Index: ui/views/corewm/shadow.h |
=================================================================== |
--- ui/views/corewm/shadow.h (revision 167460) |
+++ ui/views/corewm/shadow.h (working copy) |
@@ -2,26 +2,26 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef ASH_WM_SHADOW_H_ |
-#define ASH_WM_SHADOW_H_ |
+#ifndef UI_VIEWS_COREWM_SHADOW_H_ |
+#define UI_VIEWS_COREWM_SHADOW_H_ |
-#include "ash/ash_export.h" |
#include "base/basictypes.h" |
#include "base/memory/scoped_ptr.h" |
#include "ui/compositor/layer_animation_observer.h" |
#include "ui/gfx/rect.h" |
+#include "ui/views/views_export.h" |
namespace ui { |
class Layer; |
} // namespace ui |
-namespace ash { |
-namespace internal { |
+namespace views { |
+namespace corewm { |
class ImageGrid; |
// Simple class that draws a drop shadow around content at given bounds. |
-class ASH_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
+class VIEWS_EXPORT Shadow : public ui::ImplicitAnimationObserver { |
public: |
enum Style { |
// Active windows have more opaque shadows, shifted down to make the window |
@@ -78,7 +78,7 @@ |
DISALLOW_COPY_AND_ASSIGN(Shadow); |
}; |
-} // namespace internal |
-} // namespace ash |
+} // namespace corewm |
+} // namespace views |
-#endif // ASH_WM_SHADOW_H_ |
+#endif // UI_VIEWS_COREWM_SHADOW_H_ |