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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/activation_controller.h" | 5 #include "ash/wm/activation_controller.h" |
6 | 6 |
7 #include "ash/root_window_controller.h" | 7 #include "ash/root_window_controller.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
10 #include "ash/wm/activation_controller_delegate.h" | 10 #include "ash/wm/activation_controller_delegate.h" |
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279 ui::EventResult ActivationController::OnScrollEvent(ui::ScrollEvent* event) { | 279 ui::EventResult ActivationController::OnScrollEvent(ui::ScrollEvent* event) { |
280 return ui::ER_UNHANDLED; | 280 return ui::ER_UNHANDLED; |
281 } | 281 } |
282 | 282 |
283 ui::EventResult ActivationController::OnTouchEvent(ui::TouchEvent* event) { | 283 ui::EventResult ActivationController::OnTouchEvent(ui::TouchEvent* event) { |
284 if (event->type() == ui::ET_TOUCH_PRESSED) | 284 if (event->type() == ui::ET_TOUCH_PRESSED) |
285 FocusWindowWithEvent(event); | 285 FocusWindowWithEvent(event); |
286 return ui::ER_UNHANDLED; | 286 return ui::ER_UNHANDLED; |
287 } | 287 } |
288 | 288 |
289 ui::EventResult ActivationController::OnGestureEvent(ui::GestureEvent* event) { | 289 void ActivationController::OnGestureEvent(ui::GestureEvent* event) { |
290 if (event->type() == ui::ET_GESTURE_BEGIN && | 290 if (event->type() == ui::ET_GESTURE_BEGIN && |
291 event->details().touch_points() == 1) { | 291 event->details().touch_points() == 1) { |
292 FocusWindowWithEvent(event); | 292 FocusWindowWithEvent(event); |
293 } | 293 } |
294 return ui::ER_UNHANDLED; | |
295 } | 294 } |
296 | 295 |
297 //////////////////////////////////////////////////////////////////////////////// | 296 //////////////////////////////////////////////////////////////////////////////// |
298 // ActivationController, private: | 297 // ActivationController, private: |
299 | 298 |
300 void ActivationController::ActivateWindowWithEvent(aura::Window* window, | 299 void ActivationController::ActivateWindowWithEvent(aura::Window* window, |
301 const ui::Event* event) { | 300 const ui::Event* event) { |
302 // Prevent recursion when called from focus. | 301 // Prevent recursion when called from focus. |
303 if (updating_activation_) | 302 if (updating_activation_) |
304 return; | 303 return; |
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421 aura::Window* window = static_cast<aura::Window*>(event->target()); | 420 aura::Window* window = static_cast<aura::Window*>(event->target()); |
422 window = delegate_->WillFocusWindow(window); | 421 window = delegate_->WillFocusWindow(window); |
423 if (GetActiveWindow() != window) { | 422 if (GetActiveWindow() != window) { |
424 aura::client::GetFocusClient(window)->FocusWindow( | 423 aura::client::GetFocusClient(window)->FocusWindow( |
425 FindFocusableWindowFor(window), event); | 424 FindFocusableWindowFor(window), event); |
426 } | 425 } |
427 } | 426 } |
428 | 427 |
429 } // namespace internal | 428 } // namespace internal |
430 } // namespace ash | 429 } // namespace ash |
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