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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer_owner.h" | 5 #include "ui/compositor/layer_owner.h" |
6 | 6 |
7 #include "base/test/null_task_runner.h" | 7 #include "base/test/null_task_runner.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 #include "ui/compositor/compositor.h" | 9 #include "ui/compositor/compositor.h" |
10 #include "ui/compositor/layer.h" | 10 #include "ui/compositor/layer.h" |
11 #include "ui/compositor/layer_animation_observer.h" | |
11 #include "ui/compositor/layer_animator.h" | 12 #include "ui/compositor/layer_animator.h" |
13 #include "ui/compositor/scoped_animation_duration_scale_mode.h" | |
12 #include "ui/compositor/scoped_layer_animation_settings.h" | 14 #include "ui/compositor/scoped_layer_animation_settings.h" |
13 #include "ui/compositor/test/context_factories_for_test.h" | 15 #include "ui/compositor/test/context_factories_for_test.h" |
14 #include "ui/gfx/native_widget_types.h" | 16 #include "ui/gfx/native_widget_types.h" |
15 | 17 |
16 namespace ui { | 18 namespace ui { |
17 namespace { | 19 namespace { |
18 | 20 |
21 // An animation observer that confirms upon animation completion, that the | |
22 // compositor is not null. | |
23 class TestLayerAnimationObserver : public ImplicitAnimationObserver { | |
24 public: | |
25 TestLayerAnimationObserver(Layer* layer) : layer_(layer) {} | |
26 ~TestLayerAnimationObserver() override {} | |
27 | |
28 // ImplicitAnimationObserver: | |
29 void OnImplicitAnimationsCompleted() override { | |
30 EXPECT_NE(nullptr, layer_->GetCompositor()); | |
31 } | |
32 | |
33 private: | |
34 Layer* layer_; | |
35 | |
36 DISALLOW_COPY_AND_ASSIGN(TestLayerAnimationObserver); | |
37 }; | |
38 | |
19 // Test fixture for LayerOwner tests that require a ui::Compositor. | 39 // Test fixture for LayerOwner tests that require a ui::Compositor. |
20 class LayerOwnerTestWithCompositor : public testing::Test { | 40 class LayerOwnerTestWithCompositor : public testing::Test { |
21 public: | 41 public: |
22 LayerOwnerTestWithCompositor(); | 42 LayerOwnerTestWithCompositor(); |
23 ~LayerOwnerTestWithCompositor() override; | 43 ~LayerOwnerTestWithCompositor() override; |
24 | 44 |
25 void SetUp() override; | 45 void SetUp() override; |
26 void TearDown() override; | 46 void TearDown() override; |
27 | 47 |
28 protected: | 48 protected: |
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
99 | 119 |
100 compositor()->SetRootLayer(layer); | 120 compositor()->SetRootLayer(layer); |
101 | 121 |
102 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); | 122 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); |
103 | 123 |
104 EXPECT_EQ(compositor(), owner.layer()->GetCompositor()); | 124 EXPECT_EQ(compositor(), owner.layer()->GetCompositor()); |
105 EXPECT_EQ(owner.layer(), compositor()->root_layer()); | 125 EXPECT_EQ(owner.layer(), compositor()->root_layer()); |
106 EXPECT_EQ(nullptr, layer_copy->GetCompositor()); | 126 EXPECT_EQ(nullptr, layer_copy->GetCompositor()); |
107 } | 127 } |
108 | 128 |
129 // Tests that recreating the root layer, while one of its children is animating, | |
130 // properly updates the compositor. So that compositor is not null for observers | |
131 // of animations being cancelled. | |
132 TEST_F(LayerOwnerTestWithCompositor, RecreateRootLayerDuringAnimation) { | |
danakj
2015/05/12 16:57:40
Would you mind adding a test for a non-root layer
jonross
2015/05/12 17:26:25
Done.
| |
133 LayerOwner owner; | |
134 Layer* layer = new Layer; | |
135 owner.SetLayer(layer); | |
136 compositor()->SetRootLayer(layer); | |
137 | |
138 Layer* child = new Layer; | |
danakj
2015/05/12 16:57:39
does this test leak the layer? i think so, can you
jonross
2015/05/12 17:26:24
Done.
| |
139 child->SetBounds(gfx::Rect(0, 0, 100, 100)); | |
140 layer->Add(child); | |
141 | |
142 // This observer checks that the compositor of |child| is not null upon | |
143 // animation completion. | |
144 scoped_ptr<TestLayerAnimationObserver> observer( | |
145 new TestLayerAnimationObserver(child)); | |
146 scoped_ptr<ui::ScopedAnimationDurationScaleMode> long_duration_animation( | |
147 new ui::ScopedAnimationDurationScaleMode( | |
148 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION)); | |
149 { | |
150 ui::ScopedLayerAnimationSettings animation(child->GetAnimator()); | |
151 animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000)); | |
152 animation.AddObserver(observer.get()); | |
153 gfx::Transform transform; | |
154 transform.Scale(0.5f, 0.5f); | |
155 child->SetTransform(transform); | |
156 } | |
157 | |
158 scoped_ptr<Layer> layer_copy = owner.RecreateLayer(); | |
159 } | |
160 | |
109 } // namespace ui | 161 } // namespace ui |
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