Index: src/gpu/SkGpuDevice.cpp |
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp |
index 7b363635e29369306f8eb49dbd0ec4b5bcb11b15..ecd6730118a4e334b6b27ed415b59c3d99c85b92 100644 |
--- a/src/gpu/SkGpuDevice.cpp |
+++ b/src/gpu/SkGpuDevice.cpp |
@@ -517,7 +517,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rect, |
&grPaint, |
fClip, |
*draw.fMatrix, |
- strokeInfo.getStrokeRec(), |
+ strokeInfo, |
devRRect)) { |
return; |
} |
@@ -788,8 +788,7 @@ void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& pai |
// stroking, path effects, and blurs are supposed to be applied *after* the prePathMatrix. |
// The pre-path-matrix also should not affect shading. |
if (NULL == paint.getMaskFilter() && NULL == pathEffect && NULL == paint.getShader() && |
- (strokeInfo.getStrokeRec().isFillStyle() || |
- strokeInfo.getStrokeRec().isHairlineStyle())) { |
+ (strokeInfo.isFillStyle() || strokeInfo.isHairlineStyle())) { |
viewMatrix.preConcat(*prePathMatrix); |
} else { |
SkPath* result = pathPtr; |
@@ -814,25 +813,23 @@ void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& pai |
} |
const SkRect* cullRect = NULL; // TODO: what is our bounds? |
- SkStrokeRec* strokePtr = strokeInfo.getStrokeRecPtr(); |
if (!strokeInfo.isDashed() && pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr, |
- strokePtr, cullRect)) { |
+ &strokeInfo, cullRect)) { |
pathPtr = effectPath.get(); |
pathIsMutable = true; |
} |
- const SkStrokeRec& stroke = strokeInfo.getStrokeRec(); |
if (paint.getMaskFilter()) { |
- if (!stroke.isHairlineStyle()) { |
+ if (!strokeInfo.isHairlineStyle()) { |
SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init(); |
if (strokeInfo.isDashed()) { |
- if (pathEffect->filterPath(strokedPath, *pathPtr, strokePtr, cullRect)) { |
+ if (pathEffect->filterPath(strokedPath, *pathPtr, &strokeInfo, cullRect)) { |
pathPtr = strokedPath; |
pathIsMutable = true; |
} |
strokeInfo.removeDash(); |
} |
- if (stroke.applyToPath(strokedPath, *pathPtr)) { |
+ if (strokeInfo.applyToPath(strokedPath, *pathPtr)) { |
pathPtr = strokedPath; |
pathIsMutable = true; |
strokeInfo.setFillStyle(); |
@@ -865,7 +862,7 @@ void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& pai |
&grPaint, |
fClip, |
viewMatrix, |
- stroke, |
+ strokeInfo, |
*devPathPtr)) { |
// the mask filter was able to draw itself directly, so there's nothing |
// left to do. |
@@ -902,8 +899,8 @@ void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& pai |
// draw the mask on the CPU - this is a fallthrough path in case the |
// GPU path fails |
- SkPaint::Style style = stroke.isHairlineStyle() ? SkPaint::kStroke_Style : |
- SkPaint::kFill_Style; |
+ SkPaint::Style style = strokeInfo.isHairlineStyle() ? SkPaint::kStroke_Style : |
+ SkPaint::kFill_Style; |
draw_with_mask_filter(fContext, fRenderTarget, fClip, viewMatrix, *devPathPtr, |
paint.getMaskFilter(), clipBounds, &grPaint, style); |
return; |