Chromium Code Reviews| Index: ui/surface/accelerated_surface_transformer_win.h |
| diff --git a/ui/surface/accelerated_surface_transformer_win.h b/ui/surface/accelerated_surface_transformer_win.h |
| index e01804a43cf5ac0cd7fb1a4dc9337dc4fdc24522..b1984bbdd75e9bd335aef1e77c84fa34580200c4 100644 |
| --- a/ui/surface/accelerated_surface_transformer_win.h |
| +++ b/ui/surface/accelerated_surface_transformer_win.h |
| @@ -56,26 +56,111 @@ class SURFACE_EXPORT AcceleratedSurfaceTransformer { |
| const gfx::Rect& src_subrect, |
| IDirect3DSurface9* dst_surface); |
| + // Color format conversion from RGB to planar YV12 (also known as YUV420). |
| + // |
| + // YV12 is effectively a twelve bit per pixel format consisting of a full- |
| + // size y (luminance) plane and half-width, half-height u and v (blue and |
| + // red chrominance) planes. This method will allocate three lockable surfaces, |
| + // one for each plane, and return them via the arguments |dst_y|, |dst_u|, |
| + // and |dst_v|. These surface will be created with an ARGB D3DFORMAT, but |
| + // should be interpreted as the appropriate single-byte format when locking. |
| + // |
| + // The dimensions of the outputs (when interpreted as single-component data) |
| + // are as follows: |
| + // |dst_y| : width and height exactly |dst_size| |
| + // |dst_u| : width and height are each half of |dst_size|, rounded up. |
| + // |dst_v| : width and height are each half of |dst_size|, rounded up. |
| + // |
| + // If |src_texture|'s dimensions do not match |dst_size|, the source will be |
| + // bilinearly interpolated during conversion. |
| + // |
| + // Returns true if successful. Caller must be certain to free the buffers |
| + // even if this function returns false. |
| + bool TransformRGBToYV12( |
| + IDirect3DTexture9* src_texture, |
| + const gfx::Size& dst_size, |
| + IDirect3DSurface9** dst_y, |
| + IDirect3DSurface9** dst_u, |
| + IDirect3DSurface9** dst_v); |
| + |
| private: |
| + friend class AcceleratedSurfaceTransformerTest; |
| + |
| enum ShaderCombo { |
| - SIMPLE_TEXTURE, |
| + ONE_TEXTURE_FLIP_Y, |
| + RGB_TO_YV12_FAST__PASS_1_OF_2, |
| + RGB_TO_YV12_FAST__PASS_2_OF_2, |
| + RGB_TO_YV12_SLOW__PASS_1_OF_3, |
| + RGB_TO_YV12_SLOW__PASS_2_OF_3, |
| + RGB_TO_YV12_SLOW__PASS_3_OF_3, |
| NUM_SHADERS |
| }; |
| + // Efficient RGB->YV12 in two passes, but requires a device capable of writing |
| + // multiple render targets at the same time. |
| + // |
| + // Returns true if successful. |
| + bool TransformRGBToYV12_MRT( |
| + IDirect3DTexture9* src_surface, |
| + const gfx::Size& dst_size, |
| + const gfx::Size& packed_y_size, |
| + const gfx::Size& packed_uv_size, |
| + IDirect3DSurface9* dst_y, |
| + IDirect3DSurface9* dst_u, |
| + IDirect3DSurface9* dst_v); |
| + |
| + // Slower, less efficient RGB->YV12; does not require the device to have |
| + // multiple render target capability. Runs at about half speed of the fast |
| + // path. |
| + // |
| + // Returns true if successful. |
| + bool TransformRGBToYV12_WithoutMRT( |
| + IDirect3DTexture9* src_surface, |
| + const gfx::Size& dst_size, |
| + const gfx::Size& packed_y_size, |
| + const gfx::Size& packed_uv_size, |
| + IDirect3DSurface9* dst_y, |
| + IDirect3DSurface9* dst_u, |
| + IDirect3DSurface9* dst_v); |
| + |
| + // Helper to allocate appropriately size YUV buffers, accounting for various |
| + // roundings. The sizes of the buffers (in terms of ARGB pixels) are returned |
| + // as |packed_y_size| and |packed_uv_size|. |
| + // |
| + // Returns true if successful. Caller must be certain to free the buffers |
| + // even if this function returns false. |
| + bool AllocYUVBuffers( |
| + const gfx::Size& dst_size, |
| + gfx::Size* packed_y_size, |
| + gfx::Size* packed_uv_size, |
| + IDirect3DSurface9** dst_y, |
| + IDirect3DSurface9** dst_u, |
| + IDirect3DSurface9** dst_v); |
| + |
| // Set the active vertex and pixel shader combination. |
| + // |
| + // Returns true if successful. |
| bool SetShaderCombo(ShaderCombo combo); |
| // Intitializes a vertex and pixel shader combination from compiled bytecode. |
| - bool InitShaderCombo(const BYTE vertex_shader_instructions[], |
| - const BYTE pixel_shader_instructions[], |
| - ShaderCombo shader_combo_name); |
| + // |
| + // Returns true if successful. |
| + bool InitShaderCombo(ShaderCombo shader_combo_name, |
| + const BYTE vertex_shader_instructions[], |
| + const BYTE pixel_shader_instructions[]); |
| + |
| + bool DoInit(IDirect3DDevice9* device); |
| + |
| + void DrawScreenAlignedQuad(const gfx::Size& dst_size); |
| + bool device_supports_multiple_render_targets(); |
|
miu
2012/12/27 21:40:17
nit: const method, since this is just a simple get
ncarter (slow)
2013/01/07 22:49:10
Done.
|
| IDirect3DDevice9* device(); |
| base::win::ScopedComPtr<IDirect3DDevice9> device_; |
| base::win::ScopedComPtr<IDirect3DVertexShader9> vertex_shaders_[NUM_SHADERS]; |
| base::win::ScopedComPtr<IDirect3DPixelShader9> pixel_shaders_[NUM_SHADERS]; |
| + bool device_supports_multiple_render_targets_; |
| DISALLOW_COPY_AND_ASSIGN(AcceleratedSurfaceTransformer); |
| }; |
| -#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |
| +#endif // UI_SURFACE_ACCELERATED_SURFACE_TRANSFORMER_WIN_H_ |