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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_SHADOW_CONTROLLER_H_ | 5 #ifndef UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ |
| 6 #define ASH_WM_SHADOW_CONTROLLER_H_ | 6 #define UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 #include "ash/ash_export.h" | |
| 11 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
| 12 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
| 13 #include "base/memory/linked_ptr.h" | 12 #include "base/memory/linked_ptr.h" |
| 14 #include "base/scoped_observer.h" | 13 #include "base/scoped_observer.h" |
| 15 #include "ui/aura/client/activation_change_observer.h" | 14 #include "ui/aura/client/activation_change_observer.h" |
| 16 #include "ui/aura/env_observer.h" | 15 #include "ui/aura/env_observer.h" |
| 17 #include "ui/aura/window_observer.h" | 16 #include "ui/aura/window_observer.h" |
| 17 #include "ui/views/views_export.h" |
| 18 | 18 |
| 19 namespace aura { | 19 namespace aura { |
| 20 class RootWindow; |
| 20 class Window; | 21 class Window; |
| 21 } | 22 } |
| 22 namespace gfx { | 23 namespace gfx { |
| 23 class Rect; | 24 class Rect; |
| 24 } | 25 } |
| 25 | 26 |
| 26 namespace ash { | 27 namespace views { |
| 27 namespace internal { | 28 namespace corewm { |
| 28 | 29 |
| 29 class Shadow; | 30 class Shadow; |
| 30 | 31 |
| 31 // ShadowController observes changes to windows and creates and updates drop | 32 // ShadowController observes changes to windows and creates and updates drop |
| 32 // shadows as needed. | 33 // shadows as needed. |
| 33 class ASH_EXPORT ShadowController : | 34 class VIEWS_EXPORT ShadowController : |
| 34 public aura::EnvObserver, | 35 public aura::EnvObserver, |
| 35 public aura::WindowObserver, | 36 public aura::WindowObserver, |
| 36 public aura::client::ActivationChangeObserver { | 37 public aura::client::ActivationChangeObserver { |
| 37 public: | 38 public: |
| 38 class TestApi { | 39 class TestApi { |
| 39 public: | 40 public: |
| 40 explicit TestApi(ShadowController* controller) : controller_(controller) {} | 41 explicit TestApi(ShadowController* controller) : controller_(controller) {} |
| 41 ~TestApi() {} | 42 ~TestApi() {} |
| 42 | 43 |
| 43 Shadow* GetShadowForWindow(aura::Window* window) { | 44 Shadow* GetShadowForWindow(aura::Window* window) { |
| 44 return controller_->GetShadowForWindow(window); | 45 return controller_->GetShadowForWindow(window); |
| 45 } | 46 } |
| 46 | 47 |
| 47 private: | 48 private: |
| 48 ShadowController* controller_; // not owned | 49 ShadowController* controller_; // not owned |
| 49 | 50 |
| 50 DISALLOW_COPY_AND_ASSIGN(TestApi); | 51 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 51 }; | 52 }; |
| 52 | 53 |
| 53 explicit ShadowController(); | 54 explicit ShadowController(aura::RootWindow* root_window); |
| 54 virtual ~ShadowController(); | 55 virtual ~ShadowController(); |
| 55 | 56 |
| 56 // aura::EnvObserver override: | 57 // aura::EnvObserver override: |
| 57 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; | 58 virtual void OnWindowInitialized(aura::Window* window) OVERRIDE; |
| 58 | 59 |
| 59 // aura::WindowObserver overrides: | 60 // aura::WindowObserver overrides: |
| 60 virtual void OnWindowPropertyChanged( | 61 virtual void OnWindowPropertyChanged( |
| 61 aura::Window* window, const void* key, intptr_t old) OVERRIDE; | 62 aura::Window* window, const void* key, intptr_t old) OVERRIDE; |
| 62 virtual void OnWindowBoundsChanged( | 63 virtual void OnWindowBoundsChanged( |
| 63 aura::Window* window, | 64 aura::Window* window, |
| (...skipping 24 matching lines...) Expand all Loading... |
| 88 void HandlePossibleShadowVisibilityChange(aura::Window* window); | 89 void HandlePossibleShadowVisibilityChange(aura::Window* window); |
| 89 | 90 |
| 90 // Creates a new shadow for |window| and stores it in |window_shadows_|. The | 91 // Creates a new shadow for |window| and stores it in |window_shadows_|. The |
| 91 // shadow's bounds are initialized and it is added to the window's layer. | 92 // shadow's bounds are initialized and it is added to the window's layer. |
| 92 void CreateShadowForWindow(aura::Window* window); | 93 void CreateShadowForWindow(aura::Window* window); |
| 93 | 94 |
| 94 WindowShadowMap window_shadows_; | 95 WindowShadowMap window_shadows_; |
| 95 | 96 |
| 96 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; | 97 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_; |
| 97 | 98 |
| 99 aura::RootWindow* root_window_; |
| 100 |
| 98 DISALLOW_COPY_AND_ASSIGN(ShadowController); | 101 DISALLOW_COPY_AND_ASSIGN(ShadowController); |
| 99 }; | 102 }; |
| 100 | 103 |
| 101 } // namespace internal | 104 } // namespace corewm |
| 102 } // namespace ash | 105 } // namespace views |
| 103 | 106 |
| 104 #endif // ASH_WM_SHADOW_CONTROLLER_H_ | 107 #endif // UI_VIEWS_COREWM_SHADOW_CONTROLLER_H_ |
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