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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkImage_Gpu.h" | 8 #include "SkImage_Gpu.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "GrContext.h" | 10 #include "GrContext.h" |
11 | 11 |
12 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces, | 12 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces, |
13 SkSurface::Budgeted budgeted) | 13 SkSurface::Budgeted budgeted) |
14 : INHERITED(bitmap.width(), bitmap.height(), NULL) | 14 : INHERITED(bitmap.width(), bitmap.height(), NULL) |
15 , fBitmap(bitmap) | 15 , fBitmap(bitmap) |
16 , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) | 16 , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) |
17 , fBudgeted(budgeted) | 17 , fBudgeted(budgeted) |
18 { | 18 { |
19 SkASSERT(fBitmap.getTexture()); | 19 SkASSERT(fBitmap.getTexture()); |
20 } | 20 } |
21 | 21 |
22 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, | 22 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, |
23 SkShader::TileMode tileY, | 23 SkShader::TileMode tileY, |
24 const SkMatrix* localMatrix) const | 24 const SkMatrix* localMatrix) const |
25 { | 25 { |
26 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); | 26 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); |
27 } | 27 } |
28 | 28 |
| 29 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint
* paint) const { |
| 30 canvas->drawBitmap(fBitmap, x, y, paint); |
| 31 } |
| 32 |
| 33 void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect&
dst, |
| 34 const SkPaint* paint) const { |
| 35 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint); |
| 36 } |
| 37 |
29 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro
ps& props) const { | 38 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro
ps& props) const { |
30 GrContext* ctx = this->getTexture()->getContext(); | 39 GrContext* ctx = this->getTexture()->getContext(); |
31 // TODO: Change signature of onNewSurface to take a budgeted param. | 40 // TODO: Change signature of onNewSurface to take a budgeted param. |
32 static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted; | 41 static const SkSurface::Budgeted kBudgeted = SkSurface::kNo_Budgeted; |
33 return SkSurface::NewRenderTarget(ctx, kBudgeted, info, fSampleCountForNewSu
rfaces, &props); | 42 return SkSurface::NewRenderTarget(ctx, kBudgeted, info, fSampleCountForNewSu
rfaces, &props); |
34 } | 43 } |
35 | 44 |
36 GrTexture* SkImage_Gpu::onGetTexture() const { | 45 GrTexture* SkImage_Gpu::onGetTexture() const { |
37 return fBitmap.getTexture(); | 46 return fBitmap.getTexture(); |
38 } | 47 } |
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55 return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces, budgeted)
); | 64 return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces, budgeted)
); |
56 } | 65 } |
57 | 66 |
58 GrTexture* SkTextureImageGetTexture(SkImage* image) { | 67 GrTexture* SkTextureImageGetTexture(SkImage* image) { |
59 return ((SkImage_Gpu*)image)->getTexture(); | 68 return ((SkImage_Gpu*)image)->getTexture(); |
60 } | 69 } |
61 | 70 |
62 extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { | 71 extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { |
63 ((SkImage_Gpu*)image)->applyBudgetDecision(); | 72 ((SkImage_Gpu*)image)->applyBudgetDecision(); |
64 } | 73 } |
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