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Side by Side Diff: ui/views/corewm/shadow_controller.h

Issue 11275296: Move shadow code to views\corewm (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_SHADOW_CONTROLLER_H_ 5 #ifndef UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_
6 #define ASH_WM_SHADOW_CONTROLLER_H_ 6 #define UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_
7 7
8 #include <map> 8 #include <map>
9 9
10 #include "ash/ash_export.h"
11 #include "base/basictypes.h" 10 #include "base/basictypes.h"
12 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
13 #include "base/memory/linked_ptr.h" 12 #include "base/memory/linked_ptr.h"
14 #include "base/scoped_observer.h" 13 #include "base/scoped_observer.h"
15 #include "ui/aura/client/activation_change_observer.h" 14 #include "ui/aura/client/activation_change_observer.h"
16 #include "ui/aura/env_observer.h" 15 #include "ui/aura/env_observer.h"
17 #include "ui/aura/window_observer.h" 16 #include "ui/aura/window_observer.h"
17 #include "ui/views/views_export.h"
18 18
19 namespace aura { 19 namespace aura {
20 class RootWindow;
20 class Window; 21 class Window;
21 } 22 }
22 namespace gfx { 23 namespace gfx {
23 class Rect; 24 class Rect;
24 } 25 }
25 26
26 namespace ash { 27 namespace views {
27 namespace internal { 28 namespace corewm {
28 29
29 class Shadow; 30 class Shadow;
30 31
31 // ShadowController observes changes to windows and creates and updates drop 32 // ShadowController observes changes to windows and creates and updates drop
32 // shadows as needed. 33 // shadows as needed.
33 class ASH_EXPORT ShadowController : 34 class VIEWS_EXPORT ShadowController :
34 public aura::EnvObserver, 35 public aura::EnvObserver,
35 public aura::WindowObserver, 36 public aura::WindowObserver,
36 public aura::client::ActivationChangeObserver { 37 public aura::client::ActivationChangeObserver {
37 public: 38 public:
38 class TestApi { 39 class TestApi {
39 public: 40 public:
40 explicit TestApi(ShadowController* controller) : controller_(controller) {} 41 explicit TestApi(ShadowController* controller) : controller_(controller) {}
41 ~TestApi() {} 42 ~TestApi() {}
42 43
43 Shadow* GetShadowForWindow(aura::Window* window) { 44 Shadow* GetShadowForWindow(aura::Window* window) {
44 return controller_->GetShadowForWindow(window); 45 return controller_->GetShadowForWindow(window);
45 } 46 }
46 47
47 private: 48 private:
48 ShadowController* controller_; // not owned 49 ShadowController* controller_; // not owned
49 50
50 DISALLOW_COPY_AND_ASSIGN(TestApi); 51 DISALLOW_COPY_AND_ASSIGN(TestApi);
51 }; 52 };
52 53
53 explicit ShadowController(); 54 explicit ShadowController(aura::RootWindow* root_window);
54 virtual ~ShadowController(); 55 virtual ~ShadowController();
55 56
56 // aura::EnvObserver override: 57 // aura::EnvObserver override:
57 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; 58 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE;
58 59
59 // aura::WindowObserver overrides: 60 // aura::WindowObserver overrides:
60 virtual void OnWindowPropertyChanged( 61 virtual void OnWindowPropertyChanged(
61 aura::Window* window, const void* key, intptr_t old) OVERRIDE; 62 aura::Window* window, const void* key, intptr_t old) OVERRIDE;
62 virtual void OnWindowBoundsChanged( 63 virtual void OnWindowBoundsChanged(
63 aura::Window* window, 64 aura::Window* window,
(...skipping 24 matching lines...) Expand all
88 void HandlePossibleShadowVisibilityChange(aura::Window* window); 89 void HandlePossibleShadowVisibilityChange(aura::Window* window);
89 90
90 // Creates a new shadow for |window| and stores it in |window_shadows_|. The 91 // Creates a new shadow for |window| and stores it in |window_shadows_|. The
91 // shadow's bounds are initialized and it is added to the window's layer. 92 // shadow's bounds are initialized and it is added to the window's layer.
92 void CreateShadowForWindow(aura::Window* window); 93 void CreateShadowForWindow(aura::Window* window);
93 94
94 WindowShadowMap window_shadows_; 95 WindowShadowMap window_shadows_;
95 96
96 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; 97 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
97 98
99 aura::RootWindow* root_window_;
100
98 DISALLOW_COPY_AND_ASSIGN(ShadowController); 101 DISALLOW_COPY_AND_ASSIGN(ShadowController);
99 }; 102 };
100 103
101 } // namespace internal 104 } // namespace corewm
102 } // namespace ash 105 } // namespace views
103 106
104 #endif // ASH_WM_SHADOW_CONTROLLER_H_ 107 #endif // UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_
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