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Unified Diff: ui/surface/accelerated_surface_transformer_win_unittest.cc

Issue 11280318: YUV conversion on the GPU. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Test improvements. Created 8 years ago
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Index: ui/surface/accelerated_surface_transformer_win_unittest.cc
diff --git a/ui/surface/accelerated_surface_transformer_win_unittest.cc b/ui/surface/accelerated_surface_transformer_win_unittest.cc
index 5402c424e545fa946ffe5da34dafa686c653b6e0..623f3b098b849152eaf774a23f319a775792d46a 100644
--- a/ui/surface/accelerated_surface_transformer_win_unittest.cc
+++ b/ui/surface/accelerated_surface_transformer_win_unittest.cc
@@ -1,526 +1,840 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include <d3d9.h>
-#include <random>
-
-#include "base/basictypes.h"
-#include "base/hash.h"
-#include "base/scoped_native_library.h"
-#include "base/stringprintf.h"
-#include "base/win/scoped_comptr.h"
-#include "base/win/windows_version.h"
-#include "testing/gtest/include/gtest/gtest-param-test.h"
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/gfx/rect.h"
-#include "ui/surface/accelerated_surface_transformer_win.h"
-#include "ui/surface/accelerated_surface_win.h"
-#include "ui/surface/d3d9_utils_win.h"
-
-namespace d3d_utils = ui_surface_d3d9_utils;
-
-using base::win::ScopedComPtr;
-using std::uniform_int_distribution;
-
-// Provides a reference rasterizer (all rendering done by software emulation)
-// Direct3D device, for use by unit tests.
-//
-// This class is parameterized so that it runs only on Vista+. See
-// WindowsVersionIfVistaOrBetter() for details on this works.
-class AcceleratedSurfaceTransformerTest : public testing::TestWithParam<int> {
- public:
- AcceleratedSurfaceTransformerTest() {};
-
- IDirect3DDevice9Ex* device() { return device_.get(); }
-
- virtual void SetUp() {
- if (!d3d_module_.is_valid()) {
- if (!d3d_utils::LoadD3D9(&d3d_module_)) {
- GTEST_FAIL() << "Could not load d3d9.dll";
- return;
- }
- }
- if (!d3d_utils::CreateDevice(d3d_module_,
- D3DDEVTYPE_HAL,
- D3DPRESENT_INTERVAL_IMMEDIATE,
- device_.Receive())) {
- GTEST_FAIL() << "Could not create Direct3D device.";
- return;
- }
-
- SeedRandom("default");
- }
-
- virtual void TearDown() {
- device_ = NULL;
- }
-
- // Gets a human-readable identifier of the graphics hardware being used,
- // intended for use inside of SCOPED_TRACE().
- std::string GetAdapterInfo() {
- ScopedComPtr<IDirect3D9> d3d;
- EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive()));
- D3DADAPTER_IDENTIFIER9 info;
- EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info));
- return StringPrintf("Running on graphics hardware: %s", info.Description);
- }
-
- void SeedRandom(const char* seed) {
- rng_.seed(base::Hash(seed));
- random_dword_.reset();
- }
-
- // Driver workaround: on an Intel GPU (Mobile Intel 965 Express), it seems
- // necessary to flush between drawing and locking, for the synchronization
- // to behave properly.
- void BeforeLockWorkaround() {
- EXPECT_HRESULT_SUCCEEDED(
- device()->Present(0, 0, 0, 0));
- }
-
- // Locks and fills a surface with a checkerboard pattern where the colors
- // are random but the total image pattern is horizontally and vertically
- // symmetric.
- void FillSymmetricRandomCheckerboard(
- IDirect3DSurface9* lockable_surface,
- const gfx::Size& size,
- int checker_square_size) {
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
- int pitch = locked_rect.Pitch / sizeof(DWORD);
-
- for (int y = 0; y <= size.height() / 2; y += checker_square_size) {
- for (int x = 0; x <= size.width() / 2; x += checker_square_size) {
- DWORD color = RandomColor();
- int y_limit = std::min(size.height() / 2, y + checker_square_size - 1);
- int x_limit = std::min(size.width() / 2, x + checker_square_size - 1);
- for (int y_lo = y; y_lo <= y_limit; y_lo++) {
- for (int x_lo = x; x_lo <= x_limit; x_lo++) {
- int y_hi = size.height() - 1 - y_lo;
- int x_hi = size.width() - 1 - x_lo;
- surface[x_lo + y_lo*pitch] = color;
- surface[x_lo + y_hi*pitch] = color;
- surface[x_hi + y_lo*pitch] = color;
- surface[x_hi + y_hi*pitch] = color;
- }
- }
- }
- }
-
- lockable_surface->UnlockRect();
- }
-
- void FillRandomCheckerboard(
- IDirect3DSurface9* lockable_surface,
- const gfx::Size& size,
- int checker_square_size) {
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
- int pitch = locked_rect.Pitch / sizeof(DWORD);
-
- for (int y = 0; y <= size.height(); y += checker_square_size) {
- for (int x = 0; x <= size.width(); x += checker_square_size) {
- DWORD color = RandomColor();
- int y_limit = std::min(size.height(), y + checker_square_size);
- int x_limit = std::min(size.width(), x + checker_square_size);
- for (int square_y = y; square_y < y_limit; square_y++) {
- for (int square_x = x; square_x < x_limit; square_x++) {
- surface[square_x + square_y*pitch] = color;
- }
- }
- }
- }
-
- lockable_surface->UnlockRect();
- }
-
- // Approximate color-equality check. Allows for some rounding error.
- bool AssertSameColor(DWORD color_a, DWORD color_b) {
- if (color_a == color_b)
- return true;
- uint8* a = reinterpret_cast<uint8*>(&color_a);
- uint8* b = reinterpret_cast<uint8*>(&color_b);
- int max_error = 0;
- for (int i = 0; i < 4; i++)
- max_error = std::max(max_error,
- std::abs(static_cast<int>(a[i]) - b[i]));
-
- if (max_error <= kAbsoluteColorErrorTolerance)
- return true;
-
- std::string expected_color =
- StringPrintf("%3d, %3d, %3d, %3d", a[0], a[1], a[2], a[3]);
- std::string actual_color =
- StringPrintf("%3d, %3d, %3d, %3d", b[0], b[1], b[2], b[3]);
- EXPECT_EQ(expected_color, actual_color)
- << "Componentwise color difference was "
- << max_error << "; max allowed is " << kAbsoluteColorErrorTolerance;
-
- return false;
- }
-
- // Asserts that an image is symmetric with respect to itself: both
- // horizontally and vertically, within the tolerance of AssertSameColor.
- void AssertSymmetry(IDirect3DSurface9* lockable_surface,
- const gfx::Size& size) {
- BeforeLockWorkaround();
-
- D3DLOCKED_RECT locked_rect;
- ASSERT_HRESULT_SUCCEEDED(
- lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
- ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
- int pitch = locked_rect.Pitch / sizeof(DWORD);
- DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
- for (int y_lo = 0; y_lo < size.height() / 2; y_lo++) {
- int y_hi = size.height() - 1 - y_lo;
- for (int x_lo = 0; x_lo < size.width() / 2; x_lo++) {
- int x_hi = size.width() - 1 - x_lo;
- if (!AssertSameColor(surface[x_lo + y_lo*pitch],
- surface[x_hi + y_lo*pitch])) {
- lockable_surface->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x_lo << ", " << y_lo << ") vs. "
- << "(" << x_hi << ", " << y_lo << ")";
- }
- if (!AssertSameColor(surface[x_hi + y_lo*pitch],
- surface[x_hi + y_hi*pitch])) {
- lockable_surface->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_lo << ") vs. "
- << "(" << x_hi << ", " << y_hi << ")";
- }
- if (!AssertSameColor(surface[x_hi + y_hi*pitch],
- surface[x_lo + y_hi*pitch])) {
- lockable_surface->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_hi << ") vs. "
- << "(" << x_lo << ", " << y_hi << ")";
- }
- }
- }
- lockable_surface->UnlockRect();
- }
-
- // Asserts that the actual image is a bit-identical, vertically mirrored
- // copy of the expected image.
- void AssertIsInvertedCopy(const gfx::Size& size,
- IDirect3DSurface9* expected,
- IDirect3DSurface9* actual) {
- BeforeLockWorkaround();
-
- D3DLOCKED_RECT locked_expected, locked_actual;
- ASSERT_HRESULT_SUCCEEDED(
- expected->LockRect(&locked_expected, NULL, D3DLOCK_READONLY));
- ASSERT_HRESULT_SUCCEEDED(
- actual->LockRect(&locked_actual, NULL, D3DLOCK_READONLY));
- ASSERT_EQ(0, locked_expected.Pitch % sizeof(DWORD));
- int pitch = locked_expected.Pitch / sizeof(DWORD);
- DWORD* expected_image = reinterpret_cast<DWORD*>(locked_expected.pBits);
- DWORD* actual_image = reinterpret_cast<DWORD*>(locked_actual.pBits);
- for (int y = 0; y < size.height(); y++) {
- int y_actual = size.height() - 1 - y;
- for (int x = 0; x < size.width(); ++x)
- if (!AssertSameColor(expected_image[y*pitch + x],
- actual_image[y_actual*pitch + x])) {
- expected->UnlockRect();
- actual->UnlockRect();
- GTEST_FAIL() << "Pixels (" << x << ", " << y << ") vs. "
- << "(" << x << ", " << y_actual << ")";
- }
- }
- expected->UnlockRect();
- actual->UnlockRect();
- }
-
- protected:
- static const int kAbsoluteColorErrorTolerance = 5;
-
- DWORD RandomColor() {
- return random_dword_(rng_);
- }
-
- void DoResizeBilinearTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& src_size,
- const gfx::Size& dst_size,
- int checkerboard_size) {
-
- SCOPED_TRACE(
- StringPrintf("Resizing %dx%d -> %dx%d at checkerboard size of %d",
- src_size.width(), src_size.height(),
- dst_size.width(), dst_size.height(),
- checkerboard_size));
-
- base::win::ScopedComPtr<IDirect3DSurface9> src, dst;
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(
- device(), src_size, src.Receive()))
- << "Could not create src render target";
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(
- device(), dst_size, dst.Receive()))
- << "Could not create dst render target";
-
- FillSymmetricRandomCheckerboard(src, src_size, checkerboard_size);
-
- ASSERT_TRUE(gpu_ops->ResizeBilinear(src, gfx::Rect(src_size), dst));
-
- AssertSymmetry(dst, dst_size);
- }
-
- void DoCopyInvertedTest(AcceleratedSurfaceTransformer* gpu_ops,
- const gfx::Size& size) {
-
- SCOPED_TRACE(
- StringPrintf("CopyInverted @ %dx%d", size.width(), size.height()));
-
- base::win::ScopedComPtr<IDirect3DSurface9> checkerboard, src, dst;
- base::win::ScopedComPtr<IDirect3DTexture9> src_texture;
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
- checkerboard.Receive())) << "Could not create src render target";;
- ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size,
- src_texture.Receive(), src.Receive()))
- << "Could not create src texture.";
- ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
- dst.Receive())) << "Could not create dst render target.";
-
- FillRandomCheckerboard(checkerboard, size, 1);
- ASSERT_HRESULT_SUCCEEDED(
- device()->StretchRect(checkerboard, NULL, src, NULL, D3DTEXF_NONE));
- ASSERT_TRUE(gpu_ops->CopyInverted(src_texture, dst, size));
- AssertIsInvertedCopy(size, checkerboard, dst);
- }
-
- uniform_int_distribution<DWORD> random_dword_;
- std::mt19937 rng_;
- base::ScopedNativeLibrary d3d_module_;
- base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
-};
-
-// Fails on some bots because Direct3D isn't allowed.
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_Init) {
- SCOPED_TRACE(GetAdapterInfo());
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-};
-
-// Fails on some bots because Direct3D isn't allowed.
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_TestConsistentRandom) {
- // This behavior should be the same for every execution on every machine.
- // Otherwise tests might be flaky and impossible to debug.
- SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
- ASSERT_EQ(2922058934, RandomColor());
-
- SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
- ASSERT_EQ(2922058934, RandomColor());
- ASSERT_EQ(4050239976, RandomColor());
-
- SeedRandom("DifferentSeed");
- ASSERT_EQ(3904108833, RandomColor());
-}
-
-// Fails on some bots because Direct3D isn't allowed.
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_CopyInverted) {
- // This behavior should be the same for every execution on every machine.
- // Otherwise tests might be flaky and impossible to debug.
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("CopyInverted");
-
- AcceleratedSurfaceTransformer t;
- ASSERT_TRUE(t.Init(device()));
-
- uniform_int_distribution<int> size(1, 512);
-
- for (int i = 0; i < 100; ++i) {
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(size(rng_), size(rng_))))
- << "At iteration " << i;
- }
-}
-
-
-// Fails on some bots because Direct3D isn't allowed.
-// Fails on other bots because of ResizeBilinear symmetry failures.
-// Should pass, at least, on NVIDIA Quadro 600.
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MixedOperations) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("MixedOperations");
-
- AcceleratedSurfaceTransformer t;
- ASSERT_TRUE(t.Init(device()));
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 2));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(20, 107)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 5));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(64, 64), 5));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(3, 3), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(1412, 124)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 2));
-
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(1512, 7)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 5));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 8));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(1521, 3)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(33, 712)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 8), 8));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&t, gfx::Size(33, 2)));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&t, gfx::Size(200, 256), gfx::Size(126, 8), 8));
-}
-
-// Tests ResizeBilinear with 16K wide/hight src and dst surfaces.
-//
-// Fails on some bots because Direct3D isn't allowed.
-// Fails on other bots because of texture allocation failures.
-// Should pass, at least, on NVIDIA Quadro 600.
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_LargeSurfaces) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("LargeSurfaces");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- D3DCAPS9 caps;
- ASSERT_HRESULT_SUCCEEDED(
- device()->GetDeviceCaps(&caps));
-
- SCOPED_TRACE(StringPrintf("max texture size: %dx%d, max texture aspect: %d",
- caps.MaxTextureWidth, caps.MaxTextureHeight, caps.MaxTextureAspectRatio));
-
- const int w = caps.MaxTextureWidth;
- const int h = caps.MaxTextureHeight;
- const int lo = 256;
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(w, lo), gfx::Size(lo, lo), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, h), gfx::Size(lo, lo), 1));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(w, lo), lo));
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(lo, h), lo));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&gpu_ops, gfx::Size(w, lo)));
- ASSERT_NO_FATAL_FAILURE(
- DoCopyInvertedTest(&gpu_ops, gfx::Size(lo, h)));
-}
-
-// Exercises ResizeBilinear with random minification cases where the
-// aspect ratio does not change.
-//
-// Fails on some bots because Direct3D isn't allowed.
-// Fails on other bots because of ResizeBilinear symmetry failures.
-// Should pass, at least, on NVIDIA Quadro 600.
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MinifyUniform) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("MinifyUniform");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- int dims[] = { 21, 63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
- int checkerboards[] = {1, 2, 3, 9};
- uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
- uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
-
- for (int i = 0; i < 300; i++) {
- // Widths are picked so that dst is smaller than src.
- int dst_width = dims[dim(rng_)];
- int src_width = dims[dim(rng_)];
- if (src_width < dst_width)
- std::swap(dst_width, src_width);
-
- // src_width is picked to preserve aspect ratio.
- int dst_height = dims[dim(rng_)];
- int src_height = static_cast<int>(
- static_cast<int64>(src_width) * dst_height / dst_width);
-
- int checkerboard_size = checkerboards[checkerboard(rng_)];
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops,
- gfx::Size(src_width, src_height), // Src size (larger)
- gfx::Size(dst_width, dst_height), // Dst size (smaller)
- checkerboard_size)) << "Failed on iteration " << i;
- }
-};
-
-// Exercises ResizeBilinear with random magnification cases where the
-// aspect ratio does not change.
-//
-// This test relies on an assertion that resizing preserves symmetry in the
-// image, but for the current implementation of ResizeBilinear, this does not
-// seem to be true (fails on NVIDIA Quadro 600; passes on
-// Intel Mobile 965 Express)
-TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MagnifyUniform) {
- SCOPED_TRACE(GetAdapterInfo());
- SeedRandom("MagnifyUniform");
-
- AcceleratedSurfaceTransformer gpu_ops;
- ASSERT_TRUE(gpu_ops.Init(device()));
-
- int dims[] = {63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
- int checkerboards[] = {1, 2, 3, 9};
- uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
- uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
-
- for (int i = 0; i < 50; i++) {
- // Widths are picked so that b is smaller than a.
- int dst_width = dims[dim(rng_)];
- int src_width = dims[dim(rng_)];
- if (dst_width < src_width)
- std::swap(src_width, dst_width);
-
- int dst_height = dims[dim(rng_)];
- int src_height = static_cast<int>(
- static_cast<int64>(src_width) * dst_height / dst_width);
-
- int checkerboard_size = checkerboards[checkerboard(rng_)];
-
- ASSERT_NO_FATAL_FAILURE(
- DoResizeBilinearTest(&gpu_ops,
- gfx::Size(src_width, src_height), // Src size (smaller)
- gfx::Size(dst_width, dst_height), // Dst size (larger)
- checkerboard_size)) << "Failed on iteration " << i;
- }
-};
-
-namespace {
-
-// Used to suppress test on Windows versions prior to Vista.
-std::vector<int> WindowsVersionIfVistaOrBetter() {
- std::vector<int> result;
- if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
- result.push_back(base::win::GetVersion());
- }
- return result;
-}
-
-} // namespace
-
-INSTANTIATE_TEST_CASE_P(VistaAndUp,
- AcceleratedSurfaceTransformerTest,
- ::testing::ValuesIn(WindowsVersionIfVistaOrBetter()));
+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <d3d9.h>
+#include <random>
+
+#include "base/basictypes.h"
+#include "base/file_util.h"
+#include "base/hash.h"
+#include "base/scoped_native_library.h"
+#include "base/stringprintf.h"
+#include "base/time.h"
+#include "base/win/scoped_comptr.h"
+#include "base/win/windows_version.h"
+#include "media/base/simd/convert_rgb_to_yuv.h"
+#include "media/base/yuv_convert.h"
+#include "testing/gtest/include/gtest/gtest-param-test.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/gfx/codec/png_codec.h"
+#include "ui/gfx/rect.h"
+#include "ui/surface/accelerated_surface_transformer_win.h"
+#include "ui/surface/accelerated_surface_win.h"
+#include "ui/surface/d3d9_utils_win.h"
+
+namespace d3d_utils = ui_surface_d3d9_utils;
+
+using base::win::ScopedComPtr;
+using std::uniform_int_distribution;
+
+namespace {
+
+// Debug flag, useful when hacking on tests.
+const bool kDumpImagesOnFailure = false;
+
+SkBitmap ToSkBitmap(IDirect3DSurface9* surface, bool is_single_channel) {
+ D3DLOCKED_RECT locked_rect;
+ EXPECT_HRESULT_SUCCEEDED(
+ surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
+
+ SkBitmap result;
+ gfx::Size size = d3d_utils::GetSize(surface);
+ if (is_single_channel)
+ size = gfx::Size(size.width() * 4, size.height());
+ result.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height());
+ result.setIsOpaque(true);
+ result.allocPixels();
+ result.lockPixels();
+ for (int y = 0; y < size.height(); ++y) {
+ if (is_single_channel) {
+ byte* row = y * locked_rect.Pitch +
miu 2012/12/27 21:40:17 nit: indent is one off
ncarter (slow) 2013/01/07 22:49:10 Done.
+ reinterpret_cast<byte*>(locked_rect.pBits);
apatrick_chromium 2013/01/07 22:56:53 Where is byte defined? basictypes.h has int8 and u
ncarter (slow) 2013/01/07 23:24:52 Apparently byte comes from a windows header: rpcnd
+ for (int x = 0; x < size.width(); ++x) {
+ *result.getAddr32(x, y) = SkColorSetRGB(row[x], row[x], row[x]);
+ }
+ } else {
+ uint32* row = reinterpret_cast<uint32*>(y * locked_rect.Pitch +
miu 2012/12/27 21:40:17 nit: This is the same calculation as a few lines a
ncarter (slow) 2013/01/07 22:49:10 Done.
+ reinterpret_cast<byte*>(locked_rect.pBits));
+ for (int x = 0; x < size.width(); ++x) {
+ *result.getAddr32(x, y) = row[x] | 0xFF000000;
+ }
+ }
+ }
+ result.unlockPixels();
+ result.setImmutable();
+ surface->UnlockRect();
+ return result;
+}
+
+bool WritePNGFile(const SkBitmap& bitmap, const FilePath& file_path) {
+ std::vector<unsigned char> png_data;
+ const bool discard_transparency = true;
+ if (gfx::PNGCodec::EncodeBGRASkBitmap(bitmap,
+ discard_transparency,
+ &png_data) &&
+ file_util::CreateDirectory(file_path.DirName())) {
+ char* data = reinterpret_cast<char*>(&png_data[0]);
+ int size = static_cast<int>(png_data.size());
+ return file_util::WriteFile(file_path, data, size) == size;
+ }
+ return false;
+}
+
+} // namespace
+
+// Test fixture for AcceleratedSurfaceTransformer.
+//
+// This class is parameterized so that it runs only on Vista+. See
+// WindowsVersionIfVistaOrBetter() for details on this works.
+class AcceleratedSurfaceTransformerTest : public testing::TestWithParam<int> {
+ public:
+ AcceleratedSurfaceTransformerTest() : color_error_tolerance_(0) {};
+
+ IDirect3DDevice9Ex* device() { return device_.get(); }
+
+ virtual void SetUp() {
+ if (!d3d_module_.is_valid()) {
+ if (!d3d_utils::LoadD3D9(&d3d_module_)) {
+ GTEST_FAIL() << "Could not load d3d9.dll";
+ return;
+ }
+ }
+ if (!d3d_utils::CreateDevice(d3d_module_,
+ D3DDEVTYPE_HAL,
+ D3DPRESENT_INTERVAL_IMMEDIATE,
+ device_.Receive())) {
+ GTEST_FAIL() << "Could not create Direct3D device.";
+ return;
+ }
+
+ SeedRandom("default");
+ }
+
+ virtual void TearDown() {
+ device_ = NULL;
+ }
+
+ // Gets a human-readable identifier of the graphics hardware being used,
+ // intended for use inside of SCOPED_TRACE().
+ std::string GetAdapterInfo() {
+ ScopedComPtr<IDirect3D9> d3d;
+ EXPECT_HRESULT_SUCCEEDED(device()->GetDirect3D(d3d.Receive()));
+ D3DADAPTER_IDENTIFIER9 info;
+ EXPECT_HRESULT_SUCCEEDED(d3d->GetAdapterIdentifier(0, 0, &info));
+ return StringPrintf("Running on graphics hardware: %s", info.Description);
+ }
+
+ void SeedRandom(const char* seed) {
+ rng_.seed(base::Hash(seed));
+ random_dword_.reset();
+ }
+
+ // Driver workaround: on an Intel GPU (Mobile Intel 965 Express), it seems
+ // necessary to flush between drawing and locking, for the synchronization
+ // to behave properly.
+ void BeforeLockWorkaround() {
+ EXPECT_HRESULT_SUCCEEDED(
+ device()->Present(0, 0, 0, 0));
+ }
+
+ // Locks and fills a surface with a checkerboard pattern where the colors
+ // are random but the total image pattern is horizontally and vertically
+ // symmetric.
+ void FillSymmetricRandomCheckerboard(
+ IDirect3DSurface9* lockable_surface,
+ const gfx::Size& size,
+ int checker_square_size) {
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
+ int pitch = locked_rect.Pitch / sizeof(DWORD);
+
+ for (int y = 0; y < (size.height() + 1) / 2; y += checker_square_size) {
+ for (int x = 0; x < (size.width() + 1) / 2; x += checker_square_size) {
+ DWORD color = RandomColor();
+ int y_limit = std::min(size.height() / 2, y + checker_square_size - 1);
+ int x_limit = std::min(size.width() / 2, x + checker_square_size - 1);
+ for (int y_lo = y; y_lo <= y_limit; y_lo++) {
+ for (int x_lo = x; x_lo <= x_limit; x_lo++) {
+ int y_hi = size.height() - 1 - y_lo;
+ int x_hi = size.width() - 1 - x_lo;
+ surface[x_lo + y_lo*pitch] = color;
+ surface[x_lo + y_hi*pitch] = color;
+ surface[x_hi + y_lo*pitch] = color;
+ surface[x_hi + y_hi*pitch] = color;
+ }
+ }
+ }
+ }
+
+ lockable_surface->UnlockRect();
+ }
+
+ void FillRandomCheckerboard(
+ IDirect3DSurface9* lockable_surface,
+ const gfx::Size& size,
+ int checker_square_size) {
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
+ int pitch = locked_rect.Pitch / sizeof(DWORD);
+
+ for (int y = 0; y <= size.height(); y += checker_square_size) {
+ for (int x = 0; x <= size.width(); x += checker_square_size) {
+ DWORD color = RandomColor();
+ int y_limit = std::min(size.height(), y + checker_square_size);
+ int x_limit = std::min(size.width(), x + checker_square_size);
+ for (int square_y = y; square_y < y_limit; square_y++) {
+ for (int square_x = x; square_x < x_limit; square_x++) {
+ surface[square_x + square_y*pitch] = color;
+ }
+ }
+ }
+ }
+
+ lockable_surface->UnlockRect();
+ }
+
+ // Approximate color-equality check. Allows for some rounding error.
+ bool AssertSameColor(DWORD color_a, DWORD color_b) {
+ if (color_a == color_b)
+ return true;
+ uint8* a = reinterpret_cast<uint8*>(&color_a);
+ uint8* b = reinterpret_cast<uint8*>(&color_b);
+ int max_error = 0;
+ for (int i = 0; i < 4; i++)
+ max_error = std::max(max_error,
+ std::abs(static_cast<int>(a[i]) - b[i]));
+
+ if (max_error <= color_error_tolerance())
+ return true;
+
+ std::string expected_color =
+ StringPrintf("%3d, %3d, %3d, %3d", a[0], a[1], a[2], a[3]);
+ std::string actual_color =
+ StringPrintf("%3d, %3d, %3d, %3d", b[0], b[1], b[2], b[3]);
+ EXPECT_EQ(expected_color, actual_color)
+ << "Componentwise color difference was "
+ << max_error << "; max allowed is " << color_error_tolerance();
+
+ return false;
+ }
+
+bool AssertSameColor(byte color_a, byte color_b) {
+ if (color_a == color_b)
+ return true;
+ int max_error = std::abs((int) color_a - (int) color_b);
+ if (max_error <= color_error_tolerance())
+ return true;
+ ADD_FAILURE() << "Colors not equal: " << StringPrintf("0x%x", color_a)
+ << " vs. " << StringPrintf("0x%x", color_b);
+ return false;
+ }
+
+ // Asserts that an image is symmetric with respect to itself: both
+ // horizontally and vertically, within the tolerance of AssertSameColor.
+ void AssertSymmetry(IDirect3DSurface9* lockable_surface,
+ const gfx::Size& size) {
+ BeforeLockWorkaround();
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
+ ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
+ int pitch = locked_rect.Pitch / sizeof(DWORD);
+ DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
+ for (int y_lo = 0; y_lo < size.height() / 2; y_lo++) {
+ int y_hi = size.height() - 1 - y_lo;
+ for (int x_lo = 0; x_lo < size.width() / 2; x_lo++) {
+ int x_hi = size.width() - 1 - x_lo;
+ if (!AssertSameColor(surface[x_lo + y_lo*pitch],
+ surface[x_hi + y_lo*pitch])) {
+ lockable_surface->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x_lo << ", " << y_lo << ") vs. "
+ << "(" << x_hi << ", " << y_lo << ")";
+ }
+ if (!AssertSameColor(surface[x_hi + y_lo*pitch],
+ surface[x_hi + y_hi*pitch])) {
+ lockable_surface->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_lo << ") vs. "
+ << "(" << x_hi << ", " << y_hi << ")";
+ }
+ if (!AssertSameColor(surface[x_hi + y_hi*pitch],
+ surface[x_lo + y_hi*pitch])) {
+ lockable_surface->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x_hi << ", " << y_hi << ") vs. "
+ << "(" << x_lo << ", " << y_hi << ")";
+ }
+ }
+ }
+ lockable_surface->UnlockRect();
+ }
+
+ // Asserts that the actual image is a bit-identical, vertically mirrored
+ // copy of the expected image.
+ void AssertIsInvertedCopy(const gfx::Size& size,
+ IDirect3DSurface9* expected,
+ IDirect3DSurface9* actual) {
+ BeforeLockWorkaround();
+
+ D3DLOCKED_RECT locked_expected, locked_actual;
+ ASSERT_HRESULT_SUCCEEDED(
+ expected->LockRect(&locked_expected, NULL, D3DLOCK_READONLY));
+ ASSERT_HRESULT_SUCCEEDED(
+ actual->LockRect(&locked_actual, NULL, D3DLOCK_READONLY));
+ ASSERT_EQ(0, locked_expected.Pitch % sizeof(DWORD));
+ int pitch = locked_expected.Pitch / sizeof(DWORD);
+ DWORD* expected_image = reinterpret_cast<DWORD*>(locked_expected.pBits);
+ DWORD* actual_image = reinterpret_cast<DWORD*>(locked_actual.pBits);
+ for (int y = 0; y < size.height(); y++) {
+ int y_actual = size.height() - 1 - y;
+ for (int x = 0; x < size.width(); ++x)
+ if (!AssertSameColor(expected_image[y*pitch + x],
+ actual_image[y_actual*pitch + x])) {
+ expected->UnlockRect();
+ actual->UnlockRect();
+ GTEST_FAIL() << "Pixels (" << x << ", " << y << ") vs. "
+ << "(" << x << ", " << y_actual << ")";
+ }
+ }
+ expected->UnlockRect();
+ actual->UnlockRect();
+ }
+
+ protected:
+ DWORD RandomColor() {
+ return random_dword_(rng_);
+ }
+
+ void set_color_error_tolerance(int value) {
+ color_error_tolerance_ = value;
+ }
+
+ int color_error_tolerance() {
+ return color_error_tolerance_;
+ }
+
+ void DoResizeBilinearTest(AcceleratedSurfaceTransformer* gpu_ops,
+ const gfx::Size& src_size,
+ const gfx::Size& dst_size,
+ int checkerboard_size) {
+
+ SCOPED_TRACE(
+ StringPrintf("Resizing %dx%d -> %dx%d at checkerboard size of %d",
+ src_size.width(), src_size.height(),
+ dst_size.width(), dst_size.height(),
+ checkerboard_size));
+
+ set_color_error_tolerance(4);
+
+ base::win::ScopedComPtr<IDirect3DSurface9> src, dst;
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(
+ device(), src_size, src.Receive()))
+ << "Could not create src render target";
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(
+ device(), dst_size, dst.Receive()))
+ << "Could not create dst render target";
+
+ FillSymmetricRandomCheckerboard(src, src_size, checkerboard_size);
+
+ ASSERT_TRUE(gpu_ops->ResizeBilinear(src, gfx::Rect(src_size), dst));
+
+ AssertSymmetry(dst, dst_size);
+ }
+
+ void CreateRandomCheckerboardTexture(
+ const gfx::Size& size,
+ int checkerboard_size,
+ IDirect3DSurface9** reference_surface,
+ IDirect3DTexture9** result) {
+ base::win::ScopedComPtr<IDirect3DSurface9> dst;
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
+ reference_surface));
+ ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size,
+ result, dst.Receive()));
+ FillRandomCheckerboard(*reference_surface, size, checkerboard_size);
+ ASSERT_HRESULT_SUCCEEDED(
+ device()->StretchRect(
+ *reference_surface, NULL, dst, NULL, D3DTEXF_NONE));
+ }
+
+ void CreateSymmetricRandomCheckerboardTexture(
+ const gfx::Size& size,
+ int checkerboard_size,
+ IDirect3DTexture9** result) {
+ base::win::ScopedComPtr<IDirect3DSurface9> checkerboard, dst;
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
+ checkerboard.Receive()));
+ ASSERT_TRUE(d3d_utils::CreateTemporaryRenderTargetTexture(device(), size,
+ result, dst.Receive()));
+ FillSymmetricRandomCheckerboard(checkerboard, size, checkerboard_size);
+ ASSERT_HRESULT_SUCCEEDED(
+ device()->StretchRect(checkerboard, NULL, dst, NULL, D3DTEXF_NONE));
+ }
+
+ void AssertSame(int widthInBytes, int height, uint8* reference,
apatrick_chromium 2013/01/07 22:56:53 widthInBytes -> width_in_bytes
ncarter (slow) 2013/01/07 23:24:52 Done.
+ IDirect3DSurface9* lockable) {
+ BeforeLockWorkaround();
+
+ D3DLOCKED_RECT locked_rect;
+ ASSERT_HRESULT_SUCCEEDED(
+ lockable->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
+ uint8* actual = reinterpret_cast<uint8*>(locked_rect.pBits);
+ for (int y = 0; y < height; ++y) {
+ for (int x = 0; x < widthInBytes; ++x) {
+ if (!AssertSameColor(reference[y * widthInBytes + x],
+ actual[y * locked_rect.Pitch + x])) {
+ lockable->UnlockRect();
+ GTEST_FAIL() << "At pixel (" << x << ", " << y << ")";
+ }
+ }
+ }
+ lockable->UnlockRect();
+ }
+
+ void DoCopyInvertedTest(AcceleratedSurfaceTransformer* gpu_ops,
+ const gfx::Size& size) {
+
+ SCOPED_TRACE(
+ StringPrintf("CopyInverted @ %dx%d", size.width(), size.height()));
+
+ set_color_error_tolerance(0);
+
+ base::win::ScopedComPtr<IDirect3DSurface9> dst, reference_pattern;
+ base::win::ScopedComPtr<IDirect3DTexture9> src;
+
+ CreateRandomCheckerboardTexture(size, 1, reference_pattern.Receive(),
+ src.Receive());
+
+ ASSERT_TRUE(d3d_utils::CreateTemporaryLockableSurface(device(), size,
+ dst.Receive())) << "Could not create dst render target.";
+
+ ASSERT_TRUE(gpu_ops->CopyInverted(src, dst, size));
+ AssertIsInvertedCopy(size, reference_pattern, dst);
+ }
+
+
+ void DoYUVConversionTest(AcceleratedSurfaceTransformer* gpu_ops,
+ const gfx::Size& src_size,
+ int checkerboard_size) {
+ // Test the non-MRT implementation, and the MRT implementation as well
+ // (if supported by the device).
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(gpu_ops, src_size, checkerboard_size, false));
+ if (gpu_ops->device_supports_multiple_render_targets()) {
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(gpu_ops, src_size, checkerboard_size, true));
+ }
miu 2012/12/27 21:40:17 else LOG(WARNING) << "MRT path not tested (due to
ncarter (slow) 2013/01/07 22:49:10 Added, but only to the Init test so that the warni
+ }
+
+ void DoYUVConversionTest(AcceleratedSurfaceTransformer* gpu_ops,
+ const gfx::Size& src_size,
+ int checkerboard_size,
+ boolean use_multi_render_targets) {
+ SCOPED_TRACE(
+ StringPrintf("YUV Converting %dx%d at checkerboard size of %d; MRT %s",
+ src_size.width(), src_size.height(),
+ checkerboard_size,
+ use_multi_render_targets ? "enabled" : "disabled"));
+
+ // TODO(ncarter): Use a better error metric that measures aggregate error
+ // rather than simply max error. There seems to be slightly more error at
+ // higher resolutions, maybe due to precision issues during rasterization
+ // (or maybe more pixels = more test trials). Results are usually to an
+ // error of 1, but we must use a tolerance of 3 here.
+ set_color_error_tolerance(3);
+
+ base::win::ScopedComPtr<IDirect3DTexture9> src;
+ base::win::ScopedComPtr<IDirect3DSurface9> reference;
+ base::win::ScopedComPtr<IDirect3DSurface9> dst_y, dst_u, dst_v;
+
+ CreateRandomCheckerboardTexture(
+ src_size, checkerboard_size, reference.Receive(), src.Receive());
+
+ gfx::Size dst_size = src_size;
miu 2012/12/27 21:40:17 Might it necessary to test some dst_size != src_si
ncarter (slow) 2013/01/07 22:49:10 Done. Good call. Turns out StretchRect has a sligh
+ gfx::Size packed_y_size, packed_uv_size;
+
+ ASSERT_TRUE(gpu_ops->AllocYUVBuffers(dst_size,
+ &packed_y_size,
+ &packed_uv_size,
+ dst_y.Receive(),
+ dst_u.Receive(),
+ dst_v.Receive()));
+
+ // Actually do the conversion.
+ if (use_multi_render_targets) {
+ ASSERT_TRUE(gpu_ops->TransformRGBToYV12_MRT(src,
+ dst_size,
+ packed_y_size,
+ packed_uv_size,
+ dst_y,
+ dst_u,
+ dst_v));
+ } else {
+ ASSERT_TRUE(gpu_ops->TransformRGBToYV12_WithoutMRT(src,
+ dst_size,
+ packed_y_size,
+ packed_uv_size,
+ dst_y,
+ dst_u,
+ dst_v));
+ }
+
+ // UV size (in bytes/samples) is half, rounded up.
+ gfx::Size uv_size((dst_size.width() + 1) / 2,
+ (dst_size.height() + 1) / 2);
+
+ // Generate a reference bitmap by calling a software implementation.
+ SkBitmap reference_rgb = ToSkBitmap(reference, false);
+ scoped_array<uint8> reference_y(new uint8[dst_size.GetArea()]);
apatrick_chromium 2013/01/07 22:56:53 I think this is preferred now: scoped_ptr<uint8[]
ncarter (slow) 2013/01/07 23:24:52 Done. Good to know.
+ scoped_array<uint8> reference_u(new uint8[uv_size.GetArea()]);
+ scoped_array<uint8> reference_v(new uint8[uv_size.GetArea()]);
+ reference_rgb.lockPixels();
+ media::ConvertRGB32ToYUV_SSE2_Reference(
+ reinterpret_cast<uint8*>(reference_rgb.getAddr32(0, 0)),
+ &reference_y[0],
+ &reference_u[0],
+ &reference_v[0],
+ dst_size.width(),
+ dst_size.height(),
+ reference_rgb.rowBytes(),
+ dst_size.width(),
+ uv_size.width());
+ reference_rgb.unlockPixels();
+
+ // Check for equality of the reference and the actual.
+ AssertSame(dst_size.width(), dst_size.height(), &reference_y[0], dst_y);
+ AssertSame(uv_size.width(), uv_size.height(), &reference_u[0], dst_u);
+ AssertSame(uv_size.width(), uv_size.height(), &reference_v[0], dst_v);
+
+ if (kDumpImagesOnFailure && HasFatalFailure()) {
+ // Note that this will dump the full u and v buffers, including
+ // extra columns added due to packing. That means up to 7 extra
+ // columns for uv, and up to 3 extra columns for y.
+ WritePNGFile(reference_rgb,
+ FilePath(FILE_PATH_LITERAL("test_fail_src.png")));
+ WritePNGFile(ToSkBitmap(dst_y, true),
+ FilePath(FILE_PATH_LITERAL("test_fail_y.png")));
+ WritePNGFile(ToSkBitmap(dst_u, true),
+ FilePath(FILE_PATH_LITERAL("test_fail_u.png")));
+ WritePNGFile(ToSkBitmap(dst_v, true),
+ FilePath(FILE_PATH_LITERAL("test_fail_v.png")));
+ }
+ }
+
+ int color_error_tolerance_;
+ uniform_int_distribution<DWORD> random_dword_;
+ std::mt19937 rng_;
+ base::ScopedNativeLibrary d3d_module_;
+ base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
+};
+
+// Fails on some bots because Direct3D isn't allowed.
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_Init) {
+ SCOPED_TRACE(GetAdapterInfo());
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+};
+
+// Fails on some bots because Direct3D isn't allowed.
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_TestConsistentRandom) {
+ // This behavior should be the same for every execution on every machine.
+ // Otherwise tests might be flaky and impossible to debug.
+ SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
+ ASSERT_EQ(2922058934, RandomColor());
+
+ SeedRandom("AcceleratedSurfaceTransformerTest.TestConsistentRandom");
+ ASSERT_EQ(2922058934, RandomColor());
+ ASSERT_EQ(4050239976, RandomColor());
+
+ SeedRandom("DifferentSeed");
+ ASSERT_EQ(3904108833, RandomColor());
+}
+
+// Fails on some bots because Direct3D isn't allowed.
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_CopyInverted) {
+ // This behavior should be the same for every execution on every machine.
+ // Otherwise tests might be flaky and impossible to debug.
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("CopyInverted");
+
+ AcceleratedSurfaceTransformer t;
+ ASSERT_TRUE(t.Init(device()));
+
+ uniform_int_distribution<int> size(1, 512);
+
+ for (int i = 0; i < 100; ++i) {
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(size(rng_), size(rng_))))
+ << "At iteration " << i;
+ }
+}
+
+
+// Fails on some bots because Direct3D isn't allowed.
+// Fails on other bots because of ResizeBilinear symmetry failures.
+// Should pass, at least, on NVIDIA Quadro 600.
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MixedOperations) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("MixedOperations");
+
+ AcceleratedSurfaceTransformer t;
+ ASSERT_TRUE(t.Init(device()));
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 2));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(20, 107)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(255, 255), 5));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(256, 256), gfx::Size(64, 64), 5));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&t, gfx::Size(128, 128), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(3, 3), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(1412, 124)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&t, gfx::Size(100, 200), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 2));
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(1512, 7)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(255, 255), gfx::Size(257, 257), 5));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 8));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(1521, 3)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&t, gfx::Size(140, 181), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 256), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(33, 712)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(150, 256), gfx::Size(126, 8), 8));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&t, gfx::Size(33, 2)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&t, gfx::Size(200, 256), gfx::Size(126, 8), 8));
+}
+
+// Tests ResizeBilinear with 16K wide/hight src and dst surfaces.
+//
+// Fails on some bots because Direct3D isn't allowed.
+// Fails on other bots because of texture allocation failures.
+// Should pass, at least, on NVIDIA Quadro 600.
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_LargeSurfaces) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("LargeSurfaces");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ D3DCAPS9 caps;
+ ASSERT_HRESULT_SUCCEEDED(
+ device()->GetDeviceCaps(&caps));
+
+ SCOPED_TRACE(StringPrintf("max texture size: %dx%d, max texture aspect: %d",
+ caps.MaxTextureWidth, caps.MaxTextureHeight, caps.MaxTextureAspectRatio));
+
+ const int w = caps.MaxTextureWidth;
+ const int h = caps.MaxTextureHeight;
+ const int lo = 256;
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(w, lo), gfx::Size(lo, lo), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, h), gfx::Size(lo, lo), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(w, lo), lo));
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops, gfx::Size(lo, lo), gfx::Size(lo, h), lo));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&gpu_ops, gfx::Size(w, lo)));
+ ASSERT_NO_FATAL_FAILURE(
+ DoCopyInvertedTest(&gpu_ops, gfx::Size(lo, h)));
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(w, lo), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(lo, h), 1));
+
+}
+
+// Exercises ResizeBilinear with random minification cases where the
+// aspect ratio does not change.
+//
+// Fails on some bots because Direct3D isn't allowed.
+// Fails on other bots because of ResizeBilinear symmetry failures.
+// Should pass, at least, on NVIDIA Quadro 600.
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MinifyUniform) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("MinifyUniform");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ const int dims[] = {21, 63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
+ const int checkerboards[] = {1, 2, 3, 9};
+ uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
+ uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
+
+ for (int i = 0; i < 300; i++) {
+ // Widths are picked so that dst is smaller than src.
+ int dst_width = dims[dim(rng_)];
+ int src_width = dims[dim(rng_)];
+ if (src_width < dst_width)
+ std::swap(dst_width, src_width);
+
+ // src_width is picked to preserve aspect ratio.
+ int dst_height = dims[dim(rng_)];
+ int src_height = static_cast<int>(
+ static_cast<int64>(src_width) * dst_height / dst_width);
+
+ int checkerboard_size = checkerboards[checkerboard(rng_)];
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops,
+ gfx::Size(src_width, src_height), // Src size (larger)
+ gfx::Size(dst_width, dst_height), // Dst size (smaller)
+ checkerboard_size)) << "Failed on iteration " << i;
+ }
+};
+
+// Exercises ResizeBilinear with random magnification cases where the
+// aspect ratio does not change.
+//
+// This test relies on an assertion that resizing preserves symmetry in the
+// image, but for the current implementation of ResizeBilinear, this does not
+// seem to be true (fails on NVIDIA Quadro 600; passes on
+// Intel Mobile 965 Express)
+TEST_P(AcceleratedSurfaceTransformerTest, FAILS_MagnifyUniform) {
+ SCOPED_TRACE(GetAdapterInfo());
+ SeedRandom("MagnifyUniform");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ const int dims[] = {63, 64, 65, 99, 127, 128, 129, 192, 255, 256, 257};
+ const int checkerboards[] = {1, 2, 3, 9};
+ uniform_int_distribution<int> dim(0, arraysize(dims) - 1);
+ uniform_int_distribution<int> checkerboard(0, arraysize(checkerboards) - 1);
+
+ for (int i = 0; i < 50; i++) {
+ // Widths are picked so that b is smaller than a.
+ int dst_width = dims[dim(rng_)];
+ int src_width = dims[dim(rng_)];
+ if (dst_width < src_width)
+ std::swap(src_width, dst_width);
+
+ int dst_height = dims[dim(rng_)];
+ int src_height = static_cast<int>(
+ static_cast<int64>(src_width) * dst_height / dst_width);
+
+ int checkerboard_size = checkerboards[checkerboard(rng_)];
+
+ ASSERT_NO_FATAL_FAILURE(
+ DoResizeBilinearTest(&gpu_ops,
+ gfx::Size(src_width, src_height), // Src size (smaller)
+ gfx::Size(dst_width, dst_height), // Dst size (larger)
+ checkerboard_size)) << "Failed on iteration " << i;
+ }
+};
+
+TEST_P(AcceleratedSurfaceTransformerTest, RGBtoYUV) {
+ SeedRandom("RGBtoYUV");
+
+ AcceleratedSurfaceTransformer gpu_ops;
+ ASSERT_TRUE(gpu_ops.Init(device()));
+
+ // Start with some easy-to-debug cases. A checkerboard size of 1 is the
+ // best test, but larger checkerboard sizes give more insight into where
+ // a bug might be.
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 4));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 2));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(32, 32), 3));
+
+ // All cases of width (mod 8) and height (mod 8), using 1x1 checkerboard.
+ for (int w = 32; w < 40; ++w) {
+ for (int h = 32; h < 40; ++h) {
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(w, h), 1));
+ }
+ }
+
+ // All the very small sizes which require the most shifting in the
+ // texture coordinates when doing alignment.
+ for (int w = 1; w <= 9; ++w) {
+ for (int h = 1; h <= 9; ++h) {
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(w, h), 1));
+ }
+ }
+
+ // Random medium dimensions.
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(10, 142), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(124, 333), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(853, 225), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(231, 412), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(512, 128), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1024, 768), 1));
+
+ // Common video/monitor resolutions
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(800, 768), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1024, 768), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1280, 720), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1280, 720), 2));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1920, 1080), 1));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(1920, 1080), 2));
+ ASSERT_NO_FATAL_FAILURE(
+ DoYUVConversionTest(&gpu_ops, gfx::Size(2048, 1536), 1));
+}
+
+namespace {
+
+// Used to suppress test on Windows versions prior to Vista.
+std::vector<int> WindowsVersionIfVistaOrBetter() {
+ std::vector<int> result;
+ if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
+ result.push_back(base::win::GetVersion());
+ }
+ return result;
+}
+
+} // namespace
+
+INSTANTIATE_TEST_CASE_P(VistaAndUp,
+ AcceleratedSurfaceTransformerTest,
+ ::testing::ValuesIn(WindowsVersionIfVistaOrBetter()));

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