Chromium Code Reviews| Index: ash/wm/workspace/workspace_animations.cc |
| diff --git a/ash/wm/workspace/workspace_animations.cc b/ash/wm/workspace/workspace_animations.cc |
| index 2bffbd57503ef29c359f9ecf3522f64f60bf86bc..5de57aa51410185f63fecea69f736f61e97e3831 100644 |
| --- a/ash/wm/workspace/workspace_animations.cc |
| +++ b/ash/wm/workspace/workspace_animations.cc |
| @@ -5,6 +5,8 @@ |
| #include "ash/wm/workspace/workspace_animations.h" |
| #include "ash/ash_switches.h" |
| +#include "base/bind.h" |
| +#include "base/callback.h" |
| #include "base/command_line.h" |
| #include "ui/aura/window.h" |
| #include "ui/compositor/layer.h" |
| @@ -49,6 +51,13 @@ base::TimeDelta DurationForWorkspaceShowOrHide( |
| details.duration; |
| } |
| +void HideWindow(aura::Window* window) { |
| + ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| + settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
| + settings.SetTransitionDuration(base::TimeDelta()); |
| + window->Hide(); |
| +} |
| + |
| } // namespace |
| WorkspaceAnimationDetails::WorkspaceAnimationDetails() |
| @@ -140,14 +149,22 @@ void HideWorkspace(aura::Window* window, |
| window->layer()->SetTransform(gfx::Transform()); |
| } |
| - // NOTE: Hide() must be before SetOpacity(), else |
| - // VisibilityController::UpdateLayerVisibility doesn't pass the false to the |
| - // layer so that the layer and window end up out of sync and confused. |
| - window->Hide(); |
| + window->layer()->SetVisible(false); |
|
Daniel Erat
2012/11/27 19:03:27
does this get balanced out by a call to SetVisible
sky
2012/11/27 21:19:29
I don't like that this leaves the workspace window
Denis Kuznetsov (DE-MUC)
2012/11/28 15:41:46
Animation is aborted only by other animation that
|
| if (details.animate_opacity) |
| window->layer()->SetOpacity(0.0f); |
| + // We need window-Hide() to be called to handle focus loss and other stuff |
| + // correctly. However, this animation can be aborted in some cases |
| + // (e.g. during lock), and window should only be hidden if animation |
| + // completes. |
| + base::Closure hide_window_callback = base::Bind(&HideWindow, window); |
| + window->layer()->GetAnimator()->SetCompletionCallbackForProperties( |
| + hide_window_callback, |
| + ui::LayerAnimationElement::VISIBILITY, |
| + -1 |
| + ); |
|
Daniel Erat
2012/11/27 19:03:27
nit: move this to the end of the previous line
Denis Kuznetsov (DE-MUC)
2012/11/28 15:41:46
Done.
|
| + |
| // After the animation completes snap the transform back to the identity, |
| // otherwise any one that asks for screen bounds gets a slightly scaled |
| // version. |