Index: ui/surface/accelerated_surface_transformer_win_unittest.cc |
diff --git a/ui/surface/accelerated_surface_transformer_win_unittest.cc b/ui/surface/accelerated_surface_transformer_win_unittest.cc |
index 5402c424e545fa946ffe5da34dafa686c653b6e0..623f3b098b849152eaf774a23f319a775792d46a 100644 |
--- a/ui/surface/accelerated_surface_transformer_win_unittest.cc |
+++ b/ui/surface/accelerated_surface_transformer_win_unittest.cc |
@@ -1,526 +1,840 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include <d3d9.h> |
-#include <random> |
- |
-#include "base/basictypes.h" |
-#include "base/hash.h" |
-#include "base/scoped_native_library.h" |
-#include "base/stringprintf.h" |
-#include "base/win/scoped_comptr.h" |
-#include "base/win/windows_version.h" |
-#include "testing/gtest/include/gtest/gtest-param-test.h" |
-#include "testing/gtest/include/gtest/gtest.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/surface/accelerated_surface_transformer_win.h" |
-#include "ui/surface/accelerated_surface_win.h" |
-#include "ui/surface/d3d9_utils_win.h" |
- |
-namespace d3d_utils = ui_surface_d3d9_utils; |
- |
-using base::win::ScopedComPtr; |
-using std::uniform_int_distribution; |
- |
-// Provides a reference rasterizer (all rendering done by software emulation) |
-// Direct3D device, for use by unit tests. |
-// |
-// This class is parameterized so that it runs only on Vista+. See |
-// WindowsVersionIfVistaOrBetter() for details on this works. |
-class AcceleratedSurfaceTransformerTest : public testing::TestWithParam<int> { |
- public: |
- AcceleratedSurfaceTransformerTest() {}; |
- |
- IDirect3DDevice9Ex* device() { return device_.get(); } |
- |
- virtual void SetUp() { |
- if (!d3d_module_.is_valid()) { |
- if (!d3d_utils::LoadD3D9(&d3d_module_)) { |
- GTEST_FAIL() << "Could not load d3d9.dll"; |
- return; |
- } |
- } |
- if (!d3d_utils::CreateDevice(d3d_module_, |
- D3DDEVTYPE_HAL, |
- D3DPRESENT_INTERVAL_IMMEDIATE, |
- device_.Receive())) { |
- GTEST_FAIL() << "Could not create Direct3D device."; |
- return; |
- } |
- |
- SeedRandom("default"); |
- } |
- |
- virtual void TearDown() { |
- device_ = NULL; |
- } |
- |
- // Gets a human-readable identifier of the graphics hardware being used, |
- // intended for use inside of SCOPED_TRACE(). |
- std::string GetAdapterInfo() { |
- ScopedComPtr<IDirect3D9> d3d; |
- EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive())); |
- D3DADAPTER_IDENTIFIER9 info; |
- EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info)); |
- return StringPrintf("Running on graphics hardware: %s", info.Description); |
- } |
- |
- void SeedRandom(const char* seed) { |
- rng_.seed(base::Hash(seed)); |
- random_dword_.reset(); |
- } |
- |
- // Driver workaround: on an Intel GPU (Mobile Intel 965 Express), it seems |
- // necessary to flush between drawing and locking, for the synchronization |
- // to behave properly. |
- void BeforeLockWorkaround() { |
- EXPECT_HRESULT_SUCCEEDED( |
- device()->Present(0, 0, 0, 0)); |
- } |
- |
- // Locks and fills a surface with a checkerboard pattern where the colors |
- // are random but the total image pattern is horizontally and vertically |
- // symmetric. |
- void FillSymmetricRandomCheckerboard( |
- IDirect3DSurface9* lockable_surface, |
- const gfx::Size& size, |
- int checker_square_size) { |
- |
- D3DLOCKED_RECT locked_rect; |
- ASSERT_HRESULT_SUCCEEDED( |
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD)); |
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits); |
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD)); |
- int pitch = locked_rect.Pitch / sizeof(DWORD); |
- |
- for (int y = 0; y <= size.height() / 2; y += checker_square_size) { |
- for (int x = 0; x <= size.width() / 2; x += checker_square_size) { |
- DWORD color = RandomColor(); |
- int y_limit = std::min(size.height() / 2, y + checker_square_size - 1); |
- int x_limit = std::min(size.width() / 2, x + checker_square_size - 1); |
- for (int y_lo = y; y_lo <= y_limit; y_lo++) { |
- for (int x_lo = x; x_lo <= x_limit; x_lo++) { |
- int y_hi = size.height() - 1 - y_lo; |
- int x_hi = size.width() - 1 - x_lo; |
- surface[x_lo + y_lo*pitch] = color; |
- surface[x_lo + y_hi*pitch] = color; |
- surface[x_hi + y_lo*pitch] = color; |
- surface[x_hi + y_hi*pitch] = color; |
- } |
- } |
- } |
- } |
- |
- lockable_surface->UnlockRect(); |
- } |
- |
- void FillRandomCheckerboard( |
- IDirect3DSurface9* lockable_surface, |
- const gfx::Size& size, |
- int checker_square_size) { |
- |
- D3DLOCKED_RECT locked_rect; |
- ASSERT_HRESULT_SUCCEEDED( |
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD)); |
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits); |
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD)); |
- int pitch = locked_rect.Pitch / sizeof(DWORD); |
- |
- for (int y = 0; y <= size.height(); y += checker_square_size) { |
- for (int x = 0; x <= size.width(); x += checker_square_size) { |
- DWORD color = RandomColor(); |
- int y_limit = std::min(size.height(), y + checker_square_size); |
- int x_limit = std::min(size.width(), x + checker_square_size); |
- for (int square_y = y; square_y < y_limit; square_y++) { |
- for (int square_x = x; square_x < x_limit; square_x++) { |
- surface[square_x + square_y*pitch] = color; |
- } |
- } |
- } |
- } |
- |
- lockable_surface->UnlockRect(); |
- } |
- |
- // Approximate color-equality check. Allows for some rounding error. |
- bool AssertSameColor(DWORD color_a, DWORD color_b) { |
- if (color_a == color_b) |
- return true; |
- uint8* a = reinterpret_cast<uint8*>(&color_a); |
- uint8* b = reinterpret_cast<uint8*>(&color_b); |
- int max_error = 0; |
- for (int i = 0; i < 4; i++) |
- max_error = std::max(max_error, |
- std::abs(static_cast<int>(a[i]) - b[i])); |
- |
- if (max_error <= kAbsoluteColorErrorTolerance) |
- return true; |
- |
- std::string expected_color = |
- StringPrintf("%3d, %3d, %3d, %3d", a[0], a[1], a[2], a[3]); |
- std::string actual_color = |
- StringPrintf("%3d, %3d, %3d, %3d", b[0], b[1], b[2], b[3]); |
- EXPECT_EQ(expected_color, actual_color) |
- << "Componentwise color difference was " |
- << max_error << "; max allowed is " << kAbsoluteColorErrorTolerance; |
- |
- return false; |
- } |
- |
- // Asserts that an image is symmetric with respect to itself: both |
- // horizontally and vertically, within the tolerance of AssertSameColor. |
- void AssertSymmetry(IDirect3DSurface9* lockable_surface, |
- const gfx::Size& size) { |
- BeforeLockWorkaround(); |
- |
- D3DLOCKED_RECT locked_rect; |
- ASSERT_HRESULT_SUCCEEDED( |
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY)); |
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD)); |
- int pitch = locked_rect.Pitch / sizeof(DWORD); |
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits); |
- for (int y_lo = 0; y_lo < size.height() / 2; y_lo++) { |
- int y_hi = size.height() - 1 - y_lo; |
- for (int x_lo = 0; x_lo < size.width() / 2; x_lo++) { |
- int x_hi = size.width() - 1 - x_lo; |
- if (!AssertSameColor(surface[x_lo + y_lo*pitch], |
- surface[x_hi + y_lo*pitch])) { |
- lockable_surface->UnlockRect(); |
- GTEST_FAIL() << "Pixels (" << x_lo << ", " << y_lo << ") vs. " |
- << "(" << x_hi << ", " << y_lo << ")"; |
- } |
- if (!AssertSameColor(surface[x_hi + y_lo*pitch], |
- surface[x_hi + y_hi*pitch])) { |
- lockable_surface->UnlockRect(); |
- GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_lo << ") vs. " |
- << "(" << x_hi << ", " << y_hi << ")"; |
- } |
- if (!AssertSameColor(surface[x_hi + y_hi*pitch], |
- surface[x_lo + y_hi*pitch])) { |
- lockable_surface->UnlockRect(); |
- GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_hi << ") vs. " |
- << "(" << x_lo << ", " << y_hi << ")"; |
- } |
- } |
- } |
- lockable_surface->UnlockRect(); |
- } |
- |
- // Asserts that the actual image is a bit-identical, vertically mirrored |
- // copy of the expected image. |
- void AssertIsInvertedCopy(const gfx::Size& size, |
- IDirect3DSurface9* expected, |
- IDirect3DSurface9* actual) { |
- BeforeLockWorkaround(); |
- |
- D3DLOCKED_RECT locked_expected, locked_actual; |
- ASSERT_HRESULT_SUCCEEDED( |
- expected->LockRect(&locked_expected, NULL, D3DLOCK_READONLY)); |
- ASSERT_HRESULT_SUCCEEDED( |
- actual->LockRect(&locked_actual, NULL, D3DLOCK_READONLY)); |
- ASSERT_EQ(0, locked_expected.Pitch % sizeof(DWORD)); |
- int pitch = locked_expected.Pitch / sizeof(DWORD); |
- DWORD* expected_image = reinterpret_cast<DWORD*>(locked_expected.pBits); |
- DWORD* actual_image = reinterpret_cast<DWORD*>(locked_actual.pBits); |
- for (int y = 0; y < size.height(); y++) { |
- int y_actual = size.height() - 1 - y; |
- for (int x = 0; x < size.width(); ++x) |
- if (!AssertSameColor(expected_image[y*pitch + x], |
- actual_image[y_actual*pitch + x])) { |
- expected->UnlockRect(); |
- actual->UnlockRect(); |
- GTEST_FAIL() << "Pixels (" << x << ", " << y << ") vs. " |
- << "(" << x << ", " << y_actual << ")"; |
- } |
- } |
- expected->UnlockRect(); |
- actual->UnlockRect(); |
- } |
- |
- protected: |
- static const int kAbsoluteColorErrorTolerance = 5; |
- |
- DWORD RandomColor() { |
- return random_dword_(rng_); |
- } |
- |
- void DoResizeBilinearTest(AcceleratedSurfaceTransformer* gpu_ops, |
- const gfx::Size& src_size, |
- const gfx::Size& dst_size, |
- int checkerboard_size) { |
- |
- SCOPED_TRACE( |
- StringPrintf("Resizing %dx%d -> %dx%d at checkerboard size of %d", |
- src_size.width(), src_size.height(), |
- dst_size.width(), dst_size.height(), |
- checkerboard_size)); |
- |
- base::win::ScopedComPtr<IDirect3DSurface9> src, dst; |
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface( |
- device(), src_size, src.Receive())) |
- << "Could not create src render target"; |
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface( |
- device(), dst_size, dst.Receive())) |
- << "Could not create dst render target"; |
- |
- FillSymmetricRandomCheckerboard(src, src_size, checkerboard_size); |
- |
- ASSERT_TRUE(gpu_ops->ResizeBilinear(src, gfx::Rect(src_size), dst)); |
- |
- AssertSymmetry(dst, dst_size); |
- } |
- |
- void DoCopyInvertedTest(AcceleratedSurfaceTransformer* gpu_ops, |
- const gfx::Size& size) { |
- |
- SCOPED_TRACE( |
- StringPrintf("CopyInverted @ %dx%d", size.width(), size.height())); |
- |
- base::win::ScopedComPtr<IDirect3DSurface9> checkerboard, src, dst; |
- base::win::ScopedComPtr<IDirect3DTexture9> src_texture; |
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size, |
- checkerboard.Receive())) << "Could not create src render target";; |
- ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size, |
- src_texture.Receive(), src.Receive())) |
- << "Could not create src texture."; |
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size, |
- dst.Receive())) << "Could not create dst render target."; |
- |
- FillRandomCheckerboard(checkerboard, size, 1); |
- ASSERT_HRESULT_SUCCEEDED( |
- device()->StretchRect(checkerboard, NULL, src, NULL, D3DTEXF_NONE)); |
- ASSERT_TRUE(gpu_ops->CopyInverted(src_texture, dst, size)); |
- AssertIsInvertedCopy(size, checkerboard, dst); |
- } |
- |
- uniform_int_distribution<DWORD> random_dword_; |
- std::mt19937 rng_; |
- base::ScopedNativeLibrary d3d_module_; |
- base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
-}; |
- |
-// Fails on some bots because Direct3D isn't allowed. |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_Init) { |
- SCOPED_TRACE(GetAdapterInfo()); |
- AcceleratedSurfaceTransformer gpu_ops; |
- ASSERT_TRUE(gpu_ops.Init(device())); |
-}; |
- |
-// Fails on some bots because Direct3D isn't allowed. |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_TestConsistentRandom) { |
- // This behavior should be the same for every execution on every machine. |
- // Otherwise tests might be flaky and impossible to debug. |
- SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom"); |
- ASSERT_EQ(2922058934, RandomColor()); |
- |
- SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom"); |
- ASSERT_EQ(2922058934, RandomColor()); |
- ASSERT_EQ(4050239976, RandomColor()); |
- |
- SeedRandom("DifferentSeed"); |
- ASSERT_EQ(3904108833, RandomColor()); |
-} |
- |
-// Fails on some bots because Direct3D isn't allowed. |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_CopyInverted) { |
- // This behavior should be the same for every execution on every machine. |
- // Otherwise tests might be flaky and impossible to debug. |
- SCOPED_TRACE(GetAdapterInfo()); |
- SeedRandom("CopyInverted"); |
- |
- AcceleratedSurfaceTransformer t; |
- ASSERT_TRUE(t.Init(device())); |
- |
- uniform_int_distribution<int> size(1, 512); |
- |
- for (int i = 0; i < 100; ++i) { |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(size(rng_), size(rng_)))) |
- << "At iteration " << i; |
- } |
-} |
- |
- |
-// Fails on some bots because Direct3D isn't allowed. |
-// Fails on other bots because of ResizeBilinear symmetry failures. |
-// Should pass, at least, on NVIDIA Quadro 600. |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MixedOperations) { |
- SCOPED_TRACE(GetAdapterInfo()); |
- SeedRandom("MixedOperations"); |
- |
- AcceleratedSurfaceTransformer t; |
- ASSERT_TRUE(t.Init(device())); |
- |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 1)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 2)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(20, 107))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 5)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(64, 64), 5)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(3, 3), 1)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(1412, 124))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 1)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 2)); |
- |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(1512, 7))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 5)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 8)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(1521, 3))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 1)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(33, 712))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 8), 8)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&t, gfx::Size(33, 2))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&t, gfx::Size(200, 256), gfx::Size(126, 8), 8)); |
-} |
- |
-// Tests ResizeBilinear with 16K wide/hight src and dst surfaces. |
-// |
-// Fails on some bots because Direct3D isn't allowed. |
-// Fails on other bots because of texture allocation failures. |
-// Should pass, at least, on NVIDIA Quadro 600. |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_LargeSurfaces) { |
- SCOPED_TRACE(GetAdapterInfo()); |
- SeedRandom("LargeSurfaces"); |
- |
- AcceleratedSurfaceTransformer gpu_ops; |
- ASSERT_TRUE(gpu_ops.Init(device())); |
- |
- D3DCAPS9 caps; |
- ASSERT_HRESULT_SUCCEEDED( |
- device()->GetDeviceCaps(&caps)); |
- |
- SCOPED_TRACE(StringPrintf("max texture size: %dx%d, max texture aspect: %d", |
- caps.MaxTextureWidth, caps.MaxTextureHeight, caps.MaxTextureAspectRatio)); |
- |
- const int w = caps.MaxTextureWidth; |
- const int h = caps.MaxTextureHeight; |
- const int lo = 256; |
- |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&gpu_ops, gfx::Size(w, lo), gfx::Size(lo, lo), 1)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, h), gfx::Size(lo, lo), 1)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(w, lo), lo)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(lo, h), lo)); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&gpu_ops, gfx::Size(w, lo))); |
- ASSERT_NO_FATAL_FAILURE( |
- DoCopyInvertedTest(&gpu_ops, gfx::Size(lo, h))); |
-} |
- |
-// Exercises ResizeBilinear with random minification cases where the |
-// aspect ratio does not change. |
-// |
-// Fails on some bots because Direct3D isn't allowed. |
-// Fails on other bots because of ResizeBilinear symmetry failures. |
-// Should pass, at least, on NVIDIA Quadro 600. |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MinifyUniform) { |
- SCOPED_TRACE(GetAdapterInfo()); |
- SeedRandom("MinifyUniform"); |
- |
- AcceleratedSurfaceTransformer gpu_ops; |
- ASSERT_TRUE(gpu_ops.Init(device())); |
- |
- int dims[] = { 21, 63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257}; |
- int checkerboards[] = {1, 2, 3, 9}; |
- uniform_int_distribution<int> dim(0, arraysize(dims) - 1); |
- uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1); |
- |
- for (int i = 0; i < 300; i++) { |
- // Widths are picked so that dst is smaller than src. |
- int dst_width = dims[dim(rng_)]; |
- int src_width = dims[dim(rng_)]; |
- if (src_width < dst_width) |
- std::swap(dst_width, src_width); |
- |
- // src_width is picked to preserve aspect ratio. |
- int dst_height = dims[dim(rng_)]; |
- int src_height = static_cast<int>( |
- static_cast<int64>(src_width) * dst_height / dst_width); |
- |
- int checkerboard_size = checkerboards[checkerboard(rng_)]; |
- |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&gpu_ops, |
- gfx::Size(src_width, src_height), // Src size (larger) |
- gfx::Size(dst_width, dst_height), // Dst size (smaller) |
- checkerboard_size)) << "Failed on iteration " << i; |
- } |
-}; |
- |
-// Exercises ResizeBilinear with random magnification cases where the |
-// aspect ratio does not change. |
-// |
-// This test relies on an assertion that resizing preserves symmetry in the |
-// image, but for the current implementation of ResizeBilinear, this does not |
-// seem to be true (fails on NVIDIA Quadro 600; passes on |
-// Intel Mobile 965 Express) |
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MagnifyUniform) { |
- SCOPED_TRACE(GetAdapterInfo()); |
- SeedRandom("MagnifyUniform"); |
- |
- AcceleratedSurfaceTransformer gpu_ops; |
- ASSERT_TRUE(gpu_ops.Init(device())); |
- |
- int dims[] = {63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257}; |
- int checkerboards[] = {1, 2, 3, 9}; |
- uniform_int_distribution<int> dim(0, arraysize(dims) - 1); |
- uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1); |
- |
- for (int i = 0; i < 50; i++) { |
- // Widths are picked so that b is smaller than a. |
- int dst_width = dims[dim(rng_)]; |
- int src_width = dims[dim(rng_)]; |
- if (dst_width < src_width) |
- std::swap(src_width, dst_width); |
- |
- int dst_height = dims[dim(rng_)]; |
- int src_height = static_cast<int>( |
- static_cast<int64>(src_width) * dst_height / dst_width); |
- |
- int checkerboard_size = checkerboards[checkerboard(rng_)]; |
- |
- ASSERT_NO_FATAL_FAILURE( |
- DoResizeBilinearTest(&gpu_ops, |
- gfx::Size(src_width, src_height), // Src size (smaller) |
- gfx::Size(dst_width, dst_height), // Dst size (larger) |
- checkerboard_size)) << "Failed on iteration " << i; |
- } |
-}; |
- |
-namespace { |
- |
-// Used to suppress test on Windows versions prior to Vista. |
-std::vector<int> WindowsVersionIfVistaOrBetter() { |
- std::vector<int> result; |
- if (base::win::GetVersion() >= base::win::VERSION_VISTA) { |
- result.push_back(base::win::GetVersion()); |
- } |
- return result; |
-} |
- |
-} // namespace |
- |
-INSTANTIATE_TEST_CASE_P(VistaAndUp, |
- AcceleratedSurfaceTransformerTest, |
- ::testing::ValuesIn(WindowsVersionIfVistaOrBetter())); |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <d3d9.h> |
+#include <random> |
+ |
+#include "base/basictypes.h" |
+#include "base/file_util.h" |
+#include "base/hash.h" |
+#include "base/scoped_native_library.h" |
+#include "base/stringprintf.h" |
+#include "base/time.h" |
+#include "base/win/scoped_comptr.h" |
+#include "base/win/windows_version.h" |
+#include "media/base/simd/convert_rgb_to_yuv.h" |
+#include "media/base/yuv_convert.h" |
+#include "testing/gtest/include/gtest/gtest-param-test.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/skia/include/core/SkBitmap.h" |
+#include "third_party/skia/include/core/SkColor.h" |
+#include "ui/gfx/codec/png_codec.h" |
+#include "ui/gfx/rect.h" |
+#include "ui/surface/accelerated_surface_transformer_win.h" |
+#include "ui/surface/accelerated_surface_win.h" |
+#include "ui/surface/d3d9_utils_win.h" |
+ |
+namespace d3d_utils = ui_surface_d3d9_utils; |
+ |
+using base::win::ScopedComPtr; |
+using std::uniform_int_distribution; |
+ |
+namespace { |
+ |
+// Debug flag, useful when hacking on tests. |
+const bool kDumpImagesOnFailure = false; |
+ |
+SkBitmap ToSkBitmap(IDirect3DSurface9* surface, bool is_single_channel) { |
+ D3DLOCKED_RECT locked_rect; |
+ EXPECT_HRESULT_SUCCEEDED( |
+ surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY)); |
+ |
+ SkBitmap result; |
+ gfx::Size size = d3d_utils::GetSize(surface); |
+ if (is_single_channel) |
+ size = gfx::Size(size.width() * 4, size.height()); |
+ result.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height()); |
+ result.setIsOpaque(true); |
+ result.allocPixels(); |
+ result.lockPixels(); |
+ for (int y = 0; y < size.height(); ++y) { |
+ if (is_single_channel) { |
+ byte* row = y * locked_rect.Pitch + |
miu
2012/12/27 21:40:17
nit: indent is one off
ncarter (slow)
2013/01/07 22:49:10
Done.
|
+ reinterpret_cast<byte*>(locked_rect.pBits); |
apatrick_chromium
2013/01/07 22:56:53
Where is byte defined? basictypes.h has int8 and u
ncarter (slow)
2013/01/07 23:24:52
Apparently byte comes from a windows header: rpcnd
|
+ for (int x = 0; x < size.width(); ++x) { |
+ *result.getAddr32(x, y) = SkColorSetRGB(row[x], row[x], row[x]); |
+ } |
+ } else { |
+ uint32* row = reinterpret_cast<uint32*>(y * locked_rect.Pitch + |
miu
2012/12/27 21:40:17
nit: This is the same calculation as a few lines a
ncarter (slow)
2013/01/07 22:49:10
Done.
|
+ reinterpret_cast<byte*>(locked_rect.pBits)); |
+ for (int x = 0; x < size.width(); ++x) { |
+ *result.getAddr32(x, y) = row[x] | 0xFF000000; |
+ } |
+ } |
+ } |
+ result.unlockPixels(); |
+ result.setImmutable(); |
+ surface->UnlockRect(); |
+ return result; |
+} |
+ |
+bool WritePNGFile(const SkBitmap& bitmap, const FilePath& file_path) { |
+ std::vector<unsigned char> png_data; |
+ const bool discard_transparency = true; |
+ if (gfx::PNGCodec::EncodeBGRASkBitmap(bitmap, |
+ discard_transparency, |
+ &png_data) && |
+ file_util::CreateDirectory(file_path.DirName())) { |
+ char* data = reinterpret_cast<char*>(&png_data[0]); |
+ int size = static_cast<int>(png_data.size()); |
+ return file_util::WriteFile(file_path, data, size) == size; |
+ } |
+ return false; |
+} |
+ |
+} // namespace |
+ |
+// Test fixture for AcceleratedSurfaceTransformer. |
+// |
+// This class is parameterized so that it runs only on Vista+. See |
+// WindowsVersionIfVistaOrBetter() for details on this works. |
+class AcceleratedSurfaceTransformerTest : public testing::TestWithParam<int> { |
+ public: |
+ AcceleratedSurfaceTransformerTest() : color_error_tolerance_(0) {}; |
+ |
+ IDirect3DDevice9Ex* device() { return device_.get(); } |
+ |
+ virtual void SetUp() { |
+ if (!d3d_module_.is_valid()) { |
+ if (!d3d_utils::LoadD3D9(&d3d_module_)) { |
+ GTEST_FAIL() << "Could not load d3d9.dll"; |
+ return; |
+ } |
+ } |
+ if (!d3d_utils::CreateDevice(d3d_module_, |
+ D3DDEVTYPE_HAL, |
+ D3DPRESENT_INTERVAL_IMMEDIATE, |
+ device_.Receive())) { |
+ GTEST_FAIL() << "Could not create Direct3D device."; |
+ return; |
+ } |
+ |
+ SeedRandom("default"); |
+ } |
+ |
+ virtual void TearDown() { |
+ device_ = NULL; |
+ } |
+ |
+ // Gets a human-readable identifier of the graphics hardware being used, |
+ // intended for use inside of SCOPED_TRACE(). |
+ std::string GetAdapterInfo() { |
+ ScopedComPtr<IDirect3D9> d3d; |
+ EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive())); |
+ D3DADAPTER_IDENTIFIER9 info; |
+ EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info)); |
+ return StringPrintf("Running on graphics hardware: %s", info.Description); |
+ } |
+ |
+ void SeedRandom(const char* seed) { |
+ rng_.seed(base::Hash(seed)); |
+ random_dword_.reset(); |
+ } |
+ |
+ // Driver workaround: on an Intel GPU (Mobile Intel 965 Express), it seems |
+ // necessary to flush between drawing and locking, for the synchronization |
+ // to behave properly. |
+ void BeforeLockWorkaround() { |
+ EXPECT_HRESULT_SUCCEEDED( |
+ device()->Present(0, 0, 0, 0)); |
+ } |
+ |
+ // Locks and fills a surface with a checkerboard pattern where the colors |
+ // are random but the total image pattern is horizontally and vertically |
+ // symmetric. |
+ void FillSymmetricRandomCheckerboard( |
+ IDirect3DSurface9* lockable_surface, |
+ const gfx::Size& size, |
+ int checker_square_size) { |
+ |
+ D3DLOCKED_RECT locked_rect; |
+ ASSERT_HRESULT_SUCCEEDED( |
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD)); |
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits); |
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD)); |
+ int pitch = locked_rect.Pitch / sizeof(DWORD); |
+ |
+ for (int y = 0; y < (size.height() + 1) / 2; y += checker_square_size) { |
+ for (int x = 0; x < (size.width() + 1) / 2; x += checker_square_size) { |
+ DWORD color = RandomColor(); |
+ int y_limit = std::min(size.height() / 2, y + checker_square_size - 1); |
+ int x_limit = std::min(size.width() / 2, x + checker_square_size - 1); |
+ for (int y_lo = y; y_lo <= y_limit; y_lo++) { |
+ for (int x_lo = x; x_lo <= x_limit; x_lo++) { |
+ int y_hi = size.height() - 1 - y_lo; |
+ int x_hi = size.width() - 1 - x_lo; |
+ surface[x_lo + y_lo*pitch] = color; |
+ surface[x_lo + y_hi*pitch] = color; |
+ surface[x_hi + y_lo*pitch] = color; |
+ surface[x_hi + y_hi*pitch] = color; |
+ } |
+ } |
+ } |
+ } |
+ |
+ lockable_surface->UnlockRect(); |
+ } |
+ |
+ void FillRandomCheckerboard( |
+ IDirect3DSurface9* lockable_surface, |
+ const gfx::Size& size, |
+ int checker_square_size) { |
+ |
+ D3DLOCKED_RECT locked_rect; |
+ ASSERT_HRESULT_SUCCEEDED( |
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD)); |
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits); |
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD)); |
+ int pitch = locked_rect.Pitch / sizeof(DWORD); |
+ |
+ for (int y = 0; y <= size.height(); y += checker_square_size) { |
+ for (int x = 0; x <= size.width(); x += checker_square_size) { |
+ DWORD color = RandomColor(); |
+ int y_limit = std::min(size.height(), y + checker_square_size); |
+ int x_limit = std::min(size.width(), x + checker_square_size); |
+ for (int square_y = y; square_y < y_limit; square_y++) { |
+ for (int square_x = x; square_x < x_limit; square_x++) { |
+ surface[square_x + square_y*pitch] = color; |
+ } |
+ } |
+ } |
+ } |
+ |
+ lockable_surface->UnlockRect(); |
+ } |
+ |
+ // Approximate color-equality check. Allows for some rounding error. |
+ bool AssertSameColor(DWORD color_a, DWORD color_b) { |
+ if (color_a == color_b) |
+ return true; |
+ uint8* a = reinterpret_cast<uint8*>(&color_a); |
+ uint8* b = reinterpret_cast<uint8*>(&color_b); |
+ int max_error = 0; |
+ for (int i = 0; i < 4; i++) |
+ max_error = std::max(max_error, |
+ std::abs(static_cast<int>(a[i]) - b[i])); |
+ |
+ if (max_error <= color_error_tolerance()) |
+ return true; |
+ |
+ std::string expected_color = |
+ StringPrintf("%3d, %3d, %3d, %3d", a[0], a[1], a[2], a[3]); |
+ std::string actual_color = |
+ StringPrintf("%3d, %3d, %3d, %3d", b[0], b[1], b[2], b[3]); |
+ EXPECT_EQ(expected_color, actual_color) |
+ << "Componentwise color difference was " |
+ << max_error << "; max allowed is " << color_error_tolerance(); |
+ |
+ return false; |
+ } |
+ |
+bool AssertSameColor(byte color_a, byte color_b) { |
+ if (color_a == color_b) |
+ return true; |
+ int max_error = std::abs((int) color_a - (int) color_b); |
+ if (max_error <= color_error_tolerance()) |
+ return true; |
+ ADD_FAILURE() << "Colors not equal: " << StringPrintf("0x%x", color_a) |
+ << " vs. " << StringPrintf("0x%x", color_b); |
+ return false; |
+ } |
+ |
+ // Asserts that an image is symmetric with respect to itself: both |
+ // horizontally and vertically, within the tolerance of AssertSameColor. |
+ void AssertSymmetry(IDirect3DSurface9* lockable_surface, |
+ const gfx::Size& size) { |
+ BeforeLockWorkaround(); |
+ |
+ D3DLOCKED_RECT locked_rect; |
+ ASSERT_HRESULT_SUCCEEDED( |
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY)); |
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD)); |
+ int pitch = locked_rect.Pitch / sizeof(DWORD); |
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits); |
+ for (int y_lo = 0; y_lo < size.height() / 2; y_lo++) { |
+ int y_hi = size.height() - 1 - y_lo; |
+ for (int x_lo = 0; x_lo < size.width() / 2; x_lo++) { |
+ int x_hi = size.width() - 1 - x_lo; |
+ if (!AssertSameColor(surface[x_lo + y_lo*pitch], |
+ surface[x_hi + y_lo*pitch])) { |
+ lockable_surface->UnlockRect(); |
+ GTEST_FAIL() << "Pixels (" << x_lo << ", " << y_lo << ") vs. " |
+ << "(" << x_hi << ", " << y_lo << ")"; |
+ } |
+ if (!AssertSameColor(surface[x_hi + y_lo*pitch], |
+ surface[x_hi + y_hi*pitch])) { |
+ lockable_surface->UnlockRect(); |
+ GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_lo << ") vs. " |
+ << "(" << x_hi << ", " << y_hi << ")"; |
+ } |
+ if (!AssertSameColor(surface[x_hi + y_hi*pitch], |
+ surface[x_lo + y_hi*pitch])) { |
+ lockable_surface->UnlockRect(); |
+ GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_hi << ") vs. " |
+ << "(" << x_lo << ", " << y_hi << ")"; |
+ } |
+ } |
+ } |
+ lockable_surface->UnlockRect(); |
+ } |
+ |
+ // Asserts that the actual image is a bit-identical, vertically mirrored |
+ // copy of the expected image. |
+ void AssertIsInvertedCopy(const gfx::Size& size, |
+ IDirect3DSurface9* expected, |
+ IDirect3DSurface9* actual) { |
+ BeforeLockWorkaround(); |
+ |
+ D3DLOCKED_RECT locked_expected, locked_actual; |
+ ASSERT_HRESULT_SUCCEEDED( |
+ expected->LockRect(&locked_expected, NULL, D3DLOCK_READONLY)); |
+ ASSERT_HRESULT_SUCCEEDED( |
+ actual->LockRect(&locked_actual, NULL, D3DLOCK_READONLY)); |
+ ASSERT_EQ(0, locked_expected.Pitch % sizeof(DWORD)); |
+ int pitch = locked_expected.Pitch / sizeof(DWORD); |
+ DWORD* expected_image = reinterpret_cast<DWORD*>(locked_expected.pBits); |
+ DWORD* actual_image = reinterpret_cast<DWORD*>(locked_actual.pBits); |
+ for (int y = 0; y < size.height(); y++) { |
+ int y_actual = size.height() - 1 - y; |
+ for (int x = 0; x < size.width(); ++x) |
+ if (!AssertSameColor(expected_image[y*pitch + x], |
+ actual_image[y_actual*pitch + x])) { |
+ expected->UnlockRect(); |
+ actual->UnlockRect(); |
+ GTEST_FAIL() << "Pixels (" << x << ", " << y << ") vs. " |
+ << "(" << x << ", " << y_actual << ")"; |
+ } |
+ } |
+ expected->UnlockRect(); |
+ actual->UnlockRect(); |
+ } |
+ |
+ protected: |
+ DWORD RandomColor() { |
+ return random_dword_(rng_); |
+ } |
+ |
+ void set_color_error_tolerance(int value) { |
+ color_error_tolerance_ = value; |
+ } |
+ |
+ int color_error_tolerance() { |
+ return color_error_tolerance_; |
+ } |
+ |
+ void DoResizeBilinearTest(AcceleratedSurfaceTransformer* gpu_ops, |
+ const gfx::Size& src_size, |
+ const gfx::Size& dst_size, |
+ int checkerboard_size) { |
+ |
+ SCOPED_TRACE( |
+ StringPrintf("Resizing %dx%d -> %dx%d at checkerboard size of %d", |
+ src_size.width(), src_size.height(), |
+ dst_size.width(), dst_size.height(), |
+ checkerboard_size)); |
+ |
+ set_color_error_tolerance(4); |
+ |
+ base::win::ScopedComPtr<IDirect3DSurface9> src, dst; |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface( |
+ device(), src_size, src.Receive())) |
+ << "Could not create src render target"; |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface( |
+ device(), dst_size, dst.Receive())) |
+ << "Could not create dst render target"; |
+ |
+ FillSymmetricRandomCheckerboard(src, src_size, checkerboard_size); |
+ |
+ ASSERT_TRUE(gpu_ops->ResizeBilinear(src, gfx::Rect(src_size), dst)); |
+ |
+ AssertSymmetry(dst, dst_size); |
+ } |
+ |
+ void CreateRandomCheckerboardTexture( |
+ const gfx::Size& size, |
+ int checkerboard_size, |
+ IDirect3DSurface9** reference_surface, |
+ IDirect3DTexture9** result) { |
+ base::win::ScopedComPtr<IDirect3DSurface9> dst; |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size, |
+ reference_surface)); |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size, |
+ result, dst.Receive())); |
+ FillRandomCheckerboard(*reference_surface, size, checkerboard_size); |
+ ASSERT_HRESULT_SUCCEEDED( |
+ device()->StretchRect( |
+ *reference_surface, NULL, dst, NULL, D3DTEXF_NONE)); |
+ } |
+ |
+ void CreateSymmetricRandomCheckerboardTexture( |
+ const gfx::Size& size, |
+ int checkerboard_size, |
+ IDirect3DTexture9** result) { |
+ base::win::ScopedComPtr<IDirect3DSurface9> checkerboard, dst; |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size, |
+ checkerboard.Receive())); |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size, |
+ result, dst.Receive())); |
+ FillSymmetricRandomCheckerboard(checkerboard, size, checkerboard_size); |
+ ASSERT_HRESULT_SUCCEEDED( |
+ device()->StretchRect(checkerboard, NULL, dst, NULL, D3DTEXF_NONE)); |
+ } |
+ |
+ void AssertSame(int widthInBytes, int height, uint8* reference, |
apatrick_chromium
2013/01/07 22:56:53
widthInBytes -> width_in_bytes
ncarter (slow)
2013/01/07 23:24:52
Done.
|
+ IDirect3DSurface9* lockable) { |
+ BeforeLockWorkaround(); |
+ |
+ D3DLOCKED_RECT locked_rect; |
+ ASSERT_HRESULT_SUCCEEDED( |
+ lockable->LockRect(&locked_rect, NULL, D3DLOCK_READONLY)); |
+ uint8* actual = reinterpret_cast<uint8*>(locked_rect.pBits); |
+ for (int y = 0; y < height; ++y) { |
+ for (int x = 0; x < widthInBytes; ++x) { |
+ if (!AssertSameColor(reference[y * widthInBytes + x], |
+ actual[y * locked_rect.Pitch + x])) { |
+ lockable->UnlockRect(); |
+ GTEST_FAIL() << "At pixel (" << x << ", " << y << ")"; |
+ } |
+ } |
+ } |
+ lockable->UnlockRect(); |
+ } |
+ |
+ void DoCopyInvertedTest(AcceleratedSurfaceTransformer* gpu_ops, |
+ const gfx::Size& size) { |
+ |
+ SCOPED_TRACE( |
+ StringPrintf("CopyInverted @ %dx%d", size.width(), size.height())); |
+ |
+ set_color_error_tolerance(0); |
+ |
+ base::win::ScopedComPtr<IDirect3DSurface9> dst, reference_pattern; |
+ base::win::ScopedComPtr<IDirect3DTexture9> src; |
+ |
+ CreateRandomCheckerboardTexture(size, 1, reference_pattern.Receive(), |
+ src.Receive()); |
+ |
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size, |
+ dst.Receive())) << "Could not create dst render target."; |
+ |
+ ASSERT_TRUE(gpu_ops->CopyInverted(src, dst, size)); |
+ AssertIsInvertedCopy(size, reference_pattern, dst); |
+ } |
+ |
+ |
+ void DoYUVConversionTest(AcceleratedSurfaceTransformer* gpu_ops, |
+ const gfx::Size& src_size, |
+ int checkerboard_size) { |
+ // Test the non-MRT implementation, and the MRT implementation as well |
+ // (if supported by the device). |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(gpu_ops, src_size, checkerboard_size, false)); |
+ if (gpu_ops->device_supports_multiple_render_targets()) { |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(gpu_ops, src_size, checkerboard_size, true)); |
+ } |
miu
2012/12/27 21:40:17
else LOG(WARNING) << "MRT path not tested (due to
ncarter (slow)
2013/01/07 22:49:10
Added, but only to the Init test so that the warni
|
+ } |
+ |
+ void DoYUVConversionTest(AcceleratedSurfaceTransformer* gpu_ops, |
+ const gfx::Size& src_size, |
+ int checkerboard_size, |
+ boolean use_multi_render_targets) { |
+ SCOPED_TRACE( |
+ StringPrintf("YUV Converting %dx%d at checkerboard size of %d; MRT %s", |
+ src_size.width(), src_size.height(), |
+ checkerboard_size, |
+ use_multi_render_targets ? "enabled" : "disabled")); |
+ |
+ // TODO(ncarter): Use a better error metric that measures aggregate error |
+ // rather than simply max error. There seems to be slightly more error at |
+ // higher resolutions, maybe due to precision issues during rasterization |
+ // (or maybe more pixels = more test trials). Results are usually to an |
+ // error of 1, but we must use a tolerance of 3 here. |
+ set_color_error_tolerance(3); |
+ |
+ base::win::ScopedComPtr<IDirect3DTexture9> src; |
+ base::win::ScopedComPtr<IDirect3DSurface9> reference; |
+ base::win::ScopedComPtr<IDirect3DSurface9> dst_y, dst_u, dst_v; |
+ |
+ CreateRandomCheckerboardTexture( |
+ src_size, checkerboard_size, reference.Receive(), src.Receive()); |
+ |
+ gfx::Size dst_size = src_size; |
miu
2012/12/27 21:40:17
Might it necessary to test some dst_size != src_si
ncarter (slow)
2013/01/07 22:49:10
Done. Good call. Turns out StretchRect has a sligh
|
+ gfx::Size packed_y_size, packed_uv_size; |
+ |
+ ASSERT_TRUE(gpu_ops->AllocYUVBuffers(dst_size, |
+ &packed_y_size, |
+ &packed_uv_size, |
+ dst_y.Receive(), |
+ dst_u.Receive(), |
+ dst_v.Receive())); |
+ |
+ // Actually do the conversion. |
+ if (use_multi_render_targets) { |
+ ASSERT_TRUE(gpu_ops->TransformRGBToYV12_MRT(src, |
+ dst_size, |
+ packed_y_size, |
+ packed_uv_size, |
+ dst_y, |
+ dst_u, |
+ dst_v)); |
+ } else { |
+ ASSERT_TRUE(gpu_ops->TransformRGBToYV12_WithoutMRT(src, |
+ dst_size, |
+ packed_y_size, |
+ packed_uv_size, |
+ dst_y, |
+ dst_u, |
+ dst_v)); |
+ } |
+ |
+ // UV size (in bytes/samples) is half, rounded up. |
+ gfx::Size uv_size((dst_size.width() + 1) / 2, |
+ (dst_size.height() + 1) / 2); |
+ |
+ // Generate a reference bitmap by calling a software implementation. |
+ SkBitmap reference_rgb = ToSkBitmap(reference, false); |
+ scoped_array<uint8> reference_y(new uint8[dst_size.GetArea()]); |
apatrick_chromium
2013/01/07 22:56:53
I think this is preferred now:
scoped_ptr<uint8[]
ncarter (slow)
2013/01/07 23:24:52
Done. Good to know.
|
+ scoped_array<uint8> reference_u(new uint8[uv_size.GetArea()]); |
+ scoped_array<uint8> reference_v(new uint8[uv_size.GetArea()]); |
+ reference_rgb.lockPixels(); |
+ media::ConvertRGB32ToYUV_SSE2_Reference( |
+ reinterpret_cast<uint8*>(reference_rgb.getAddr32(0, 0)), |
+ &reference_y[0], |
+ &reference_u[0], |
+ &reference_v[0], |
+ dst_size.width(), |
+ dst_size.height(), |
+ reference_rgb.rowBytes(), |
+ dst_size.width(), |
+ uv_size.width()); |
+ reference_rgb.unlockPixels(); |
+ |
+ // Check for equality of the reference and the actual. |
+ AssertSame(dst_size.width(), dst_size.height(), &reference_y[0], dst_y); |
+ AssertSame(uv_size.width(), uv_size.height(), &reference_u[0], dst_u); |
+ AssertSame(uv_size.width(), uv_size.height(), &reference_v[0], dst_v); |
+ |
+ if (kDumpImagesOnFailure && HasFatalFailure()) { |
+ // Note that this will dump the full u and v buffers, including |
+ // extra columns added due to packing. That means up to 7 extra |
+ // columns for uv, and up to 3 extra columns for y. |
+ WritePNGFile(reference_rgb, |
+ FilePath(FILE_PATH_LITERAL("test_fail_src.png"))); |
+ WritePNGFile(ToSkBitmap(dst_y, true), |
+ FilePath(FILE_PATH_LITERAL("test_fail_y.png"))); |
+ WritePNGFile(ToSkBitmap(dst_u, true), |
+ FilePath(FILE_PATH_LITERAL("test_fail_u.png"))); |
+ WritePNGFile(ToSkBitmap(dst_v, true), |
+ FilePath(FILE_PATH_LITERAL("test_fail_v.png"))); |
+ } |
+ } |
+ |
+ int color_error_tolerance_; |
+ uniform_int_distribution<DWORD> random_dword_; |
+ std::mt19937 rng_; |
+ base::ScopedNativeLibrary d3d_module_; |
+ base::win::ScopedComPtr<IDirect3DDevice9Ex> device_; |
+}; |
+ |
+// Fails on some bots because Direct3D isn't allowed. |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_Init) { |
+ SCOPED_TRACE(GetAdapterInfo()); |
+ AcceleratedSurfaceTransformer gpu_ops; |
+ ASSERT_TRUE(gpu_ops.Init(device())); |
+}; |
+ |
+// Fails on some bots because Direct3D isn't allowed. |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_TestConsistentRandom) { |
+ // This behavior should be the same for every execution on every machine. |
+ // Otherwise tests might be flaky and impossible to debug. |
+ SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom"); |
+ ASSERT_EQ(2922058934, RandomColor()); |
+ |
+ SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom"); |
+ ASSERT_EQ(2922058934, RandomColor()); |
+ ASSERT_EQ(4050239976, RandomColor()); |
+ |
+ SeedRandom("DifferentSeed"); |
+ ASSERT_EQ(3904108833, RandomColor()); |
+} |
+ |
+// Fails on some bots because Direct3D isn't allowed. |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_CopyInverted) { |
+ // This behavior should be the same for every execution on every machine. |
+ // Otherwise tests might be flaky and impossible to debug. |
+ SCOPED_TRACE(GetAdapterInfo()); |
+ SeedRandom("CopyInverted"); |
+ |
+ AcceleratedSurfaceTransformer t; |
+ ASSERT_TRUE(t.Init(device())); |
+ |
+ uniform_int_distribution<int> size(1, 512); |
+ |
+ for (int i = 0; i < 100; ++i) { |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(size(rng_), size(rng_)))) |
+ << "At iteration " << i; |
+ } |
+} |
+ |
+ |
+// Fails on some bots because Direct3D isn't allowed. |
+// Fails on other bots because of ResizeBilinear symmetry failures. |
+// Should pass, at least, on NVIDIA Quadro 600. |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MixedOperations) { |
+ SCOPED_TRACE(GetAdapterInfo()); |
+ SeedRandom("MixedOperations"); |
+ |
+ AcceleratedSurfaceTransformer t; |
+ ASSERT_TRUE(t.Init(device())); |
+ |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 2)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(20, 107))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 5)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(64, 64), 5)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&t, gfx::Size(128, 128), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(3, 3), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(1412, 124))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&t, gfx::Size(100, 200), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 2)); |
+ |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(1512, 7))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 5)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 8)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(1521, 3))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&t, gfx::Size(140, 181), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(33, 712))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 8), 8)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&t, gfx::Size(33, 2))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&t, gfx::Size(200, 256), gfx::Size(126, 8), 8)); |
+} |
+ |
+// Tests ResizeBilinear with 16K wide/hight src and dst surfaces. |
+// |
+// Fails on some bots because Direct3D isn't allowed. |
+// Fails on other bots because of texture allocation failures. |
+// Should pass, at least, on NVIDIA Quadro 600. |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_LargeSurfaces) { |
+ SCOPED_TRACE(GetAdapterInfo()); |
+ SeedRandom("LargeSurfaces"); |
+ |
+ AcceleratedSurfaceTransformer gpu_ops; |
+ ASSERT_TRUE(gpu_ops.Init(device())); |
+ |
+ D3DCAPS9 caps; |
+ ASSERT_HRESULT_SUCCEEDED( |
+ device()->GetDeviceCaps(&caps)); |
+ |
+ SCOPED_TRACE(StringPrintf("max texture size: %dx%d, max texture aspect: %d", |
+ caps.MaxTextureWidth, caps.MaxTextureHeight, caps.MaxTextureAspectRatio)); |
+ |
+ const int w = caps.MaxTextureWidth; |
+ const int h = caps.MaxTextureHeight; |
+ const int lo = 256; |
+ |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(w, lo), gfx::Size(lo, lo), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, h), gfx::Size(lo, lo), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(w, lo), lo)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(lo, h), lo)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&gpu_ops, gfx::Size(w, lo))); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoCopyInvertedTest(&gpu_ops, gfx::Size(lo, h))); |
+ |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(w, lo), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(lo, h), 1)); |
+ |
+} |
+ |
+// Exercises ResizeBilinear with random minification cases where the |
+// aspect ratio does not change. |
+// |
+// Fails on some bots because Direct3D isn't allowed. |
+// Fails on other bots because of ResizeBilinear symmetry failures. |
+// Should pass, at least, on NVIDIA Quadro 600. |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MinifyUniform) { |
+ SCOPED_TRACE(GetAdapterInfo()); |
+ SeedRandom("MinifyUniform"); |
+ |
+ AcceleratedSurfaceTransformer gpu_ops; |
+ ASSERT_TRUE(gpu_ops.Init(device())); |
+ |
+ const int dims[] = {21, 63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257}; |
+ const int checkerboards[] = {1, 2, 3, 9}; |
+ uniform_int_distribution<int> dim(0, arraysize(dims) - 1); |
+ uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1); |
+ |
+ for (int i = 0; i < 300; i++) { |
+ // Widths are picked so that dst is smaller than src. |
+ int dst_width = dims[dim(rng_)]; |
+ int src_width = dims[dim(rng_)]; |
+ if (src_width < dst_width) |
+ std::swap(dst_width, src_width); |
+ |
+ // src_width is picked to preserve aspect ratio. |
+ int dst_height = dims[dim(rng_)]; |
+ int src_height = static_cast<int>( |
+ static_cast<int64>(src_width) * dst_height / dst_width); |
+ |
+ int checkerboard_size = checkerboards[checkerboard(rng_)]; |
+ |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&gpu_ops, |
+ gfx::Size(src_width, src_height), // Src size (larger) |
+ gfx::Size(dst_width, dst_height), // Dst size (smaller) |
+ checkerboard_size)) << "Failed on iteration " << i; |
+ } |
+}; |
+ |
+// Exercises ResizeBilinear with random magnification cases where the |
+// aspect ratio does not change. |
+// |
+// This test relies on an assertion that resizing preserves symmetry in the |
+// image, but for the current implementation of ResizeBilinear, this does not |
+// seem to be true (fails on NVIDIA Quadro 600; passes on |
+// Intel Mobile 965 Express) |
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MagnifyUniform) { |
+ SCOPED_TRACE(GetAdapterInfo()); |
+ SeedRandom("MagnifyUniform"); |
+ |
+ AcceleratedSurfaceTransformer gpu_ops; |
+ ASSERT_TRUE(gpu_ops.Init(device())); |
+ |
+ const int dims[] = {63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257}; |
+ const int checkerboards[] = {1, 2, 3, 9}; |
+ uniform_int_distribution<int> dim(0, arraysize(dims) - 1); |
+ uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1); |
+ |
+ for (int i = 0; i < 50; i++) { |
+ // Widths are picked so that b is smaller than a. |
+ int dst_width = dims[dim(rng_)]; |
+ int src_width = dims[dim(rng_)]; |
+ if (dst_width < src_width) |
+ std::swap(src_width, dst_width); |
+ |
+ int dst_height = dims[dim(rng_)]; |
+ int src_height = static_cast<int>( |
+ static_cast<int64>(src_width) * dst_height / dst_width); |
+ |
+ int checkerboard_size = checkerboards[checkerboard(rng_)]; |
+ |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoResizeBilinearTest(&gpu_ops, |
+ gfx::Size(src_width, src_height), // Src size (smaller) |
+ gfx::Size(dst_width, dst_height), // Dst size (larger) |
+ checkerboard_size)) << "Failed on iteration " << i; |
+ } |
+}; |
+ |
+TEST_P(AcceleratedSurfaceTransformerTest, RGBtoYUV) { |
+ SeedRandom("RGBtoYUV"); |
+ |
+ AcceleratedSurfaceTransformer gpu_ops; |
+ ASSERT_TRUE(gpu_ops.Init(device())); |
+ |
+ // Start with some easy-to-debug cases. A checkerboard size of 1 is the |
+ // best test, but larger checkerboard sizes give more insight into where |
+ // a bug might be. |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 4)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 2)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 3)); |
+ |
+ // All cases of width (mod 8) and height (mod 8), using 1x1 checkerboard. |
+ for (int w = 32; w < 40; ++w) { |
+ for (int h = 32; h < 40; ++h) { |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(w, h), 1)); |
+ } |
+ } |
+ |
+ // All the very small sizes which require the most shifting in the |
+ // texture coordinates when doing alignment. |
+ for (int w = 1; w <= 9; ++w) { |
+ for (int h = 1; h <= 9; ++h) { |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(w, h), 1)); |
+ } |
+ } |
+ |
+ // Random medium dimensions. |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(10, 142), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(124, 333), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(853, 225), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(231, 412), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(512, 128), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1024, 768), 1)); |
+ |
+ // Common video/monitor resolutions |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(800, 768), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1024, 768), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1280, 720), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1280, 720), 2)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1920, 1080), 1)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1920, 1080), 2)); |
+ ASSERT_NO_FATAL_FAILURE( |
+ DoYUVConversionTest(&gpu_ops, gfx::Size(2048, 1536), 1)); |
+} |
+ |
+namespace { |
+ |
+// Used to suppress test on Windows versions prior to Vista. |
+std::vector<int> WindowsVersionIfVistaOrBetter() { |
+ std::vector<int> result; |
+ if (base::win::GetVersion() >= base::win::VERSION_VISTA) { |
+ result.push_back(base::win::GetVersion()); |
+ } |
+ return result; |
+} |
+ |
+} // namespace |
+ |
+INSTANTIATE_TEST_CASE_P(VistaAndUp, |
+ AcceleratedSurfaceTransformerTest, |
+ ::testing::ValuesIn(WindowsVersionIfVistaOrBetter())); |