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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/corewm/focus_controller.h" | 5 #include "ui/views/corewm/focus_controller.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "ui/aura/client/aura_constants.h" | 8 #include "ui/aura/client/aura_constants.h" |
9 #include "ui/aura/env.h" | 9 #include "ui/aura/env.h" |
10 #include "ui/views/corewm/focus_change_event.h" | 10 #include "ui/views/corewm/focus_change_event.h" |
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160 } | 160 } |
161 | 161 |
162 ui::EventResult FocusController::OnScrollEvent(ui::ScrollEvent* event) { | 162 ui::EventResult FocusController::OnScrollEvent(ui::ScrollEvent* event) { |
163 return ui::ER_UNHANDLED; | 163 return ui::ER_UNHANDLED; |
164 } | 164 } |
165 | 165 |
166 ui::EventResult FocusController::OnTouchEvent(ui::TouchEvent* event) { | 166 ui::EventResult FocusController::OnTouchEvent(ui::TouchEvent* event) { |
167 return ui::ER_UNHANDLED; | 167 return ui::ER_UNHANDLED; |
168 } | 168 } |
169 | 169 |
170 ui::EventResult FocusController::OnGestureEvent(ui::GestureEvent* event) { | 170 void FocusController::OnGestureEvent(ui::GestureEvent* event) { |
171 if (event->type() == ui::ET_GESTURE_BEGIN && | 171 if (event->type() == ui::ET_GESTURE_BEGIN && |
172 event->details().touch_points() == 1) { | 172 event->details().touch_points() == 1) { |
173 WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target())); | 173 WindowFocusedFromInputEvent(static_cast<aura::Window*>(event->target())); |
174 } | 174 } |
175 return ui::ER_UNHANDLED; | |
176 } | 175 } |
177 | 176 |
178 //////////////////////////////////////////////////////////////////////////////// | 177 //////////////////////////////////////////////////////////////////////////////// |
179 // FocusController, aura::WindowObserver implementation: | 178 // FocusController, aura::WindowObserver implementation: |
180 | 179 |
181 void FocusController::OnWindowVisibilityChanging(aura::Window* window, | 180 void FocusController::OnWindowVisibilityChanging(aura::Window* window, |
182 bool visible) { | 181 bool visible) { |
183 // We need to process this change in VisibilityChanging while the window is | 182 // We need to process this change in VisibilityChanging while the window is |
184 // still visible, since focus events cannot be dispatched to invisible | 183 // still visible, since focus events cannot be dispatched to invisible |
185 // windows. | 184 // windows. |
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261 SetFocusedWindow(rules_->GetNextFocusableWindow(window)); | 260 SetFocusedWindow(rules_->GetNextFocusableWindow(window)); |
262 } | 261 } |
263 } | 262 } |
264 | 263 |
265 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { | 264 void FocusController::WindowFocusedFromInputEvent(aura::Window* window) { |
266 FocusWindow(window, NULL); | 265 FocusWindow(window, NULL); |
267 } | 266 } |
268 | 267 |
269 } // namespace corewm | 268 } // namespace corewm |
270 } // namespace views | 269 } // namespace views |
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