| Index: ui/views/corewm/shadow.h
|
| ===================================================================
|
| --- ui/views/corewm/shadow.h (revision 167460)
|
| +++ ui/views/corewm/shadow.h (working copy)
|
| @@ -2,26 +2,26 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef ASH_WM_SHADOW_H_
|
| -#define ASH_WM_SHADOW_H_
|
| +#ifndef UI_VIEWS_COREWM_SHADOW_H_
|
| +#define UI_VIEWS_COREWM_SHADOW_H_
|
|
|
| -#include "ash/ash_export.h"
|
| #include "base/basictypes.h"
|
| #include "base/memory/scoped_ptr.h"
|
| #include "ui/compositor/layer_animation_observer.h"
|
| #include "ui/gfx/rect.h"
|
| +#include "ui/views/views_export.h"
|
|
|
| namespace ui {
|
| class Layer;
|
| } // namespace ui
|
|
|
| -namespace ash {
|
| -namespace internal {
|
| +namespace views {
|
| +namespace corewm {
|
|
|
| class ImageGrid;
|
|
|
| // Simple class that draws a drop shadow around content at given bounds.
|
| -class ASH_EXPORT Shadow : public ui::ImplicitAnimationObserver {
|
| +class VIEWS_EXPORT Shadow : public ui::ImplicitAnimationObserver {
|
| public:
|
| enum Style {
|
| // Active windows have more opaque shadows, shifted down to make the window
|
| @@ -78,7 +78,7 @@
|
| DISALLOW_COPY_AND_ASSIGN(Shadow);
|
| };
|
|
|
| -} // namespace internal
|
| -} // namespace ash
|
| +} // namespace corewm
|
| +} // namespace views
|
|
|
| -#endif // ASH_WM_SHADOW_H_
|
| +#endif // UI_VIEWS_COREWM_SHADOW_H_
|
|
|