 |
194 scoped_refptr<gfx::GLImage> VaapiDrmPicture::GetImageToBind() { | 194 scoped_refptr<gfx::GLImage> VaapiDrmPicture::GetImageToBind() { |
195 return gl_image_; | 195 return gl_image_; |
196 } | 196 } |
197 | 197 |
198 bool VaapiDrmPicture::AllowOverlay() const { | 198 bool VaapiDrmPicture::AllowOverlay() const { |
199 return true; | 199 return true; |
200 } | 200 } |
201 | 201 |
202 } // namespace | 202 } // namespace |
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