Index: ui/surface/accelerated_surface_transformer_win.h |
diff --git a/ui/surface/accelerated_surface_transformer_win.h b/ui/surface/accelerated_surface_transformer_win.h |
index e01804a43cf5ac0cd7fb1a4dc9337dc4fdc24522..97793c16b6b848c0132f14848ea93741597ae252 100644 |
--- a/ui/surface/accelerated_surface_transformer_win.h |
+++ b/ui/surface/accelerated_surface_transformer_win.h |
@@ -1,81 +1,184 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
-#define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
- |
-#include <d3d9.h> |
- |
-#include "base/memory/ref_counted.h" |
-#include "base/single_thread_task_runner.h" |
-#include "base/synchronization/lock.h" |
-#include "base/synchronization/waitable_event.h" |
-#include "base/win/scoped_comptr.h" |
-#include "ui/gfx/native_widget_types.h" |
-#include "ui/gfx/size.h" |
-#include "ui/surface/surface_export.h" |
- |
-namespace gfx { |
-class Size; |
-class Rect; |
-} // namespace gfx |
- |
-// Provides useful image filtering operations that are implemented |
-// efficiently on DirectX9-class hardware using fragment programs. |
-class SURFACE_EXPORT AcceleratedSurfaceTransformer { |
- public: |
- // Constructs an uninitialized surface transformer. Call Init() before |
- // using the resulting object. |
- AcceleratedSurfaceTransformer(); |
- |
- // Init() initializes the transformer to operate on a device. This must be |
- // called before any other method of this class, and it must be called |
- // again after ReleaseAll() or DetachAll() before the class is used. |
- // |
- // Returns true if successful. |
- bool Init(IDirect3DDevice9* device); |
- |
- // ReleaseAll() releases all direct3d resource references. |
- void ReleaseAll(); |
- |
- // DetachAll() leaks all direct3d resource references. This exists in order to |
- // work around particular driver bugs, and should only be called at shutdown. |
- // TODO(ncarter): Update the leak expectations before checkin. |
- void DetachAll(); |
- |
- // Draw a textured quad to a surface, flipping orientation in the y direction. |
- bool CopyInverted( |
- IDirect3DTexture9* src_texture, |
- IDirect3DSurface9* dst_surface, |
- const gfx::Size& dst_size); |
- |
- // Resize a surface using repeated bilinear interpolation. |
- bool ResizeBilinear( |
- IDirect3DSurface9* src_surface, |
- const gfx::Rect& src_subrect, |
- IDirect3DSurface9* dst_surface); |
- |
- private: |
- enum ShaderCombo { |
- SIMPLE_TEXTURE, |
- NUM_SHADERS |
- }; |
- |
- // Set the active vertex and pixel shader combination. |
- bool SetShaderCombo(ShaderCombo combo); |
- |
- // Intitializes a vertex and pixel shader combination from compiled bytecode. |
- bool InitShaderCombo(const BYTE vertex_shader_instructions[], |
- const BYTE pixel_shader_instructions[], |
- ShaderCombo shader_combo_name); |
- |
- IDirect3DDevice9* device(); |
- |
- base::win::ScopedComPtr<IDirect3DDevice9> device_; |
- base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; |
- base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; |
- DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); |
-}; |
- |
-#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
+#define UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
+ |
+#include <d3d9.h> |
+ |
+#include "base/gtest_prod_util.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/synchronization/lock.h" |
+#include "base/synchronization/waitable_event.h" |
+#include "base/win/scoped_comptr.h" |
+#include "ui/gfx/native_widget_types.h" |
+#include "ui/gfx/size.h" |
+#include "ui/surface/surface_export.h" |
+ |
+namespace gfx { |
+class Size; |
+class Rect; |
+} // namespace gfx |
+ |
+// Provides useful image filtering operations that are implemented |
+// efficiently on DirectX9-class hardware using fragment programs. |
+class SURFACE_EXPORT AcceleratedSurfaceTransformer { |
+ public: |
+ // Constructs an uninitialized surface transformer. Call Init() before |
+ // using the resulting object. |
+ AcceleratedSurfaceTransformer(); |
+ |
+ // Init() initializes the transformer to operate on a device. This must be |
+ // called before any other method of this class, and it must be called |
+ // again after ReleaseAll() or DetachAll() before the class is used. |
+ // |
+ // Returns true if successful. |
+ bool Init(IDirect3DDevice9* device); |
+ |
+ // ReleaseAll() releases all direct3d resource references. |
+ void ReleaseAll(); |
+ |
+ // DetachAll() leaks all direct3d resource references. This exists in order to |
+ // work around particular driver bugs, and should only be called at shutdown. |
+ // TODO(ncarter): Update the leak expectations before checkin. |
+ void DetachAll(); |
+ |
+ // Draw a textured quad to a surface, flipping orientation in the y direction. |
+ bool CopyInverted( |
+ IDirect3DTexture9* src_texture, |
+ IDirect3DSurface9* dst_surface, |
+ const gfx::Size& dst_size); |
+ |
+ // Draw a textured quad to a surface. |
+ bool Copy( |
+ IDirect3DTexture9* src_texture, |
+ IDirect3DSurface9* dst_surface, |
+ const gfx::Size& dst_size); |
+ |
+ // Resize a surface using repeated bilinear interpolation. |
+ bool ResizeBilinear( |
+ IDirect3DSurface9* src_surface, |
+ const gfx::Rect& src_subrect, |
+ IDirect3DSurface9* dst_surface); |
+ |
+ // Color format conversion from RGB to planar YV12 (also known as YUV420). |
+ // |
+ // YV12 is effectively a twelve bit per pixel format consisting of a full- |
+ // size y (luminance) plane and half-width, half-height u and v (blue and |
+ // red chrominance) planes. This method will allocate three lockable surfaces, |
+ // one for each plane, and return them via the arguments |dst_y|, |dst_u|, |
+ // and |dst_v|. These surface will be created with an ARGB D3DFORMAT, but |
+ // should be interpreted as the appropriate single-byte format when locking. |
+ // |
+ // The dimensions of the outputs (when interpreted as single-component data) |
+ // are as follows: |
+ // |dst_y| : width and height exactly |dst_size| |
+ // |dst_u| : width and height are each half of |dst_size|, rounded up. |
+ // |dst_v| : width and height are each half of |dst_size|, rounded up. |
+ // |
+ // If |src_texture|'s dimensions do not match |dst_size|, the source will be |
+ // bilinearly interpolated during conversion. |
+ // |
+ // Returns true if successful. Caller must be certain to free the buffers |
+ // even if this function returns false. |
+ bool TransformRGBToYV12( |
+ IDirect3DTexture9* src_texture, |
+ const gfx::Size& dst_size, |
+ IDirect3DSurface9** dst_y, |
+ IDirect3DSurface9** dst_u, |
+ IDirect3DSurface9** dst_v); |
+ |
+ private: |
+ friend class AcceleratedSurfaceTransformerTest; |
+ FRIEND_TEST_ALL_PREFIXES(AcceleratedSurfaceTransformerTest, Init); |
+ |
+ enum ShaderCombo { |
+ ONE_TEXTURE, |
+ RGB_TO_YV12_FAST__PASS_1_OF_2, |
+ RGB_TO_YV12_FAST__PASS_2_OF_2, |
+ RGB_TO_YV12_SLOW__PASS_1_OF_3, |
+ RGB_TO_YV12_SLOW__PASS_2_OF_3, |
+ RGB_TO_YV12_SLOW__PASS_3_OF_3, |
+ NUM_SHADERS |
+ }; |
+ |
+ // Efficient RGB->YV12 in two passes, but requires a device capable of writing |
+ // multiple render targets at the same time. |
+ // |
+ // Returns true if successful. |
+ bool TransformRGBToYV12_MRT( |
+ IDirect3DTexture9* src_surface, |
+ const gfx::Size& dst_size, |
+ const gfx::Size& packed_y_size, |
+ const gfx::Size& packed_uv_size, |
+ IDirect3DSurface9* dst_y, |
+ IDirect3DSurface9* dst_u, |
+ IDirect3DSurface9* dst_v); |
+ |
+ // Slower, less efficient RGB->YV12; does not require the device to have |
+ // multiple render target capability. Runs at about half speed of the fast |
+ // path. |
+ // |
+ // Returns true if successful. |
+ bool TransformRGBToYV12_WithoutMRT( |
+ IDirect3DTexture9* src_surface, |
+ const gfx::Size& dst_size, |
+ const gfx::Size& packed_y_size, |
+ const gfx::Size& packed_uv_size, |
+ IDirect3DSurface9* dst_y, |
+ IDirect3DSurface9* dst_u, |
+ IDirect3DSurface9* dst_v); |
+ |
+ // Helper to allocate appropriately size YUV buffers, accounting for various |
+ // roundings. The sizes of the buffers (in terms of ARGB pixels) are returned |
+ // as |packed_y_size| and |packed_uv_size|. |
+ // |
+ // Returns true if successful. Caller must be certain to free the buffers |
+ // even if this function returns false. |
+ bool AllocYUVBuffers( |
+ const gfx::Size& dst_size, |
+ gfx::Size* packed_y_size, |
+ gfx::Size* packed_uv_size, |
+ IDirect3DSurface9** dst_y, |
+ IDirect3DSurface9** dst_u, |
+ IDirect3DSurface9** dst_v); |
+ |
+ bool CopyWithTextureScale( |
+ IDirect3DTexture9* src_texture, |
+ IDirect3DSurface9* dst_surface, |
+ const gfx::Size& dst_size, |
+ float texture_scale_x, |
+ float texture_scale_y); |
+ |
+ // Set the active vertex and pixel shader combination. |
+ // |
+ // Returns true if successful. |
+ bool SetShaderCombo(ShaderCombo combo); |
+ |
+ // Compiles a vertex and pixel shader combination, if not already compiled. |
+ // |
+ // Returns true if successful. |
+ bool CompileShaderCombo(ShaderCombo shader_combo_name); |
+ |
+ bool DoInit(IDirect3DDevice9* device); |
+ |
+ void DrawScreenAlignedQuad(const gfx::Size& dst_size); |
+ |
+ bool device_supports_multiple_render_targets() const { |
+ return device_supports_multiple_render_targets_; |
+ } |
+ |
+ IDirect3DDevice9* device(); |
+ |
+ base::win::ScopedComPtr<IDirect3DDevice9> device_; |
+ base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; |
+ base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; |
+ bool device_supports_multiple_render_targets_; |
+ const BYTE* vertex_shader_sources_[NUM_SHADERS]; |
+ const BYTE* pixel_shader_sources_[NUM_SHADERS]; |
+ DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); |
+}; |
+ |
+#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |